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Phish wrote:Given the darkness and night and lack of electricity.. I would LOVE to see some underground bunkers/cellars etc with petrol generators all that can be used but of course sparingly/with a posse. else risk giving away location given their noise.
You can imagine being lost at night and see some lights/hear a generator running be instantly loured to what will probably be death anyway.
Generating some electricity could also be used for some pretty powerful features such as charging cordless powertools, batteries, crafting and so forth.
Heaps of potential, great start! Good luck.
Disco LT wrote:One thing I hate about mods.. particularly with ARMA, is that they're usually a complete pain in the **** to install and make work. Anyone having problems with DayZ at all, other than the constant updates?
imcloughy11 wrote:Either find somewhere to hole up at night, or scavenge for flares/chemlights during the day.
And yeah, it's an Alpha release.
DoHo_ wrote:games/mods like this that have no goals/end goal get really boring really fast.
DoHo_ wrote:If they could include trading, "building" "bases" or some sort of larger resource system where groups of players could work together to control, or free, said resources, it could be interesting. Even with no "end game" I think it'd be pretty cool to rejoin a game and find out the base you were holding up in had been over run either by zombies or humans, and a new supply route/checkpoint was established somewhere else so you would have new/evolving (and hopefully not repetitive) goals.
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