by Marius » 5 May 12, 4:35 pm
I'm not convinced that the SWG craft system was the be-all-end-all.
A major problem with such in-depth craft systems is that they split characters up between crafters and non-crafters.
I like to play a character who crafts her own gear, and then uses said gear to explore the world. It actually gives me a lot of satisfaction to use gear in the world that I've made myself. And not just to go out to collect materials, but to actually do dungeons and PvP as well.
This is why I've never really got into crafting in games that have had split crafters and non-crafters, because I find the concept of making a crafter who can't fight to be incredibly boring. Posting crafted items on a trading post for complete strangers to buy is not a very interesting sub-game.
Likewise, farming or even (*cough*) buying gold just to buy a crafter's wares is about the most boring way to acquire gear you'll ever find in an MMO.
That's also why we'll never see SWG-style crafting return, because developers want to include systems that are easily accessible, rather than expend heaps of resources making something for a small subset of the population. I do think some games (like SWTOR) take this entirely too far, and make it simplistic, but GW2 strikes the right balance between complexity to keep it interesting, without being too complex that adventuring characters don't get into it.
And for this reason I agree with the article title, that GW2 does indeed have the best crafting in an MMO ever.
