by Nekosan » 17 May 12, 1:56 am
diamondd wrote:Maybe I'm just noobing it up atm but I haven't really been able to get a read on where the first lot of bullets are going. I mean I think they need to work a little more consistency with the shots into it
I agree, even if I'm using something like the Sig I still don't "feel" it like in other shooters, I find it's often really hard to tell if I hit someone (or even when my bullets are going.
I have a bit of an issue with many of the weapons atm tbh, seems like it's "headshot or nothing" most of the time, either you headshot someone or they just soak up a whole mag, I shot someone 3 times center mass with the basic pump shottie yesteray at about 10ft and after he killed me I honestly couldn't tell one way or the other if I had hit him or not.
The recoil on most of the guns seems to be even MORE random and floaty than in CSS if that's possible, let off a burst of more than 3 rounds at any range and they feel more like a cheap paintball gun than a real weapon.
Some of the uniforms can also be a little hard to differentiate at a distance too.
Can't say i like the direct weapon switching either, I was always a fan of being able to scroll the menu with mouse down and setting mouse up to last used weapon, now you have to cycle too much or use number keys

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So far to me it just feels like a cheap cash-in on the previous title (which was a cheap cash in on the original) except they somehow managed to make it feel crappy instead of improving it.