Few questions about the mod if anyone cares to answer..
I've played a Persistent world mod for M&B: Warband, which while awesomely fun, had a few unique problems, so I'm wondering if they occur in DayZ too.
Does DayZ have a money system or is it just loot? In M&B PW mod, it was both, and players had factions and classes. You'd pay people to make you a weapon, they'd pay someone to get the items for them to make your weapon, thieves steal from castle chests (There was an incredibly awesome moment once when me and other guy, after roleplaying as drunks after leaving the tavern, decided to rob a fully manned castle by ourselves....), peasants mine for materials, factions go to war, bandits rob commoners, etc etc etc. The biggest problem is eventually, like in minecraft, you realise there's no point
getting money / good items because the server will just reset, or something like that. If changes carry out across servers in DayZ, what stops the veteran players from always collecting or guarding the best weapon spawns? If you're totally screwed in one server, you can't start afresh by simply changing servers can you?
Another problem from getting the best gear is you then have nothing to do with it, since you've done everything there is to do in order to get where you are now (end game syndrome). How does DayZ deal with this so far?
Also, with being wounded, sometimes it was such an arse you'd just kill yourself (you dropped like 10% of your gold on death + all items) in order to respawn fresh. Whats the deal with DayZ and their permanent deaths? Cheers