EA Showcase Event: Scoping out Crysis 3

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Re: EA Showcase Event: Scoping out Crysis 3

Unread postby Slazza » 25 Apr 12, 10:25 am

Who's silly idea was it to add a stupid bow?

This isn't Turok.
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Re: EA Showcase Event: Scoping out Crysis 3

Unread postby At0mic » 25 Apr 12, 10:27 am

Shinanigans wrote:i had to have the Matrix explained to me, no shame

No shame, but I consider that a failing of the Matrix films. If you cannot communicate the story in such as way as it doesn't become confusing, you've failed. You cannot turn around and blame the audience for not "getting it". You're the storyteller - don't think that by being all meta and abstract you're a better storyteller than someone else. Same goes for games.
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Re: EA Showcase Event: Scoping out Crysis 3

Unread postby DoHo_ » 25 Apr 12, 10:38 am

Shinanigans wrote:They upped the anti: http://youtu.be/cJpu7N96rEM?t=4m37s :P Why stop at freezing an island when you can elevate one a few hundred feet off the ground. You want something to throw Ceph off of, try that 8)

The amount of people wtf'ing at Prophet being in Crysis 3 is prime example of people not following the story.

1) Why was that island in the sky? Why stop at freezing stuff at all?
2) How is taking an island (for no reason) up into the air... upping the ante? "Oh Ceph are in the sky now!" as if they weren't flying around in Crysis 1.
3) Prophet still alive was obvious at the end, but it was still stupid and unexpected in a completly non-logical way. It was Deus Ex Machina. Why introduce Alcatraz at all? Why not just have Nomad return to NY and then come across Prophet and unravel the mystery of the island and have Prophet gradually take over more and more so that by the last mission we have become Prophet instead of in the last 5 seconds of cutscene?

As I've said more than once: Crysis 2 became it's own series, and Crysis 3 will continue that series, but neither of them are the same series that Crysis and Warhead were.
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Re: EA Showcase Event: Scoping out Crysis 3

Unread postby JCbrovz » 25 Apr 12, 11:23 am

I'm in the same boat as a lot of people , I only enjoyed up until the Aliens. Nothing compared to throwing people through a house, and the suit in the first just seemed so much simple and better
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Re: EA Showcase Event: Scoping out Crysis 3

Unread postby PinothyJ » 25 Apr 12, 12:17 pm

Shinanigans wrote:
Bronze_D wrote:Let's give them a chance... one last time...

however to be honest, the part that REALLY draws me in Crysis 1 that was missing big time wasn't the visual, and it wasn't JUST the sandbox either, it was the combination of the wide open space AND the ENEMY AI inhabiting it... ie: the lovable poor North Koreans who got

punched, flattened, shot, stabbed, stalked, hunted down, blown off, thrown off the cliff, frozen, rammed by a very large and heavy object at terminal velocity among other things.

lol, sorry, had to :D

What happened to Crysis 1 telling us the aliens like the cold, fly around and aren't humanoid? Oh that't Crysis 2 happened...

They upped the anti: http://youtu.be/cJpu7N96rEM?t=4m37s :P Why stop at freezing an island when you can elevate one a few hundred feet off the ground. You want something to throw Ceph off of, try that 8)

Also, the true alien form can be seen in the Core level in C1 (compare the jelly from C1 to the jelly in C2 and you'll see the similarity), everything else is exo-suit and the reason for them switching from big airborne squids to bi-pedal units was because they adapted to the environment they needed to secure - the cities, where all the meat is.

Image

Image

Many people think the game/story was gutted in Crysis 2. That's wrong. It was explained more and expanded on more. People forget that this is a sci-fi story involving alien technology which is automatic explanation for most things "wtf". In addition, it's a game with actual story and depth (alternative: zomg Russians stole a nuke and we have to kill everyone!) which many have trouble following/understanding (which is fine, i had to have the Matrix explained to me, no shame) but to write it off as stupid/inconsistent because it's not understood ain't right.

The amount of people wtf'ing at Prophet being in Crysis 3 is prime example of people not following the story. There's plenty of story info available on the web, the Crysis wikia page is a good source. You can be sure with the 3rd instalment there's going to be more "wtfbbq" coming so pay attention ;)
OI! Close your parentheses!

Is this Crysis going to have magical suppressed weapons that make a tiny little 'ptew ptew' when they fire?


That really does annoy me to no end…
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Re: EA Showcase Event: Scoping out Crysis 3

Unread postby jerichosainte » 25 Apr 12, 12:39 pm

PinothyJ wrote:
Shinanigans wrote:
Bronze_D wrote:Let's give them a chance... one last time...

however to be honest, the part that REALLY draws me in Crysis 1 that was missing big time wasn't the visual, and it wasn't JUST the sandbox either, it was the combination of the wide open space AND the ENEMY AI inhabiting it... ie: the lovable poor North Koreans who got

punched, flattened, shot, stabbed, stalked, hunted down, blown off, thrown off the cliff, frozen, rammed by a very large and heavy object at terminal velocity among other things.

lol, sorry, had to :D

What happened to Crysis 1 telling us the aliens like the cold, fly around and aren't humanoid? Oh that't Crysis 2 happened...

They upped the anti: http://youtu.be/cJpu7N96rEM?t=4m37s :P Why stop at freezing an island when you can elevate one a few hundred feet off the ground. You want something to throw Ceph off of, try that 8)

Also, the true alien form can be seen in the Core level in C1 (compare the jelly from C1 to the jelly in C2 and you'll see the similarity), everything else is exo-suit and the reason for them switching from big airborne squids to bi-pedal units was because they adapted to the environment they needed to secure - the cities, where all the meat is.

Image

Image

Many people think the game/story was gutted in Crysis 2. That's wrong. It was explained more and expanded on more. People forget that this is a sci-fi story involving alien technology which is automatic explanation for most things "wtf". In addition, it's a game with actual story and depth (alternative: zomg Russians stole a nuke and we have to kill everyone!) which many have trouble following/understanding (which is fine, i had to have the Matrix explained to me, no shame) but to write it off as stupid/inconsistent because it's not understood ain't right.

The amount of people wtf'ing at Prophet being in Crysis 3 is prime example of people not following the story. There's plenty of story info available on the web, the Crysis wikia page is a good source. You can be sure with the 3rd instalment there's going to be more "wtfbbq" coming so pay attention ;)
OI! Close your parentheses!

Is this Crysis going to have magical suppressed weapons that make a tiny little 'ptew ptew' when they fire?


That really does annoy me to no end…


What doesn't annoy you? Maybe you should try that for a change....
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Re: EA Showcase Event: Scoping out Crysis 3

Unread postby Ralph Wiggum » 25 Apr 12, 12:39 pm

2013? Bahhh :D I hope Crytek use the time to make sure PC users get high quality textures from day 1 (rather than release as a texture pack later on) in addition to optimising the game.

I dunno about the whole bow thing...kinda seems weird bringing a bow to a gun fight and it seems like a bit of a novelty. But I'm willing to bite and still looking forward to this game.
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Re: EA Showcase Event: Scoping out Crysis 3

Unread postby Theyleon » 25 Apr 12, 1:00 pm

Bow isn't completely retarded when you think about it - with the nano suit's strength he could use one hell of a powerful bow, and a broadhead arrow would most likely go through a lot of modern body armour like a knife can. Although all the 'special' arrows you're likely to get are still going to be silly.
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Re: EA Showcase Event: Scoping out Crysis 3

Unread postby Hotblack » 25 Apr 12, 2:04 pm

Slazza wrote:Who's silly idea was it to add a stupid bow?.


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Re: EA Showcase Event: Scoping out Crysis 3

Unread postby wyver » 25 Apr 12, 3:20 pm

after number 2 I've given up on cryteck they have sold out to the mass market of plebs that are the CoD audience, R.I.P. Crysis.
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Re: EA Showcase Event: Scoping out Crysis 3

Unread postby steve_rogers42 » 25 Apr 12, 3:34 pm

I think ima have to get Crysis 2 and run a playthrough... C3 looks to be pretty rad!
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Re: EA Showcase Event: Scoping out Crysis 3

Unread postby PinothyJ » 25 Apr 12, 5:53 pm

Slazza wrote:Who's silly idea was it to add a stupid bow?

This isn't Turok.
Bows + Nanosuit = Prophet…
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Re: EA Showcase Event: Scoping out Crysis 3

Unread postby PinothyJ » 25 Apr 12, 5:54 pm

steve_rogers42 wrote:I think ima have to get Crysis 2 and run a playthrough... C3 looks to be pretty rad!
Not without installing Blackfire's Mod 2 for the orgasmicly amazing visuals…
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Re: EA Showcase Event: Scoping out Crysis 3

Unread postby Shinanigans » 25 Apr 12, 7:09 pm

At0mic wrote:<snip - just realised Shinanigans is a PR lacky for CryTek. This explains everything.>
I've been following the Crysis series since 2006, played the arse out of all 3 MP games and only been working here for a year. So, fair to say my response would've been the same ;) Don't assume you have a clue about me, my posting style or my history with the series, January 2012.

1) Why was that island in the sky? Why stop at freezing stuff at all?
The flash freeze is what formed the giant sphere on the island, which emanated from the ship buried in the ground. As far as we know, there were no ships in NYC to cause this. I guess one explanation would be that freezing stuff on an open island works but maybe not so much in a city. You'll notice the Ceph actually turned to a more heat-based destruction in their weaponry to deal with the more reinforced setup of a city (keeping in mind that the Ceph's goal is to liquidate humanity, which means heading to where the most humans are). You'll see more of this in C3 too!

2) How is taking an island (for no reason) up into the air... upping the ante? "Oh Ceph are in the sky now!" as if they weren't flying around in Crysis 1.
Because it's the main spore. It's the final level! One could assume they were trying to secure their last line of defense from human interference.

3) Prophet still alive was obvious at the end, but it was still stupid and unexpected in a completly non-logical way. It was Deus Ex Machina. Why introduce Alcatraz at all? Why not just have Nomad return to NY and then come across Prophet and unravel the mystery of the island and have Prophet gradually take over more and more so that by the last mission we have become Prophet instead of in the last 5 seconds of cutscene?
This is not explained in the game, but you'd have to read the 6-part comic book tie-in if you want to know the answer to that.
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Re: EA Showcase Event: Scoping out Crysis 3

Unread postby gamemaster » 26 Apr 12, 8:43 pm

too bad they are money hungry, they should just cut consoles loose and focus 100% on PC and its potential. They would have to cut that much quality out for it to even boot up on the 360 without it catching on fire
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