Two things really annoyed me about Crysis 2... well, three things... okay, make that four.
1) Crysis didn't have "much" of a story (i.e. it's pretty typical and not detailed) so it annoys me that Crysis 2 is SO convoluted/disjoined/whatever from Crysis. HOW the hell do you screw up the story of something that has so little story.
2) It feels as if there was a Crysis 1.5 that they never released. It's like telling a story of "I went to the shops today to buy some [...] and then the old geezer slipped over! I couldn't believe it that I went to the hospital and saw this." Okay that's probably a TERRIBLE analogy. In my head the Koreans had the similar technology as the American's Nanosuit - it wasn't alien. (Making it alien only seems to convolute the story a bit, in my opinion because then it throws up the question of how did the Koreans and Ameircans get the technology, why are they SO SIMILAR, etc etc) And HOW does Crysis 2 explain the thousands of enemies flying out from the mountain at the end of Crysis 1? What happened to Prophet inside the sphere. What happened to Helena and Nomad? Did they die? Why did they die and Prophet didn't? Why did Prophet get "taken" but not killed? (Seems he got upgraded) None of this is explained or even touched upon. Wouldn't it make WAY more sence for Nomad to be the soldier who got augmented with Prophets new armour, and for Helena to be the scientist they meet up with? Wouldn't it make more sence that New York was FROZEN and that's how people died? The whole virus thing came out of nowhere and was just... I'm not sure. It seemed like a zombie setting.
3) The aliens are completely redesigned. How do you go from Matirx-esque squid in flying exoskeletons with a blue and black colour pallet, who thrive in cold conditions to squid in bi-pedal exo-suits with a red pallete, who spread alien disease. WHY THE HELL WOULD THEY CHOOSE FEET OVER FLYING AROUND
4) They took everything that was great about Crysis (fairly unique controls/movement, shooting, gameplay etc, large open maps, exploration, etc) and just stripped it down to the Call of Duty basics. Crysis 2 didn't feel like Crysis. I know that seems like a silly thing to say with onlty one game (and an expansion) in the "series" - but it wasn't Crysis either in gameplay, or in setting, or in design. If they wanted to make Call of Duty: 2025 they should have just made a seperate IP, not use the Crysis name and ruin it.
I'd also like for all of you to notice I haven't once mentioned consoles until this point, but I believe that the limitations of the console and an attempt to appeal to a wider audience as well as trying to "prove" itself to console communities is what caused these changes. In any case, Crysis was a hugely disappointing game for me, no matter how I look at it, and even if I exclude console vs PC arguments. I don't imagine Crysis 3 will be any better and I don't think Origin is going to provide a good enough servive that I would want more **** on my computer. I like Steam. It works. It's good. I would much prefer to have my games in one place and Steam offers that for me.