DayZ. Zombie survival mod for Arma2: CO

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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Drjft » 16 May 12, 10:11 am

Now everyone is a closet ArmA 2 fan. :wink:
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Freeborne » 16 May 12, 11:19 am

Closet indeed. It's so annoying all these naive kiddies building shrines for DayZ and not acknowledging they are playing ARMA2, or that 95% of what they enjoy has nothing to do with the mod.

There's literally hundreds of them saying this game could easily be a stand-alone product, as if it's so easy to just build a game from scratch, or even license the ARMA engine and create their own models, animations, sounds, etc. So many seem to think it "should" be a game we have to pay for, or actually pay a monthly fee to enjoy. They aren't even saying "well, worst case scenario I guess I would still pay to play it. No, they actually WANT it to be a paid product instead of a free community developed mod. Like WTF, seriously?
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Drjft » 16 May 12, 11:40 am

It's pissing me off that I've played for what, two years now, alongside a lot of you guys (Nexus on the Warfare server) and the game receives little to no praise.

Then a mod comes out that really doesn't do anything too amazing (yes, it's cool) and ArmA 2 is all the rage.

It's good for BIS, and I still love the game, but I wish it got the attention it deserved for the game, not the mod.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Sky Monster » 16 May 12, 11:46 am

"Sky Monster.... do you know where you are going?"

..... Yes 8)

"Do you have a map or something?"

..... No :P

I like knowing my way around Chernarus. Saves a lot of time and effort. Takistan would be even easier.
8-)

Freeborne wrote:Well said. I agree with Baskerville!


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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Baskerville » 16 May 12, 11:48 am

Don't worry these scrubs will get bored of it soon and leave us in peace. My little break from warfare has given it a new lease on life.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Gunso » 16 May 12, 11:53 am

Sky Monster wrote:"Sky Monster.... do you know where you are going?"

..... Yes 8)

"Do you have a map or something?"

..... No :P

I like knowing my way around Chernarus. Saves a lot of time and effort. Takistan would be even easier.


lol yeah. the benefit of playing warefare for years.

it's kinda scary how most of us know cherno n taki like our own back yard. hope arma 3 30km map will be more challenging
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Matty » 16 May 12, 11:53 am

Freeborne wrote:Closet indeed. It's so annoying all these naive kiddies building shrines for DayZ and not acknowledging they are playing ARMA2, or that 95% of what they enjoy has nothing to do with the mod.


Can't speak for other people, but I am a fan of the mod and not Arma. The concept of the mod is what is great, not necessarily the fact it happens to be running on the Arma engine.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Drjft » 16 May 12, 12:08 pm

Baskerville wrote:Don't worry these scrubs will get bored of it soon and leave us in peace. My little break from warfare has given it a new lease on life.


And then I'll be stealing kills. :2gunsfiring_v1:
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Sky Monster » 16 May 12, 12:27 pm

So this new shiny GON server seems to be up and running. Thank you Hydra.

BUT

You REALLY need a ping kicker at 200ms.
Got 12 players with pings over 250 and that's always spelled bad news for Aus DayZ servers.

and um... disable admin voting please?
Last edited by Sky Monster on 16 May 12, 12:40 pm, edited 1 time in total.
8-)

Freeborne wrote:Well said. I agree with Baskerville!


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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Baskerville » 16 May 12, 12:37 pm

#vote admin baskerville

#kick americanl33t1
#kick im an american
#kick youneedtolearncyrillictoknowwhattownyouin
#kick komapobo
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Sky Monster » 16 May 12, 12:56 pm

No message received @ 1:23pm EST

Came back on in about 2 minutes after.

Unless that was you changing some settings.
8-)

Freeborne wrote:Well said. I agree with Baskerville!


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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Bek » 16 May 12, 1:33 pm

Freeborne wrote:Closet indeed. It's so annoying all these naive kiddies building shrines for DayZ and not acknowledging they are playing ARMA2, or that 95% of what they enjoy has nothing to do with the mod.

There's literally hundreds of them saying this game could easily be a stand-alone product, as if it's so easy to just build a game from scratch, or even license the ARMA engine and create their own models, animations, sounds, etc. So many seem to think it "should" be a game we have to pay for, or actually pay a monthly fee to enjoy. They aren't even saying "well, worst case scenario I guess I would still pay to play it. No, they actually WANT it to be a paid product instead of a free community developed mod. Like WTF, seriously?

I can understand you'd dislike all the newbies coming into something you've enjoyed for years, especially if they act like all the success is due to DayZ, but REALLY you shouldn't hate on them too much.

Not everyone likes milsims. It seems the DayZ concept opened this type of game up for more people. With broader interest comes a broader playerbase. To me it really sounds like a multiplayer version of STALKER's singleplayer, which is quite exciting. I haven't gotten ARMA CO yet though.

As for wanting a paid release, I can understand that. A full paid game would presumably have a much bigger budget to flesh the game about more. Development would be quicker and also presumably more professional. It's like going from a mod to Counterstrike. Mods have their advantages and disadvantages, just like commercial releases. While I haven't played DayZ yet (I have played arma2 demo), the huge interest it has generated suggest it could be big enough to warrant a commercial release or spinoff. Having one of the ARMA developers as the mod lead is probably a HUGE advantage though, and from the sounds of it there are few engines that could replicate what this ARMA mod can do, making it that bit more exclusive.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Mooncabbage » 16 May 12, 2:14 pm

I've been a fan of ArmA for years, since OFP really. I've never really wanted to play it MP though. I always seemed to have trouble finding a server with decent ping, and I really prefer the coop modes. Warfare, from what I remember of it, was far too RTSy for my tastes. Infact I usually lose interesting in ArmA SP around the time they start making me spend half my time in a the radio menus ordering troops around rather than shooting things. I can usually manage it if it's only a few guys, but I seem to remember at one point it was basically the warfare mode and you had to do all kinds of nonsense besides sneak around and shoot people.

Also I can't ever remember scrounging for food, water, and ammo in ArmA before, so it's not like DayZ doesn't offer anything new. For that matter, ArmA has always been a team game to my knowledge, so the whole free-for-all aspect is pretty new to my ArmA experience too.

If only I could get on a godamn server.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Mooncabbage » 16 May 12, 2:42 pm

Drjft wrote:
Tas wrote:
Freeborne wrote:Closet indeed. It's so annoying all these naive kiddies building shrines for DayZ and not acknowledging they are playing ARMA2, or that 95% of what they enjoy has nothing to do with the mod.

There's literally hundreds of them saying this game could easily be a stand-alone product, as if it's so easy to just build a game from scratch, or even license the ARMA engine and create their own models, animations, sounds, etc. So many seem to think it "should" be a game we have to pay for, or actually pay a monthly fee to enjoy. They aren't even saying "well, worst case scenario I guess I would still pay to play it. No, they actually WANT it to be a paid product instead of a free community developed mod. Like WTF, seriously?



All these naive kiddies? LOL I'm a **** ton older than you sonshine, an Arma on it's own was always the most boring thing I could imagine. But the survival mod Z day makes the game fun. If that isn't your thing then why do you give a ****.

For Z day to become a full blown MMO AAA title, would be one of the greatest things to hit the industry in years. Though I doubt it will happen, the wow generation dont like consequences for anything they do.


You're still playing ArmA, "sonshine".

DayZ is a mod. It just scripts things in. That's it.


"Just a mod" is a pretty stupid and offensive thing to say. That **** is hard, and you don't get paid for it. And no it's not hard because you're an amateur, it's hard because you don't have access to source code or documentation, so everything you do is a hack. There is no "just" about it.

Plus it's also a ridiculous thing to say. By the same logic, every unreal engine game ever is "just a mod", because it's built on top of the unreal engine. You need to watch the **** you say.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Drjft » 16 May 12, 2:48 pm

You're taking it out of context.

The context of my statement was saying that all DayZ is, is a mod. I'm not taking away from the hard work that went into it or trying to make the praise it is getting sound undeserved.

All I am saying is that it's simply a mod. It's not a full game, and around 95% of the features in DayZ are unique to ArmA 2, not the mod itself. :)

Also, u mad? I don't want the big internet man to come and bash me.
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