You Know What I Love? Playing Slow

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You Know What I Love? Playing Slow

Unread postby News Portal » 17 Apr 12, 11:11 am

A lot of us like to complete games as fast as possible and then rush off to the next one, but Brendan Keogh likes to take it slow and smell the virtual roses. It doesn't work with all games, but when it does, it's something to be savoured.

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Re: You Know What I Love? Playing Slow

Unread postby elliotENGi » 17 Apr 12, 11:17 am

I agree - RDR was the first open world game where I actually ENJOYED taking my time and just wandering about, doing side quests when I happened upon them. Previously, I HATED having to do anything BUT continue with the story - It takes true mastery to make the game world compelling to make the gamer just want to live in it for awhile.
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Re: You Know What I Love? Playing Slow

Unread postby Matty » 17 Apr 12, 11:19 am

Great article.

This is why before I start playing a new game I make sure I am well rested, so I can take in the story and the virtual world around me.
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Re: You Know What I Love? Playing Slow

Unread postby imcloughy11 » 17 Apr 12, 11:38 am

elliotENGi wrote:I agree - RDR was the first open world game where I actually ENJOYED taking my time and just wandering about, doing side quests when I happened upon them. Previously, I HATED having to do anything BUT continue with the story - It takes true mastery to make the game world compelling to make the gamer just want to live in it for awhile.


Same RDR is pretty much the only open world game i didn't ignore the side stuff and get through the story. Only rockstar game i've bothered to 100%. I want more!
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Re: You Know What I Love? Playing Slow

Unread postby James Pinnell » 17 Apr 12, 12:01 pm

Great piece Brendan.

Minecraft is a perfect example of great slow-play, exploring (and mining) the environment, planning your builds, building a farm, etc.
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Re: You Know What I Love? Playing Slow

Unread postby DoHo_ » 17 Apr 12, 12:13 pm

Personally I find that playing slow works for the first 2-3 major towns/areas I visit. Talking to everyone, doing everything there - but I also find that Bethesda games like to give you quests that takes you away from the town and gives you a "quest of a quest of quest".

"My name is Hurdy Gurdy and I lost my family sword on the other side of the map; go and find it at the bottom of a dark cave with giant spiders and a Dread Wrath at the bottom - oh and please don't ask why I was there, or how I escaped, or why I dropped my sword or how monsters got back in or why I am now in this town and haven't bought new weapons, don't have any armour and am a seemingly useless character and why you, a dedicated warrior, will have difficulty with this task when I did it with relative ease."

Or how about Fallout: New Vegas, where I arrived at a town and in order to get information about the "main" quest: I must talk to a sniper, and he asks me to go to this facility and deal with a ghoul problem, which can turn into a quest FOR the ghouls where I have to look for Nightkin in the basement, which can turn into a quest working for the Nightkin to find some Stealthboys, which can turn into another quest to help another ghoul to find his dead female ghoul-fiend (geddit his girlfriend/ghoul fiend hahahaha I'm so funny). So I find his friend, find the stealthboys, the nightkin leave, the ghouls go on their journey (which turns into another long quest) and the sniper gives me his information. Of course, this round about quest was negated by the fact that I pickpocketed the sniper as soon as our conversation was over and got the info I needed (but I did the quest chain anyway) and ended up killing all the nightkin.

This is acceptable once or twice but when the whole game is like this I only ever bother "going slow" with the first 2 towns because I end up going around the world instead of just doing quests in localised areas. The game gets tedious because I am being loaded with so miuch and it's spread all around the map, I've seen all I want to see without having my character turn into a world-travelled god-of-all-trades and I just play the game to finish it.

I guess my overall point is that big games like these are difficult for me to "play slow" because taking on quests usually forces me to explore much more than I'd like to. I see too much of the world in one go and I can't really "go slow" unless I ignore the quests, but by the time I get around to them I am really only doing them to finish the game.

I'm not really sure I explained that well. Yes, sure I take strolls and walk around and just look at stuff, but if I am doing quests I have a sense of urgency for some things and at the same time these quests (from early on) might require me to go to the other side of the map, and in doing so I am "rushing" my exploration if I take on such quests.
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Re: You Know What I Love? Playing Slow

Unread postby shlaimon » 17 Apr 12, 12:16 pm

Wish it was on PC
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Re: You Know What I Love? Playing Slow

Unread postby konakona » 17 Apr 12, 12:56 pm

I don't have consoles for RDR, however to the story i find in almost in all games that if i play faster i get rewards faster. And that's one thing prevented me from standing on an spot and enjoy the environment.
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Re: You Know What I Love? Playing Slow

Unread postby ^42alpha^ » 17 Apr 12, 4:16 pm

yer, Skyrim, good example.
So good, u wanna take it slow.
gg.
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Re: You Know What I Love? Playing Slow

Unread postby Imperial Sheep » 17 Apr 12, 4:25 pm

I have to agree, Red Dead Redemption is one of those games that you enjoy playing slowly and taking your time exploring the environment.
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Re: You Know What I Love? Playing Slow

Unread postby Shuth » 17 Apr 12, 4:48 pm

I did similar with the Mass Effect games and Deus Ex:HR.

In Mass Effect I would explore everywhere I could, talk to every character multiple times after every mission, stand and listen to all the news reports, read all of the datapads, codex entries, etc. Some friends smashed through ME3 in a weekend whereas it took me several weeks.

In DE:HR, I did my first playthrough stealthing everywhere and not killing anyone. That also took a fair amount of time but I was content to take things slow and enjoy it as it came.

I don't think I ever finished Fallout 3 due to playing it similarly to how the article author plays Skyrim...
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Re: You Know What I Love? Playing Slow

Unread postby Mugsy » 17 Apr 12, 5:34 pm

Looks like I'm gonna enjoy RDR then. Thank you Dick Smith for clearing it out.

I usually take things slowly through games. 1yr+ to finish inFamous proves it and my brother's frustration with how I go snooping through everything in co-op FPS games reinforces this fact.

I hate how RTS games usually force you to have to fortify yourself quickly as waves of enemies will come soon... I just wanna build the base I want first!

Mafia 2 was another game I went through slowly. The first mission rushed things but that was a WW2 setting. When back in America, I explored the streets every opportunity I had. Any living breathing world is just great to explore.
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Re: You Know What I Love? Playing Slow

Unread postby Lumen Melano » 17 Apr 12, 6:03 pm

Shuth wrote:I did similar with the Mass Effect games and Deus Ex:HR.

In Mass Effect I would explore everywhere I could, talk to every character multiple times after every mission, stand and listen to all the news reports, read all of the datapads, codex entries, etc. Some friends smashed through ME3 in a weekend whereas it took me several weeks.


I felt Mass Effect did a poor job of creating a living breathing world. Cookie cutter environments and a horrendous amount of backtracking through said environments. It is a much better game to play by smashing through it. Mass Effect 2 was a better game because it focused on its strengths rather than height map generated surface missions and endless sterile corridors.
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Re: You Know What I Love? Playing Slow

Unread postby Pigfat » 17 Apr 12, 7:13 pm

shlaimon wrote:Wish it was on PC
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Re: You Know What I Love? Playing Slow

Unread postby meji » 17 Apr 12, 7:39 pm

I enjoy playing slow as well, I think it is more that I savour the game as opposed to blindly blitz it and tell everyone that it only took me 4hrs to clock it - whatever.

It's the genuine beauty of any sandbox style game - you can explore the environs and find that little place that entices your adventure beyond other areas. It could be some little dungeon, it could be a hidden item but whatever it is it is something that is a reward for going out of the simple framework of constantly and endlessly moving from point A - B with no deviation from that course.

Of course it doesn't have to be a sandbox style of game to allow you to savour the game, I loved the old AD&D Gold box series where you could just cruise over the map and explore (and cop random encounters). It was also something that Fallout 1 did exceptionally well - the urgency and restriction was on to get that water chip but damn, I wonder what the hell is over in that sector? It wasn't a sandbox game it had clearly defined goals but it sang to your spirit of adventure.

So what makes such an enticing game? Well it varies for gamers everywhere. For me, give me a great story, an interesting and enticing world and let me roam. That's why I salute you Arcanum, you magnificent buggy ****! /salute.
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