Valve and Blizzard Make Nice on DotA Name

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Re: Valve and Blizzard Make Nice on DotA Name

Unread postby diamondd » 14 May 12, 12:13 pm

Stewge wrote:Being a former DOTA player I've played/beta'd/bought the big new ones (HoN, LoL, Demigod...geez that was terrible, DOTA2) and I honestly think that DOTA just needs to die and become a memory of what was great with the WC3 engine. Don't get me wrong, it was great back in the day, but it's simply archaic now. It's like saying someone should remake Doom exactly how it was. Sure, it was great back in the day, but many of the concepts just don't work any more.

In the last year I've rejoined LoL (fizzled a bit due to the transition from uni to full-time work etc) and it's been great. I was actually drawn in by the metagame and to be honest, the mechanics of LoL allow for a much more interesting game. Quite simply, there's more variables which means more variety. When I played DOTA/HON there was always only a few builds for each champ, that was it. LoL has that ability to surprise people every time with that "OMG that champ/build is OP" when you least expect it, but at the same time, no champ is truly more overpowered than another to the point where they can't ever be countered in some form.

LoL is also good in that being a newbie to the game mechanics is way less punishing (community excluded because lets face it, these are all competitive games and all of the pub communities suck). LoL has that "easy to play, hard to master" factor. A new player doesn't need to understand the concept of last hitting, jungling etc. to at least make some sort of contribution. Unless you actually disconnect for 10 minutes, you're unlikely to get so far behind that winning is impossible.

In DOTA1/2, without a background levelling system everyone is plonked on the same field and you get massive skill differentiations. Even being a seasoned LoL player and having a background in DOTA itself, I still got my **** handed to me in DOTA2 (nevermind the horrid lag). After the first kill it was all over, no safety of the tower and once you're pushed out of lane that's no farm for you, ever. Once a good player gets the upper hand combined with the deny mechanic they can freeze a lane anywhere they want making so they get even further ahead. This simply doesn't happen in LoL due to smaller map, no creep denying and stronger towers. I can't imagine what would happen if a completely new player was dropped into that situation :shock:

It's not DOTA 2. It's DOTA 1.5. It's exactly the same by design which will be its failing. I can't help but think DOTA 2 is just a quick cash-in (yes it's a free game but you can be damn sure it'll be monetised some how).

can't please everyone. IMO dota2 is going to be an absolute mega hit.

sure plenty of people are going to want the sit-on-the-couch-call-of-duty-version of dota but plenty of people love the ridiculous learning curve and near impossible to reach skill cap, that's what makes it so satisfying. Same reason people are still playing CS 1.6 and quake 3 all these years later.

If anyone expected more than a straight up clone for dota 2 you were kidding yourself.
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Re: Valve and Blizzard Make Nice on DotA Name

Unread postby XViper » 14 May 12, 12:29 pm

Without going into a large essay rant, I absolutely and completely agree with exe3 on this one. Denying is retarded, as is the desire to keep the zoom level on par with the 800x600 resolutions at the time of WC3. Just because you're used to using something that's broken, doesn't mean it doesn't need to be fixed.
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Re: Valve and Blizzard Make Nice on DotA Name

Unread postby Nekosan » 14 May 12, 1:01 pm

diamondd wrote:sure plenty of people are going to want the sit-on-the-couch-call-of-duty-version of dota but plenty of people love the ridiculous learning curve and near impossible to reach skill cap, that's what makes it so satisfying. Same reason people are still playing CS 1.6 and quake 3 all these years later.


The fact that you just assume every other game that doesn't have 15 year old mechanics is the babies version leads me to believe you're just one of those "i play L337 DOTA" people, wake up and smell reality man, the DOTA gameplay is old and broken.
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Re: Valve and Blizzard Make Nice on DotA Name

Unread postby diamondd » 14 May 12, 1:24 pm

Nekosan wrote:
diamondd wrote:sure plenty of people are going to want the sit-on-the-couch-call-of-duty-version of dota but plenty of people love the ridiculous learning curve and near impossible to reach skill cap, that's what makes it so satisfying. Same reason people are still playing CS 1.6 and quake 3 all these years later.


The fact that you just assume every other game that doesn't have 15 year old mechanics is the babies version leads me to believe you're just one of those "i play L337 DOTA" people, wake up and smell reality man, the DOTA gameplay is old and broken.

That's not what I'm assuming at all, I don't think I'm superior because I like dota ffs. I'd only played 20 games of dota max before I got a beta key for dota2 and I just enjoy it the way it is. I gave LoL a good go before the dota2 beta had even come out because I was so keen for a MOBA something and it just didn't hook me, it was like paint drying the game.

If you guys don't like it then I sincerely hope Ball-stars is everything you're hoping for. Dota2 is doing everything exactly the way it should be, and that's keeping things the same and catering to the fans of the original. If you don't like it you don't have to play it. Feel free to whine about it if you must though.
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Re: Valve and Blizzard Make Nice on DotA Name

Unread postby Spectral » 14 May 12, 2:45 pm

Hilarious.
So obvious who plays lol and who plays dota by what they post.
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Re: Valve and Blizzard Make Nice on DotA Name

Unread postby Nekosan » 14 May 12, 2:50 pm

Spectral wrote:Hilarious.
So obvious who plays lol and who plays dota by what they post.


That's funny because I was a "dota is the best" person, then HoN came along and advanced the game mechanics (and is still more advanced than DOTA2), i was 100% against LoL no mater how many videos I watched but in the end I picked it up because it was free and all my friends were playing it, after about 3 games I could see how it was just better in pretty much every way and I havent looked back since. I thought the same would happen again with DOTA 2 but so far it has just been a source of disappointment.

I've trashtalked each and every game along the way until I actually played it and found out it was better, until DOTA 2 that is.
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Re: Valve and Blizzard Make Nice on DotA Name

Unread postby Spectral » 14 May 12, 2:53 pm

Nekosan wrote:
Spectral wrote:Hilarious.
So obvious who plays lol and who plays dota by what they post.


That's funny because I was a "dota is the best" person, then HoN came along and advanced the game mechanics (and is still more advanced than DOTA2), i was 100% against LoL no mater how many videos I watched but in the end I picked it up because it was free and all my friends were playing it, after about 3 games I could see how it was just better in pretty much every way and I havent looked back since. I thought the same would happen again with DOTA 2 but so far it has just been a source of disappointment.

I've trashtalked each and every game along the way until I actually played it and found out it was better, until DOTA 2 that is.


How has it "advanced the game mechanics" and "just better in pretty much every way"?

I'm honestly curious.
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Re: Valve and Blizzard Make Nice on DotA Name

Unread postby diamondd » 14 May 12, 2:58 pm

Spectral wrote:
Hidden: show
Nekosan wrote:
Spectral wrote:Hilarious.
So obvious who plays lol and who plays dota by what they post.


That's funny because I was a "dota is the best" person, then HoN came along and advanced the game mechanics (and is still more advanced than DOTA2), i was 100% against LoL no mater how many videos I watched but in the end I picked it up because it was free and all my friends were playing it, after about 3 games I could see how it was just better in pretty much every way and I havent looked back since. I thought the same would happen again with DOTA 2 but so far it has just been a source of disappointment.

I've trashtalked each and every game along the way until I actually played it and found out it was better, until DOTA 2 that is.


How has it "advanced the game mechanics" and "just better in pretty much every way"?

I'm honestly curious.

me too actually, HoN was just a copy + paste job anyway
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Re: Valve and Blizzard Make Nice on DotA Name

Unread postby exe3 » 14 May 12, 3:53 pm

Fireslide wrote:Denying and last hitting comes off as unintuitive because of the way the game is presented to someone unfamiliar, with the approriate aesthetics and presentation, it'd seem perfectly normal. People had trouble with how the spy could function in TF2 before the art direction changed to cartoony, then it just fit more naturally and no one questioned it. Last hitting and denying could easily go through the same thing (using the example I posted above as a rough starting point)

No it wouldn't, or at least not as much as you seem to think it would. Doesn't matter how you visually represent it, a poor illogical concept is still just that no matter how you try to pretty it up.

It makes logical sense considering the overall goal of the game. The goal of the game is to destroy the enemy throne. This doesn't happen because the creeps do all the work, it happens because the heroes do all the work. The creeps are just meat tanks with a bit of low damage. Denying the enemy experience prevents them from getting an advantage to destroy your throne, it also prevents them from getting gold to get items, to get an advantage, to destroy your throne.

No, that's what the goal of the game is suppose to be. You're supposed to be a powerful general of sorts amongst the armies helping them push and take out defenses and fighting off enemy generals while you're at it. No, what the actual goal of the game is, in the way it's been designed, is resource denial, pure and simple. You deny the enemy their resources and grow your own in a PvE style of gameplay against static enemies who don't even flipping fight you or do anything even remotely threatening or interesting until you have the resources to purchase items that put you ahead of the enemy. You gain your advantage from a stale PvE game of 'whack-a-mole' as it was described rather than from successful engagements in fun team fights against other champions or from taking objectives. Yes you can get the items form just these team fights but the fact is that the most effective way, and more importantly, THE WAY THE GAME IS ACTUALLY PLAYED BY PLAYERS is via this PvE style of resource denial.

As gameplay mechanics they are actually good things. They add a skill component to the game. Without last hitting, or denying. There's not much differentiation between bad players and good players, or good players and great players. Without, games could often come down to who choose the better heroes at the start. By having a mechanic that requires a dexterity/timing component that needs to be performed all game, it lets good players and great players stand out, and as a competitive game with spectators, that's a good thing to have.

Yes it adds skill, in the same way that only being able to select 12 units at a time in Starcraft required skill. Doesn't change the fact that this was brought on by broken mechanics and engine limitations. The hardcore Korean players hated Blizzard for allowing you to select more units and made the same dumb arguments about dropping the skill level and that somehow, magically, there will be no skill differentiation. They even demanded that Blizzard limit unit selection to 12 units, that's disgusting and they have no idea.

Skill isn't about wrestling with broken controls or mechanics in an attempt to have them actually perform an action, true skill is about mastering a system that intuitively provides you with the same strategic options, it's about what you DO with said strategic options, not whether you are capable of even performing them.

To say otherwise would be to say that controllers (without autoaim) are better than mouse for FPS's because it takes more skill (is just harder because it's not as intuitive) to actually shoot someone with it.

Nekosan wrote:What game are you playing? DOTA 2 is a direct clone of the previous mod, the game has added NOTHING to what was already there aside from better graphics and a slightly better buy system (which is still worse than the LoL one), the way the game balances with support/heavy carries etc is just old and **** and I know that personally after playing LoL I just find it to be really bad, it's like putting someone who normally drives a high end 2012 Volvo into a 1960's model Volvo and expecting them to enjoy it.

I was VERY disappointed with the beta, there's just nothing new there, I expect sequels to add SOMETHING worthwhile to the game but DOTA 2 is just a cashgrab, it's going to sell because of the name and nostalgia for some players but I honestly doubt it will whip League of Legends, they've advanced MOBA gameplay too much since the DOTA days for it to be appealing to anyone but the crazed.

I honestly think that was a troll post.

Not a troll post just a complete misunderstanding. :lol: When I say feature complete I don't mean in terms of gameplay, I mean in terms of things like replays, spectators, general polish and out of game features, a consistent level of graphical quality as well (compare Ashe, Yi, Nidalee, Sivir to Fiora, Maokai, Lulu, Varus or the graphical quality between Summoner's Rift and Dominion, the old content, ewww, just ewwww). They only JUST released spectator mode properly after the game being out of beta for 2 years despite DOTA2 being in beta and having it. Who knows where the hell replays are and when they're going to be released despite again DOTA2 having replays fully functional in their beta.

Let's also not forget just the sheer lack of polish most of the game has, I mean they had to intentionally cripple a character while they worked on a remake for an entire system for a game mechanic (Eve and Stealth) not to mention all the other characters that need reworks (Heim, Karma is getting hers soon, Mundo as well and more).

Also in DOTA2's defense that's the point, DOTA2 isn't a sequel sequel, it's there mainly to bring the exact same gameplay to a standalone platform with a ton of out of game features (spectator, replays etc) as well as greater overall polish such as better graphics. Also I agree that DOTA2 as a game is pretty on the average side, the people who made it were amateur modders and it shows because character designs have a complete lack of restraint and I have seen far too many filler passive abilities in the characters i've played so far.

Also it's going free to play so your comment about it selling isn't exactly applicable. >_>

Just calm down, don't let blind rage blind your judgement and realize the point I was making. I assume you didn't notice I was the one making the comments against DOTA2 on the second page. :P

And yeah that buy system, just wtf...though LoL's is far from perfect either and Riot are actually looking at making a new one.

Last hitting is a good thing, denying not so much IMO, I used to enjoy it but having played LoL for a while I'm convinced that denying ruins the early game of a MOBA, between both mechanics players spend too much time focused on their creeps an not enough on the enemy so the play for the first 15 minutes gets stagnant.

When LoL ditched the denying idea it made the first 10+ minutes of the game more of a real test of skill IMO, play is more about outwitting/outplaying the opposing enemy heroes rather than some mindless whack-a-mole simulator with a tiny bit of added poke. The ability for a better player to shine is still there, it just manifests itself in the more enjoyable player vs player aspect of the game.

I disagree in that last hitting is still bad, maybe it's the lesser of the two evils but that whack-a-mole gameplay is very much still there.
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Re: Valve and Blizzard Make Nice on DotA Name

Unread postby Nekosan » 14 May 12, 4:12 pm

diamondd wrote:
Spectral wrote:[/hidden]
How has it "advanced the game mechanics" and "just better in pretty much every way"?

I'm honestly curious.

me too actually, HoN was just a copy + paste job anyway


HoN took DOTA and added a layer of polish that was sorely needed:

an engine that wasn't made in the 90's
automatic updating
the ability to reconnect after you crash
leaver penalties
full replays/replay save ability
rewards for winning (coins) which give players goals
improved tower/pushing mechanics(might have been altered in later DOTA patches)
leaderboards
streamlined jungle pathing/fog of war
a better shop system(still better than the DOTA 2 one)
I could probably just got on and on but it's been a while since I played.


Basically HoN is the commercial game that the DOTA mod would have been had it been pitched and picked up rather than just a mod that happened to be popular. Where LoL went for an updated game balance/meta, the HoN developers said "what if we made DOTA as it SHOULD have been, without the reliance on a **** wc3 engine and its inherent flaws?".

The only reason it didn't kill the original mod is that every man and his dog owned/cracked wc3 and it could run on a high school calculator, people weren't at the stage where they wanted to PAY for a slightly improved version of the same game, there was also a lot of crying from the purists about traditional heroes being rebalanced (at least they were better at balancing heroes than the original, though not as good at it as LoL has been). If HoN had been free to play at launch then DOTA 2 probably wouldn't exist.
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Re: Valve and Blizzard Make Nice on DotA Name

Unread postby Spectral » 14 May 12, 4:31 pm

exe3 wrote:No, that's what the goal of the game is suppose to be. You're supposed to be a powerful general of sorts amongst the armies helping them push and take out defenses and fighting off enemy generals while you're at it. No, what the actual goal of the game is, in the way it's been designed, is resource denial, pure and simple. You deny the enemy their resources and grow your own in a PvE style of gameplay against static enemies who don't even flipping fight you or do anything even remotely threatening or interesting until you have the resources to purchase items that put you ahead of the enemy. You gain your advantage from a stale PvE game of 'whack-a-mole' as it was described rather than from successful engagements in fun team fights against other champions or from taking objectives. Yes you can get the items form just these team fights but the fact is that the most effective way, and more importantly, THE WAY THE GAME IS ACTUALLY PLAYED BY PLAYERS is via this PvE style of resource denial.


Everything in this is completely wrong lol. I don't know what scrubcake players you been playing dota against but in a game with players of any kind of skill this is far from how things go.
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Re: Valve and Blizzard Make Nice on DotA Name

Unread postby exe3 » 14 May 12, 4:35 pm

Or maybe it's the other way around and you're the one playing against 'scrubcake' players as it has consistently been shown (at least in LoL) that low end players are the ones pushing and team fighting because they 'don't know any better' and the high end players are the ones who sit and farm for 20 minutes because there's no point in fighting. Riot even acknowledge this and have been trying to fix it for a very long time.
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Re: Valve and Blizzard Make Nice on DotA Name

Unread postby Spectral » 14 May 12, 4:45 pm

exe3 wrote:Or maybe it's the other way around and you're the one playing against 'scrubcake' players as it has consistently been shown (at least in LoL) that low end players are the ones pushing and team fighting because they 'don't know any better' and the high end players are the ones who sit and farm for 20 minutes because there's no point in fighting. Riot even acknowledge this and have been trying to fix it for a very long time.


Ok me aside. Have you watched any pro dota matches? I am going to assume you don't, seeing as you are a lol player, but Dotas metagame at the moment HEAVILY favours fast pushing and heavy ganking strats over farming. Everything you say about pro's sitting and farming for 20mins is totally false. Half the pro games are over in 20minutes.
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Re: Valve and Blizzard Make Nice on DotA Name

Unread postby XViper » 14 May 12, 4:46 pm

exe3 wrote:To say otherwise would be to say that controllers (without autoaim) are better than mouse for FPS's because it takes more skill (is just harder because it's not as intuitive) to actually shoot someone with it.


Love this analogy.

I still play HoN quite regularly, but still hate everything about its deny/last hit system. What exe3 says is very true. I haven't played DoTA for ages or DOTA2 at all, but it all still applies in HoN.

You just sit behind your creeps most of the time, not even attacking incase you miss that last crucial hit in order to earn some cash or deny the enemy the same. The heroes don't even fight eachother. It's just a case of trying to get the gold quicker than your opponent in order to have the advantage. People are too scared\smart to get involved in a hero battle should they die and be put even further behind.

There are a whole heap of incentives to last hit and deny creeps, and not a whole lot to do anything else.
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Re: Valve and Blizzard Make Nice on DotA Name

Unread postby Spectral » 14 May 12, 4:49 pm

XViper wrote:
exe3 wrote:To say otherwise would be to say that controllers (without autoaim) are better than mouse for FPS's because it takes more skill (is just harder because it's not as intuitive) to actually shoot someone with it.


Love this analogy.

I still play HoN quite regularly, but still hate everything about its deny/last hit system. What exe3 says is very true. I haven't played DoTA for ages or DOTA2 at all, but it all still applies in HoN.

You just sit behind your creeps most of the time, not even attacking incase you miss that last crucial hit in order to earn some cash or deny the enemy the same. The heroes don't even fight eachother. It's just a case of trying to get the gold quicker than your opponent in order to have the advantage. People are too scared\smart to get involved in a hero battle should they die and be put even further behind.

There are a whole heap of incentives to last hit and deny creeps, and not a whole lot to do anything else.


This mindset only exists in pubs. As can be seen by watching any pro game or high level player streaming there is HUGE advantages to ganking and pushing towers. Dota hasn't been about 'sitting and farming' since 2008.
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