In the last week in April, games.on.net got the chance to sit down with [app=4089]Diablo III[/app]'s game director Jay Wilson to talk about all things monster-slaying and loot-grabbing. Click on through to hear Jay talk about why item acquisition is more important than ladders, how they plan to handle latency for Australians, and why they will not incorporate an 'offline mode'.
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