by IvanTSR » 17 Apr 12, 3:07 pm
The beauty of remakes is that they're remaking games that were designed when games were designed well. The beauty about being limited by technology (and also not envisioning a mass market) meant that the product had to have great gameplay/story/core mechanics to make it fun and worth buying - far more effort was put in here rather than the sheer number of manhours needed to code/design a modern engine.
Lets face it you don't get Crysis for gameplay - you get it to see what computers can do nowadays.
Think about the gradual degeneration of Lucasarts games in the space sim genre. You start with games that were actual sims, i.e. x-wing through to x-wing alliance, but then throughout you see the introduction of rouge squadron etc etc. It could be in Lucasarts' mind it was just apples and oranges in terms of the concole v pc markets - but I just find it really hard to be hopeful for a real sequel to/remake of the space sims which preserves that more indepth style of play. That said I think it'd be a huge commercial success. I just spent too many dollars on a replica lightsaber - now all my mates wives are mad as their husbands are seeking to purchase elegant weapons from more civilised ages lolol. As if we wouldn't all fork out for xwing. Joystick sales would go mad also.