Diablo 3 Launch summary.

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Re: Diablo 3 Launch summary.

Unread postby revengous » 16 May 12, 3:44 pm

act 1 was definitely big, it took me and a mate 6 hours

he has an obsession with breaking barrels.
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Re: Diablo 3 Launch summary.

Unread postby MajorDodo » 16 May 12, 4:04 pm

Leave no corpse unturned :P
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Re: Diablo 3 Launch summary.

Unread postby Wishbone » 17 May 12, 6:09 am

revengous wrote:act 1 was definitely big, it took me and a mate 6 hours


Sure is ! About 6 hours in but very near finish. As for performance no log in issues anymore and around 200ms ping. Plays very niiiice ! :2gunsfiring_v1:
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Re: Diablo 3 Launch summary.

Unread postby Mugsy » 17 May 12, 6:26 am

Still in Act 1 before the first boss :oops:

I made the mistake of joining my bro's game where he was quite far... ended up dying as a lvl 4 Monk and my quests progression was buggered up. Thankfully, I figured out the change quest feature but I've got the town portal and artisan before I should.
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Re: Diablo 3 Launch summary.

Unread postby AndyWho » 17 May 12, 8:32 am

revengous wrote:act 1 was definitely big, it took me and a mate 6 hours

he has an obsession with breaking barrels.


Lol I just leave behind all my friends that insist on breaking everything/reading every item for 10 minutes/exploring to the end of every dead end.

My theory is get to inferno than you can spend all the time screwing around you want, cause then something might drop that's actually worth something.
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Re: Diablo 3 Launch summary.

Unread postby CelticAngel82 » 17 May 12, 8:54 am

i enjoy breaking ****, exploring and reading *some* of the storyline. it's a game, it's supposed to be fun, not a race imo.
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Re: Diablo 3 Launch summary.

Unread postby MrGood » 17 May 12, 9:17 am

CelticAngel82 wrote:i enjoy breaking ****, exploring and reading *some* of the storyline. it's a game, it's supposed to be fun, not a race imo.


The race is fun! Me and a mate are hooning through. Level 44. Try for 50 today, then it might be back to reality a bit. Already been in game for about 24 hours. haha
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Re: Diablo 3 Launch summary.

Unread postby Wyld » 19 May 12, 9:20 pm

He does raise a good point ..

Mostly Minecraft via http://www.twitch.tv/wyldstein/ Wooh!

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Re: Diablo 3 Launch summary.

Unread postby revengous » 19 May 12, 9:35 pm

that guy is funny.
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Re: Diablo 3 Launch summary.

Unread postby Nekosan » 19 May 12, 9:40 pm

I've always wondered why they just give you the number instead of something you can interpret, "error 3007:you're ****" would be a lot easier to deal with if it was called "error 3007:openportsoandsoyoumoron".

Giving me an error number tells me nothing, obviously the clients in a lot of games can interpret the issue well enough to tell you what number it is, so why not just tell people wtf is wrong in the first place? It's like those US comedy shows where the guys wife is pissed off but she won't tell him why and he has to do some sort of elaborate sleuthing to figure that **** out.
Last edited by Nekosan on 19 May 12, 9:41 pm, edited 2 times in total.
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Re: Diablo 3 Launch summary.

Unread postby Marius » 19 May 12, 9:40 pm

AndyWho wrote:
revengous wrote:act 1 was definitely big, it took me and a mate 6 hours

he has an obsession with breaking barrels.


Lol I just leave behind all my friends that insist on breaking everything/reading every item for 10 minutes/exploring to the end of every dead end.

My theory is get to inferno than you can spend all the time screwing around you want, cause then something might drop that's actually worth something.

You can make a fair bit of gold off early magic items.

All my level 5+ stuff sells well.
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Re: Diablo 3 Launch summary.

Unread postby Mugsy » 20 May 12, 5:53 pm

Marius wrote:You can make a fair bit of gold off early magic items.

All my level 5+ stuff sells well.

I've been salvaging my magic items more than anything... got over 100 jars of subtle essence ATM. Not sure if I should be selling the magical items for cash first as I don't think I'll be crafting much till I'm at higher levels.

Leveled up my blacksmith to level 3 now from the little playing that I've done and there's not much which I like the look of for crafting. Also very broke :( Thank god repairing stuff doesn't cost a motza.
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Re: Diablo 3 Launch summary.

Unread postby Mekon » 20 May 12, 6:22 pm

Mugsy wrote:Leveled up my blacksmith to level 3 now from the little playing that I've done and there's not much which I like the look of for crafting.

Wearing a lot of crafted stuff on my Mage... the last BS upgrade I did unlocked a gold headgear recipe.
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Re: Diablo 3 Launch summary.

Unread postby revengous » 20 May 12, 6:26 pm

keep with the crafting, the items are usually better than whats buyable/findable
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Re: Diablo 3 Launch summary.

Unread postby Ralph Wiggum » 20 May 12, 6:57 pm

My rule of thumb (on normal difficulty) is to sell items which give me 100+ gold, and salvaging anything else less. Seems to be giving me a good balance between money and materials.
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