Diablo III's Inferno Mode Might Be The Challenge You've Been Waiting For

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Diablo III's Inferno Mode Might Be The Challenge You've Been Waiting For

Unread postby News Portal » 7 May 12, 1:48 pm

Do you like a challenge? Do you like your game difficulty turned all the way up to 11? Then maybe Diablo III's Inferno mode is what you've been waiting for. “Internally, we had this super hardcore test group – we’ve got a lot of hardcore players at Blizzard – that tested Inferno, and we got it to the point where they thought it was challenging enough,” Game Director Jay Wilson said. "Then we doubled it."

Source: VG247

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Re: Diablo III's Inferno Mode Might Be The Challenge You've

Unread postby revengous » 7 May 12, 1:54 pm

Im pretty sure im gonna buy diablo 3
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Re: Diablo III's Inferno Mode Might Be The Challenge You've

Unread postby Mythor » 7 May 12, 2:11 pm

Source is actually this video on IGN: http://au.ign.com/videos/2012/05/06/dia ... ferno-mode
Jay also has a bunch of tips on how to not die horribly when you get to Inferno. :)
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Re: Diablo III's Inferno Mode Might Be The Challenge You've

Unread postby nafem » 7 May 12, 5:16 pm

revengous wrote:Im pretty sure im gonna buy diablo 3


would have thought they would move more then 3.5mill copies tho. maybe cus its only PC and bit of a odd style of game.

either way pre ordered, beta was decent, and never played the other 2. its somthing diff for me. kill some time while im away for work.
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Re: Diablo III's Inferno Mode Might Be The Challenge You've

Unread postby Mugsy » 7 May 12, 5:44 pm

nafem wrote:either way pre ordered, beta was decent, and never played the other 2. its somthing diff for me. kill some time while im away for work.

When I played the second one, it was THE GAME to play at the time. If there was one game that PC gamers in my classes all had played, it was Diablo 2.
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Re: Diablo III's Inferno Mode Might Be The Challenge You've

Unread postby André Axe'm » 7 May 12, 5:59 pm

The challenge of trying to stay away while slowly grinding in the hope of getting better loot, so that your rather nerfed skills can do enough to kill things before you get killed first?
That challange got boring quickly.
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Re: Diablo III's Inferno Mode Might Be The Challenge You've

Unread postby Mugsy » 8 May 12, 8:27 am

André Axe'm wrote:The challenge of trying to stay away while slowly grinding in the hope of getting better loot, so that your rather nerfed skills can do enough to kill things before you get killed first?
That challange got boring quickly.

Yeah, that's why my bro and I resorted to hacking our armour and weapons in D2. We essentially made a set that would:

- give us % less requirements so we could use the good stuff asap
- ensure life and mana steal on all weapons so we can keep attacking
- max out resistances through the armour pieces (usually for at least Nightmare and often for Hell as well)

This was fun for a while as we weren't dying as much. Unfortunately, all that was left then was to level up and get a new skill/improve existing ones.

I think my bro got his Amazon up to level 74 or thereabouts before he realised that 'strafe' wasn't as good when you're at high levels, enemies aren't dying before they come close to you and you're still stuck in the strafe animation.

I'm hoping D3 will have greater longevity and encourage me to play through the higher difficulties.
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Re: Diablo III's Inferno Mode Might Be The Challenge You've

Unread postby Syncourt » 8 May 12, 8:39 pm

Mugsy wrote:Yeah, that's why my bro and I resorted to hacking our armour and weapons in D2. We essentially made a set that would:

- give us % less requirements so we could use the good stuff asap
- ensure life and mana steal on all weapons so we can keep attacking
- max out resistances through the armour pieces (usually for at least Nightmare and often for Hell as well)

This was fun for a while as we weren't dying as much. Unfortunately, all that was left then was to level up and get a new skill/improve existing ones.


The one thing that always made me give up on D2 was the constant need to grind Baal/Cow runs for decent equipment before hitting hell difficulty. I really hope the difficulty gaps in D3 aren't as sharp or at the very least that they give us a number of different places to grind this time.

Would absolutely love it if they had a hard-mode option in it that raised the entire game to be end level difficulty/loot.
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Re: Diablo III's Inferno Mode Might Be The Challenge You've

Unread postby Theyleon » 8 May 12, 9:11 pm

Syncourt wrote:Would absolutely love it if they had a hard-mode option in it that raised the entire game to be end level difficulty/loot.

That's pretty much what inferno is - there's a slight curve to the strength/loot as you go through, but almost all the good stuff can drop from every area.
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Re: Diablo III's Inferno Mode Might Be The Challenge You've

Unread postby Syncourt » 8 May 12, 9:15 pm

I mean like for earlier difficulties as well though. But I guess that's only really required if the difficulty steps are as steep as they were in D2 (more so the step from nightmare to hell).
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Re: Diablo III's Inferno Mode Might Be The Challenge You've

Unread postby revengous » 8 May 12, 9:26 pm

Mugsy wrote:I think my bro got his Amazon up to level 74 or thereabouts before he realised that 'strafe' wasn't as good when you're at high levels, enemies aren't dying before they come close to you and you're still stuck in the strafe animation.


lifesteal bro

my lifesteal strafer was the tank of the group, I had it doing about 400% life absorb per strafe, it could stand up against diablo solo, I was pretty chuffed.

til it faced unlife stealable creatures.
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Re: Diablo III's Inferno Mode Might Be The Challenge You've

Unread postby André Axe'm » 9 May 12, 12:57 pm

Hell difficulty: Divide lifesteal by 4. :x
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Re: Diablo III's Inferno Mode Might Be The Challenge You've

Unread postby Marius » 9 May 12, 1:01 pm

Meh, good builds shouldn't rely on a gimmick.

The really, really bad thing about D2 is that they encouraged limited gimmick builds. You had one or two skills, then you spent 50 skill points on synergies to buff those one or two skills up. Then you did nothing but spam them over, and over, and over, and over, and over...

Fortunately, D3 changes this. So you won't be forced into situations you can't win because you invested 80 skill points in the one ability.
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Re: Diablo III's Inferno Mode Might Be The Challenge You've

Unread postby Mythor » 9 May 12, 1:38 pm

The really good thing about Diablo 2 was you could build gimmicky characters and have them be both fun and successful.
I'd be really surprised (and disappointed) if there aren't any gimmicky antics in D3. I'll do it myself, if I have to. :D
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Re: Diablo III's Inferno Mode Might Be The Challenge You've

Unread postby Marius » 9 May 12, 1:46 pm

Yeah but you were locked into that, which was my point.

Even playing a gimmick gets boring if you do the same thing constantly for 200 hours.

Then you run up against walls put in deliberately to encourage party play, like tri-immune enemies.

Allowing instant respecs and removing hard skill synergies in D3 does not mean you can't produce off the wall builds. It just gives you more flexibility.
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