Can we expect improved pathfinding AI? especially when it comes to interaction between vehicles and infantry which has been the bane of vehicle usage in both CoH and DoW2. Specifically, with vehicles being stuck or confused by infantry traffic.
TRB wrote:Are they going to follow any semblance of realism this time?
IE:
will .303cal weapons still be able to destroy light armoured vehicles?
will the 40mm bofors and 17pdr AT emplacement have more range then a rifle?
will brits be able to repair bridges without having to build several expensive items first?
basically, will things actually make sense this time?
well CoH has always been more of an RTS with some aspect of realism, not the other way around...
i mean if you REALLY want realism at all then you'd want even more aspect on it that overrides the game balance it was designed on... like
why do tanks survive penetrating hits at all instead of having a good chance of being knocked out with one penetrating hit, why do infantries take a lot of bullets to kill, and for that matter you shouldn't be able to build structures in minutes or less.
Let's face it, CoH was never designed by Relic from the start in that manner, from the beginning it was an RTS first and foremost or RTT even you could say. It was never intended to have realism overriding the simple balance it has.







