Marius wrote:Yeah I don't know. 4x games always seem to play the same to me. What does this do to differentiate it from civ, apart from spells instead of guns or whatever?
I know you said 'apart from spells' but spells are actually one of the more interesting features. I didn't go into it too indepth, but there is a lot of strategy based around them. Can't capture that city this turn, but have dropped it to the point you just need a unit? summon some imps to take it over. Having difficulty meleeing that pesky dragon, give your unit the power of flight and watch that dragon **** his pants and flee. etc etc
Like has been said, the game is face paced, yet I still managed to make my larger games go for over 200 turns with no real drama. I think the good thing about this game is that there is a lot of strategy, but unlike civ, that strategy almost entirely revolves around decimating your opponents, which I'm quite the fan of.