I think I'm gonna do it.

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Re: I think I'm gonna do it.

Unread postby pwned » 8 Mar 12, 1:28 am

discobrad wrote:have fun!
dont have an issue with bf3, love it

Brad, im getting issues with it :( just the CTD's... did you do anything in particular to either fix these issues or did you never have them? It is such a great game, but i crash way too much to be able to play it for longer than a round... (this is for PC)
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Re: I think I'm gonna do it.

Unread postby stoolsample » 8 Mar 12, 2:50 am

Dont know if its patched or not, But I had to disable UPNP in my router to get a full round in, before this I was crashing every round (running around in game) if not the first round but the 2nd round apon restarting a map load.

Once changed the UPNP, I played 4 in a row, went to bed, played 8 rounds in a row the next day..
Few days later, a patch was released.. Had no issues then...
Couple of weeks later, re-enabled UPNP and all was fine.
I think the engine has random issues with random hardware, and its very each to their own experience, but searching around gives a few fix's that seem like they would work if the given issue was happening.

Best of luck.
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Personally I think we need a more strategic WWI shooter again, no point being fast paced like OPS in a WWI setting though... so thats why a strategic WWI game.
Modern/WWII is done and dusted, maybe bring them out in a few years with new GFX engines. But I wanna see a new take again, something different.

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Re: I think I'm gonna do it.

Unread postby mazmatt » 9 Mar 12, 5:37 pm

Only issue I am having with BC2 is after I first reload the word reload stays on my screen for the entire round, then does it the next round and so on.
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Re: I think I'm gonna do it.

Unread postby discobrad » 10 Mar 12, 12:09 am

pwned wrote:
discobrad wrote:have fun!
dont have an issue with bf3, love it

Brad, im getting issues with it :( just the CTD's... did you do anything in particular to either fix these issues or did you never have them? It is such a great game, but i crash way too much to be able to play it for longer than a round... (this is for PC)

i have had a few issues with crashes, but nothing constant. and in the end, it takes me all of 2 minutes to get back in so its not the end of the world
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Re: I think I'm gonna do it.

Unread postby llllTrooperllll » 22 May 12, 7:16 am

I have been enjoying both BC2 and BF3 lately, I feel that BC2 does have better maps than BF3, however I am finding that on lower player servers (16 - 24) the BF3 maps really start to shine. I am not enjoying BF3 on the 32+ servers, as I don't take any joy out of spawn, die, spawn, kill, die, spawn, kill, kill, die and this goes on for the entire round. This happens on all game modes.
The BF3 maps are large, yes, but they are mostly flat with very little cover. Why the hell cant we go into just about every building on the maps (BC2 style) especially on Seine. At least it would give players the ability to find cover and promote more non run-and-gunning and more tactical play.
I like the idea of 64 players, I really do, but even the 'larger' maps (firestorm etc) really cant cope with that many players, everyone is just running around on flat ground with maybe a rock or two for cover.
I for one am actually looking forward to the Close-Quarters expansion, as the maps are limited to 16 players. At least the chance of being killed by a rocket when you spawn should be minimized.
But with fewer people at least you can stay alive long enough to have fun.

The reason I like BC2 is at least the maps provide the player with a place to find decent cover. (I will not mention that BC2 has better destruction, whoops).

Each has its positives and negatives, I am finding now that the only thing that annoys me in BF3 is intentional team killing. TK'ing is inevitable with 64 players running around, it happens, but I don't appreciate being TK'd because I crashed a chopper with someone in it then they spawn on me and TK me because of that. I guess there are just a lot of children playing, be it real children or 'children at heart'(who ever made that stat up about the average gamer being 37 yrs old better change professions).

Also in BF3, I have to keep the chat window completely hidden now because I'm sick of seeing the constant abuse being thrown around. If VOIP is brought in to the game, I for one will not be using it.

So for BF3 what is wrecking the experience for me is other people, which is a bad thing considering it is a multiplayer game. Other than that I can deal with a few game glitches, what game doesn't have one. I have adjusted to the new weapon stats since the last patch, instead of crying about them.

I just wish that the minority of people that are wrecking my playing experience would just play the game as it was intended and stop wishing for something else. If you want something else, go play it, there are so many options to choose from.
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Re: I think I'm gonna do it.

Unread postby SaNE » 22 May 12, 8:27 am

llllTrooperllll wrote:I just wish that the minority of people that are wrecking my playing experience would just play the game as it was intended and stop wishing for something else.

The people wrecking your play experience aren't the same people that want it to be a Battlefield game, sure there's some overlap but it's mostly just children being children like in any game.
Although the unbalanced nature of the game does get people very angry and I don't blame them, it's in need of patch that is done by a team of people who know what the word balanced means.

llllTrooperllll wrote:If you want something else, go play it, there are so many options to choose from.

This is what makes me and everyone I know who have played a Battlefield game before this laugh, you don't want an actual battlefield game and we do.

This isn't Battlefield, this is 'make lots of money under the guise of Battlefield' and at every since turn they have proved it.
- They release the game unfinished and promise to fix it (they don't).
- They release a whole 3 patches in over how many months, all of them ruining vehicle balance and focusing on infantry 'balance' which only ruined guns, attachments and perks.
- Release their plan for 3 DLC packages, Call of Duty Smaller Quarters, Armored Fury and END GAME.
- People get annoyed so they think, what can we do to make people less annoyed and still give us money.
- Release a plan to give you a pass to get all the DLC.
- Hmm one payment for 3 DLC's, this has to be good value so we must buy it.

I have to give them high praise for their continued trolling and milking of the game, I just wish that people would wake up and not buy anything they release for the game until they stop milking it for everything they can and just fix the game.

Now all of this isn't to say that it's a bad game, it isn't, but it's not Battlefield.
The gameplay would be perfect for their Medal of Honor series which is their title they've chosen to attack the Call of Duty market with, I just don't get why they've used Battlefield to target it as well since it should be a different type of game.

Oh and I don't agree that there are a lot of options to choose from, beyond going backwards to games like:
BC2 (bad console port, albeit more battlefield than BF3)
CoD4 (the last good one)
CSS (they ruined that, not CS:GO butchered but decently ruined)
ARMA (too realistic)
Crysis 2 (well that's another CoD clone which failed)
Crysis Wars (decent game, it's just on an engine which demands too much)

/semi-rant
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Re: I think I'm gonna do it.

Unread postby llllTrooperllll » 22 May 12, 9:15 am

You do make some interesting arguments.
Just like mine, yours is another point of view. I have limited Battlefield experience (also multiplayer experience), and as such I will have a different idea of what makes a good game for me.
I actually like all of those games mentioned, be it going backwards or not, they are all great in their own individual ways.
I'm not too sure what has become 'unbalanced', I only play Hardcore mode and I haven't really seen anything which has caused balance issues. Yes the tanks are weaker, but seriously, after 2 or 3 shots from another tank, missile etc, any tank would be disabled/blown up, I like how they are 'paper tanks' as some people have said.
What balancing issues do you see? (I genuinely am curious)
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Re: I think I'm gonna do it.

Unread postby flex77 » 22 May 12, 12:18 pm

llllTrooperllll wrote:The BF3 maps are large, yes,



no ... no they are not large
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Re: I think I'm gonna do it.

Unread postby SaNE » 22 May 12, 2:14 pm

llllTrooperllll wrote:What balancing issues do you see? (I genuinely am curious)

Vehicle balancing in general, both between vehicles, between air and ground and between factions.

To take out tanks you had to either play as a team or use some strategy and position yourself behind them to take them out. Now it's oh look tank, 2 rockets dead.
Yes tanks should damaged from rockets, no they shouldn't be made out of paper mache.

Another patch was the AA, it now can shoot across a map and ruin your air vehicle and since the only way to remove it is with a TV missile which hardly anyone has, they rack up the points.

Another patch was the flares removing laser lock, what's the point of ECM then? The nugget of gold from this is that it does and doesn't work, along with ECM also doing the same.
They can be locked on and rockets in flight, the ECM will unlock the rockets. The flares will do the opposite and not unlock the rockets even though the patch said they will now unlock them.

This patch has only made the game worse, yes it fixed 'some' balance between faction vehicles but it nerfed them all at the same time which is just pathetic.

I'm also pretty sure that they have introduced one shot kills from snipers in the latest patch too, unless that's a side effect of the suppression (which is the most over the top and retarded thing they've done yet) making bullets damage you more than they should, which wouldn't surprise me since they don't know what they're doing.

I'm also still waiting to see how they fixed the terrain destruction unless removing it was their fix, like they think they're treyarch or something (black ops, couldn't get the slow mo killcam to work, they removed it and called it a fix).

flex77 wrote:
llllTrooperllll wrote:The BF3 maps are large, yes,

no ... no they are not large

They are large, it's just the playable area that is small and largely open and bare.
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Re: I think I'm gonna do it.

Unread postby -Slayer- » 22 May 12, 4:37 pm

SaNE wrote:Another patch was the AA, it now can shoot across a map and ruin your air vehicle and since the only way to remove it is with a TV missile which hardly anyone has, they rack up the points.

Are you saying now it can or in a past patch?

If now, which maps are you referring too? Noshahar Canals doesn't count by the way, ;) even I agree the AA shouldn't be on that end of the carrier it should be behind the bulkhead where the second AA in BF2 use to sit.

Wake it can suppress too a certain distance in and kill infantry if they stand still for a long time, if a vehicle gets towards the tips of the island you can pepper it and kill it if they don't bug out.

The rest of the maps the stationary AA is pretty much behind stuff.

SaNE wrote:They are large, it's just the playable area that is small and largely open and bare.

Yes that's a pain at times you can't go around somewhere even though you can see, your limited to the game play corridor's on some maps, not as bad as what BC2 was though.
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Re: I think I'm gonna do it.

Unread postby SaNE » 22 May 12, 4:55 pm

-Slayer- wrote:Are you saying now it can or in a past patch?

Now. Whatever changes they made, makes it more annoying and more damaging to jets and choppers.

Canals, Wake, Caspian, Firestorm and probably some others I can't think of off the top of my head.
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Re: I think I'm gonna do it.

Unread postby flex77 » 22 May 12, 6:38 pm

you want to call a map large then go back to 42/dc . anything after that was no large . especially with the speed of vehicles in later versions
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Re: I think I'm gonna do it.

Unread postby -Slayer- » 22 May 12, 8:09 pm

flex77 wrote:you want to call a map large then go back to 42/dc . anything after that was no large . especially with the speed of vehicles in later versions

Hell yeah, it took ages to drive across the map in a slow vehicle you almost needed to sit something pointy on your forward key to hold it down then go get a drink. hahahahaha
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Re: I think I'm gonna do it.

Unread postby llllTrooperllll » 23 May 12, 6:40 am

SaNE wrote:To take out tanks you had to either play as a team or use some strategy and position yourself behind them to take them out. Now it's oh look tank, 2 rockets dead.
Yes tanks should damaged from rockets, no they shouldn't be made out of paper mache.

Another patch was the AA, it now can shoot across a map and ruin your air vehicle and since the only way to remove it is with a TV missile which hardly anyone has, they rack up the points.

I've never had this issue causing a problem.
SaNE wrote:Another patch was the flares removing laser lock, what's the point of ECM then? The nugget of gold from this is that it does and doesn't work, along with ECM also doing the same.
They can be locked on and rockets in flight, the ECM will unlock the rockets. The flares will do the opposite and not unlock the rockets even though the patch said they will now unlock them.

Okay, it is weird that a laser guided missile is deferred from its course.
SaNE wrote:This patch has only made the game worse, yes it fixed 'some' balance between faction vehicles but it nerfed them all at the same time which is just pathetic.

Sorry, I don't agree.
SaNE wrote:I'm also pretty sure that they have introduced one shot kills from snipers in the latest patch too, unless that's a side effect of the suppression (which is the most over the top and retarded thing they've done yet) making bullets damage you more than they should, which wouldn't surprise me since they don't know what they're doing.

If you play Hardcore, this has always been the case, only with the .50 cal rounds though, which is accurate. (for a game)
SaNE wrote:I'm also still waiting to see how they fixed the terrain destruction unless removing it was their fix, like they think they're treyarch or something (black ops, couldn't get the slow mo killcam to work, they removed it and called it a fix).

Terrain what now? :shock:
flex77 wrote:
llllTrooperllll wrote:The BF3 maps are large, yes,

no ... no they are not large

SaNE wrote:They are large, it's just the playable area that is small and largely open and bare.

Bingo.
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Re: I think I'm gonna do it.

Unread postby Artful-dodgeR » 23 May 12, 7:06 am

llllTrooperllll wrote:Terrain what now? :shock:


BF3 was meant to have fully destructable/maniuplable terrain. It didn't.
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