by Mearehear » 19 May 12, 8:46 pm
and Mearehear is on a hat-trick...
I have just noticed one thing. I had installed the Shader 3 mod for FSX that moose listed in the guide, and since then things have seemed jaggy, like there was no longer any AA. I just uninstalled the Shader 3 mod and now it all looks smooth like AA is functioning again. I'm pretty sure I am not imagining it.
I noticed this mod is best used for ATI cards, and I currently use a Nvidia GTX 550 Ti, so maybe it is a downside to being on a Nvidia card(?). Either way, I have left it uninstalled for now as I need AA (for complicated reasons).
And now I have another newb question seeing as my first one is now sorted. It is to do with failures.
How do I best set failures to be totally random? For example, I can see at the moment it is very simple to set failures for certain functions, and set a time window that it can occur in. But that kind of means I am expecting it, if I have set a time window for it to occur in.
What I would like to see is random failures with no pre-thought of what may happen, then it is a total surprise and unexpected if something does go wrong. Can this be achieved, or what is the closest way of achieving it? So far I am thinking all I can really do is select all the failure options, and set a time window of 0 - 9999 minutes for them all, but I am worried that will force failures to occur, when I really want them to be totally random.
Any thoughts of advice with that would be greatly appreciated.
*EDIT* [ramble]
As a guy who has mainly spent his time in racing simulations, I am really starting to move more towards flight style simulations, as they much more closely follow the randomness of real life situations, than a racing simulation does.
Racing simulations are actually for the most part very sterile and devoid of any these aspects, so often lacking overall simulated features such as wind and variable track surfaces - not just wet/dry issues, but things such as temperature across the track surface, and track dirt buildup - and when they are introduced in any small way many of the so called "hardcore" racing sim guys have a pretty big cry about their addition. The lack of these aspects then rewards drivers who can handle putting in hours and hours of repetition, repetition, repetition.
Live For Speed is an example of having some more realistic aspects added, and then totally overlooked/ignored by the racers. It allows for winds that can be variable in strength and direction, which then greatly affect the performance of a car (and its setup). But 99% off the time this is turned off by server operators, as so many sim guys complain about the fact they can't do their best laps any more.
NetKar PRO is another example of a racing simulation trying to add much better simulated details, but turned down by most race sim followers. It allows for fully clickable cockpits and manual car startups, and very realistic tyre wear, which is visible on the tyre (all very rare in a racing simulations) and full time scaled race weekends, with very true to life damage repair times. But again 99% of the so called "hardcore" race simmers won't run with such features enabled.
Flight simulations on the other hand seem to embrace such things much more, and the flight simmers really put an effort into learning how to deal with all these aspects.
And it is this side to it that is dragging me away from the racing sims, and is why I am more interested in finding how to enable cold starts ups and totally randoms failures. It adds such an interesting layer of depth to a simulation, that race simmers seem to turn their nose up at (normally they beg for it, then when introduced they disable it all, or whine about it)
[/ramble]