by James Pinnell » 10 May 12, 8:02 am
Marius wrote:F2P doesn't mean totally free. It means you pay for what you want. GW2 is F2P because of the lack of subscription. You pay for the initial box, because you want the starter content. However, you're free not to buy anything more.
Spot on.
Because micro transactions and expansion packs exist, no-one is forcing you to buy them. Using BF3 or any other retail game as a comparison isn't fair, since an MMO is forced to be played online and thus carries significant costs relating to servers, ongoing events, maintenance, customer service, and so forth.
BF3's ongoing costs, like most multi-player FPS games, are hidden because they are paid for by ISPs or swallowed by the developer. Ongoing content for them is almost *always* in paid DLC and the experience is hardly as complex as an an evolving online world.
GW2 uses a reverse F2P mechanism - you pay for the original access and get free ongoing playtime for life with no restrictions on play like many traditional F2P games have (character slots, guild access, experience and gold limits) as opposed to paying nothing for access and then paying for an expanded experience (quests and the things I listed above).
You can still play the original GW now, and even if you didn't buy any expansion packs, the game was still provided with new content, patches and overall support for years after its release.
That said, I will agree that F2P isn't technically a valid term for this type of setup, but neither is "Pay to Play" either. Anet isn't getting an ongoing stream of revenue to cover their costs for server fees, content/event creation, and future feature additions.
Last edited by
James Pinnell on 10 May 12, 9:15 am, edited 1 time in total.