Mellie's Random Game Discussion Thread

Re: Mellie's Random Game Discussion Thread

Unread postby diamondd » 15 Apr 12, 8:11 pm

exe3 wrote:6. How? A pink circle doesn't tell me anything about who or what is at that location of the map. A character portrait does. Should I worry about that circle heading towards me? Is it a character with abilities to pwn me or would I win a 1v1 fight against them if they decided to engage? Also they're not that easy to discern thanks to the muddy graphics, pink might be ok but others aren't (no I will not shut up about the muddy graphics :P ).

well maybe its just me but I find it quite easy to keep track of which hero is which colour throughout a game and those colours are also indicated at the top of screen. Its just a design thing (which you seem to like :P ) for easy viewing you need less detail, eg road signs. I guess there's no point in arguing though seeing as we both win either way (although I would hate it if portraits became the default...)

7. Yes I understand that the game is played in stages but I expect each stage to have its own nuances while still having the same goals. Early game involves farm farm and more farm, nothing more, mid and late game are the parts that actually involve pushing and trying to win the game. Personally I would rather it start at mid game or at least have that early game very short.

well unfortunately farming is just a key part of the game and as such is a key part of trying to win the game. I'm going to draw more parallels to RTS here, you don't win a game of Starcraft without building a few SCV's. You may not like it because it doesn't fit neatly into the story of why we're here killing towers but as a mechanic to add strategic depth to the game its fantastic IMO.

Blizzard DOTA will decide whether only tower pushing will be dull, personally I don't think so, games will be shorter in general by removing the farm portion so that's a plus and mid/late is generally all about pushing yet those stages aren't dull.

I do see the appeal of a pure tower pushing frenzy but I'm not sure how you add progression to that without some sort of farming element anyway. I'll be very interested to see how they attack that but for now it feels like it will be a rather shallow experience.

I disagree about levels and economy as their inclusion isn't the issue, the issue is how much say the economy has over who wins. Great tactics don't win games nearly as much as having more gold does, it's why the genre is so unacceptably snowbally.

this is true, but you've got to remember that the way you get more gold is by using great tactics. I think you're looking at the game far too one dimensionally in a lot of ways. Laning isn't just last hitting and denying, its also about a whole heap of other things (tactics) to maximise your last hitting and denying. All of these things also vary greatly depending on what role you're playing on the team.

Also I disagree over your comparison to an RTS because Dota may have been made on an RTS engine but it most definitely isn't an RTS, it's an action RPG if anything. And besides, plenty of RTS's have toned down the economy portion to focus more on fighting, it's still there and it still has a say on things but it isn't nearly the deciding factor as it is in some other games and imo Dota like games should be more focused on this than having your economy dictate whether you win or lose.

you have to understand dota's origins, its very much an RTS at its roots hence the reliance on economy and I think its all the better for it. The other thing is that you don't wave a magic wand to get a pile of gold to spend, you have to earn it the whole way by playing well and playing smart. You don't win because you have a good economy, you have a good economy because you're winning.

Also the games definitely aren't similar. You may as well say that Quake and Unreal are similar, that Age of Empires and CnC are similar, or that Forza and GT are similar. They're the same genre so that automatically makes them similar in what you generally do but that doesn't make the games themselves similar at all.

Just from that single game I played I could see just how significantly different the two games are. Dota items are more about actives than just plain stat gains. Dota items don't affect your abilities except special items that only affect your ultimate (in LoL you have cooldown reduction items and AP to increase the damage abilities can do, also mana and mana regen are separate stats you have to build for as well unlike in Dota where you get both from intelligence). Dota has donkeys and appears at first glance to have far more variety in its champions (especially pet champs, LoL has a woeful pet control system currently but there have been some indications that this may be looked at at some stage). The whole stat setup is completely different (agility/int/strength) and the fact you can actually increase those stats when you level up in place of upgrading a spell (I assume your base stats don't automatically increase per level as they do in LoL). The environment is far more dynamic than in LoL (eg: nature guy creating Treants directly from nearby trees). There are those hidden stores (unsure how I feel about them currently personally, need to learn more about them first). Let's not even get into the obvious stuff like denying or how their are exclusive champs depending on what team you're on.

No, the games are VERY different and calling them similar is an insult to both of them.

dude, they're similar and so are your three examples.
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Re: Mellie's Random Game Discussion Thread

Unread postby Mearehear » 15 Apr 12, 8:33 pm

exe3 wrote:@ mclaren7703

You should have at least given it a go especially since you had already installed it. You can do custom matches and fill them both bots although admittedly the bots are really hard (or at least we got smashed with that one game we've played so far).


Oh I did mate, I used the spectate mode (quite a nice feature I must say) to watch some matches, and I did mess about with the bots in custom private games. It was clear to me there is a lot to learn, and it was after that I started reading on forum here and knew it was not going to be my cup of tea.

I give them credit for making it a quite nice interface for viewing and social side to the game.
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Re: Mellie's Random Game Discussion Thread

Unread postby exe3 » 15 Apr 12, 9:21 pm

I think we'll just have to agree to disagree diamondd. I think the issue here is that you see the game and believe that everything that was put in place was done so for a rightful reason where as I look at a game and analyze whether I feel it's achieving the goals it appears to want to achieve and if it does so in an optimal way. Neither of us are going to budge on our feelings on the matter.

As for the game I'm very worried. Just played Sniper but the issue is I was nonstop dieing for no apparent reason. Dieing wasn't the issue mind you, it was the fact that it appeared to happen for no reason at all that concerns me. Part of the reason I was dieing I ended up discovering was because there was a guy called Zeus that does an instant Karthus like ultimate (google it). One of the very smart things in LoL is that it is very visually clear how you have just died, in Dota 2 it isn't. A random instant bolt of lightning isn't sufficient to tell you what has happened. In comparison you can visually see Karthus charging his similar ultimate so you have time to react (try to heal or try to take someone down before the inevitable happens) and in general you know exactly what is happening.

It's actually weird as I've read Riot posts about what Dota doesn't do very well and what they would never mimic and one of the things was this very issue of burden of knowledge in particular dieing without understanding why (Invoker is apparently a champion that is very guilty over this). I didn't really listen at the time as I wasn't playing Dota and didn't think it'd be that bad as made out, low and behold it seems that it is. :/

Also I prefer Caitlyns version of Snipers ultimate. There's no counterplay to Snipers ultimate, you just wait for the ultimate or maybe get out of its range but Caitlyn's sniper shot can be blocked by other allied champions which brings about very interesting and interactive counterplay.

In general among some of my other concerns I feel the game lacks counterplay over how punishing it is over burden of knowledge and any mistakes you might make. One mistake and you're instadead, no chance to try and salvage the situation at all. I might play a few more games with my friend but i'm thinking i'm going to drop it at the very least until they get some tutorials going as I don't want to be wrestling with these seemingly unintuitive mechanics while trying to learn the core game.

At least in LoL you kind of understand why you just died, it was because X champ did some big explosion just then.
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Re: Mellie's Random Game Discussion Thread

Unread postby pinkwithhappiness » 15 Apr 12, 9:39 pm

Alan Wake is seriously scaring the **** out of me! :P Playing with my new headphones on and i reckon its the scariest game i've ever played. Soooo good too though. So good!
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Re: Mellie's Random Game Discussion Thread

Unread postby diamondd » 15 Apr 12, 10:35 pm

exe3 wrote:I think we'll just have to agree to disagree diamondd. I think the issue here is that you see the game and believe that everything that was put in place was done so for a rightful reason where as I look at a game and analyze whether I feel it's achieving the goals it appears to want to achieve and if it does so in an optimal way. Neither of us are going to budge on our feelings on the matter.

As for the game I'm very worried. Just played Sniper but the issue is I was nonstop dieing for no apparent reason. Dieing wasn't the issue mind you, it was the fact that it appeared to happen for no reason at all that concerns me. Part of the reason I was dieing I ended up discovering was because there was a guy called Zeus that does an instant Karthus like ultimate (google it). One of the very smart things in LoL is that it is very visually clear how you have just died, in Dota 2 it isn't. A random instant bolt of lightning isn't sufficient to tell you what has happened. In comparison you can visually see Karthus charging his similar ultimate so you have time to react (try to heal or try to take someone down before the inevitable happens) and in general you know exactly what is happening.

It's actually weird as I've read Riot posts about what Dota doesn't do very well and what they would never mimic and one of the things was this very issue of burden of knowledge in particular dieing without understanding why (Invoker is apparently a champion that is very guilty over this). I didn't really listen at the time as I wasn't playing Dota and didn't think it'd be that bad as made out, low and behold it seems that it is. :/

Also I prefer Caitlyns version of Snipers ultimate. There's no counterplay to Snipers ultimate, you just wait for the ultimate or maybe get out of its range but Caitlyn's sniper shot can be blocked by other allied champions which brings about very interesting and interactive counterplay.

In general among some of my other concerns I feel the game lacks counterplay over how punishing it is over burden of knowledge and any mistakes you might make. One mistake and you're instadead, no chance to try and salvage the situation at all. I might play a few more games with my friend but i'm thinking i'm going to drop it at the very least until they get some tutorials going as I don't want to be wrestling with these seemingly unintuitive mechanics while trying to learn the core game.

At least in LoL you kind of understand why you just died, it was because X champ did some big explosion just then.

yeah, all fair enough really but these are all things that are dealt with through anticipation basically. For example Sniper's ulti can be avoided in two main ways (probably more), a friendly hero can use a stun to interrupt the channelling of the ability or you can use a Black King Bar or similar item/hero ability to block spells.

I can see how it would be nice if things were made a bit more obvious but half the appeal to me is that knowledge IS a huge part of being good at the game. The learning experience is half the fun, now next time you face a Zeus you'll know to be careful about letting the other team know you're running around on low health right? You may want a tutorial to walk you through everything but the truth is there are plenty of resources on the internet that explain right through from the very basics to the most advanced aspects of play far better than any in-game tutorial will. To be honest I don't know why I caught the bug but I did, hell I'm still not even very good at this game but I love the fact that I can't play 3 games and become a pro at it (like lol, cod, bf3, tf2, etc).

Also I don't look at the game like every detail has been planned to perfection or anything like that, I'm perfectly aware of how its been thrown together and that it doesn't always necessarily make sense but that's why I like it. Somehow after all that it just works.

agreed to disagree :P

EDIT: dota does give you a nice rundown of how you were killed by the way... it even tells you which spells caused what amount of damage. Not sure how much more you need tbh.
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Re: Mellie's Random Game Discussion Thread

Unread postby exe3 » 15 Apr 12, 11:09 pm

I'm just gonna say that the inability to even function in a match before you go on some wiki for a few hours reading fan made tutorials over how the game works and the countless characters already released and their niche counters and interactions is unacceptable and unhealthy for the game. I understand what you're saying but I still had that excitement of discovery in LoL while still being able to at least function in each match even if I rarely did well while still learning things (i'm actually recognizing my complete lack of understanding of how Dota's store works as the exact same experience I had with LoL, the day I discovered how the store worked in LoL was a wondrous day).

LoL still very much has that learning experience you describe, the only difference is in how you learn the games. In LoL you can learn by just playing the game, in Dota you can only learn by looking up the wiki (at least until tutorials get released).

Also the only reason you may have been doing well in LoL after 3 games would be because you were playing against LvL1 players who had never touched a MOBA game before. Play even Lvl10 LoL players and I can guarantee you'd get smashed as you simply can't learn LoL that quickly.

/edit

It also doesn't help that the bots are simply just too good. Perhaps part of it is to do with me being completely new to how Dota works, perhaps it's partly to do with how Dota is so strongly about instant death, but those bots are far too advanced and I expect something far more manageable when I'm playing against 'Easier' bots as a new player. Bots are there to help you learn the game after all, they're not there to smash your face in unless you want them to with the higher difficulty settings.

Though it is again a testament to the polish and feature complete nature of Dota 2 as it was over a year after the beta ended before LoL got good AI in Coop vs AI (which still can only be played if you're matched with humans, at least for the 'intermediate' bots) and again a year after that (ie: only recently) where they got an upgrade and significantly increased the number of bots that were available to play against. But that's still only about half the number of champions in the game, it looks as if every champ currently available in Dota 2 has a bot to it already.
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Re: Mellie's Random Game Discussion Thread

Unread postby diamondd » 16 Apr 12, 12:02 am

exe3 wrote:I'm just gonna say that the inability to even function in a match before you go on some wiki for a few hours reading fan made tutorials over how the game works and the countless characters already released and their niche counters and interactions is unacceptable and unhealthy for the game. I understand what you're saying but I still had that excitement of discovery in LoL while still being able to at least function in each match even if I rarely did well while still learning things (i'm actually recognizing my complete lack of understanding of how Dota's store works as the exact same experience I had with LoL, the day I discovered how the store worked in LoL was a wondrous day).

LoL still very much has that learning experience you describe, the only difference is in how you learn the games. In LoL you can learn by just playing the game, in Dota you can only learn by looking up the wiki (at least until tutorials get released).

Also the only reason you may have been doing well in LoL after 3 games would be because you were playing against LvL1 players who had never touched a MOBA game before. Play even Lvl10 LoL players and I can guarantee you'd get smashed as you simply can't learn LoL that quickly.

/edit

It also doesn't help that the bots are simply just too good. Perhaps part of it is to do with me being completely new to how Dota works, perhaps it's partly to do with how Dota is so strongly about instant death, but those bots are far too advanced and I expect something far more manageable when I'm playing against 'Easier' bots as a new player. Bots are there to help you learn the game after all, they're not there to smash your face in unless you want them to with the higher difficulty settings.

Though it is again a testament to the polish and feature complete nature of Dota 2 as it was over a year after the beta ended before LoL got good AI in Coop vs AI (which still can only be played if you're matched with humans, at least for the 'intermediate' bots) and again a year after that (ie: only recently) where they got an upgrade and significantly increased the number of bots that were available to play against. But that's still only about half the number of champions in the game, it looks as if every champ currently available in Dota 2 has a bot to it already.

I dunno, I think dota 2 is going to do just fine. It's been like that since day 1 and everybody was a noob at some point and a large number of those noobs obviously kept going.

I'm not trying to deny the game has many short-comings from many points of view but the whole appeal lies in the difficulties it throws in your face. The fact that its so hard to pick up and so deep basically means that if you lose you know you've been out played and I'm OK with that. There are no cheap tactics in this game, just clever combinations. Yes its hard, and even with the best tutorials in the world its still going to take effort to be good at and that's why its fun, satisfying and ultra-competitive.

also the bots shouldn't really be that hard to beat but I'd say you should definitely find a reasonably easy hero with a good skill and item build on the net and get your head around that for starters. characters like sniper you mentioned early are more on the difficult to play end of the spectrum (although fun).

actually maybe we should have a game together :P
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Re: Mellie's Random Game Discussion Thread

Unread postby Novocaine » 16 Apr 12, 2:58 am

Disco LT wrote:Hey guys, with the 360 controllers for PC - are there any cheaper knockoff models that are just as good? Or do you have a particular one that you'd recommend I get?


Stock Xbox controllers work really well and a lot of games auto detect it and adjust the game accordingly. I have an Onza just because I'm a trendy **** (PC thinks it's an official Xbox controller.

Tera wrote:If you have a PS3 you could use that controller.


Do not recommend doing this. You need to use 3rd party drivers and go through a whole lot of **** around just to get it working properly.
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Re: Mellie's Random Game Discussion Thread

Unread postby Mearehear » 16 Apr 12, 3:23 am

Novocaine wrote:
Tera wrote:If you have a PS3 you could use that controller.


Do not recommend doing this. You need to use 3rd party drivers and go through a whole lot of **** around just to get it working properly.



Yup I tried that with my PS3 controller ad it sucked, 3rd party drivers would open a nag screen etc.

Xbox controller all the way for PC, its just so "standard" now..plus if you use the wireless one for PC the wireless USB receiver will also pick up the Xbox wireless headset as its own audio device in Windows, which is great. (in iRacing I can use the audio devices then to send car sounds etc to my speakers, and all incar voice comms to my wireless xbox headset)
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Re: Mellie's Random Game Discussion Thread

Unread postby Slazza » 16 Apr 12, 3:33 am

Novocaine wrote:Do not recommend doing this. You need to use 3rd party drivers and go through a whole lot of **** around just to get it working properly.


Using MotioninJoy DS3 tool is so damn simple, hardly any messing about.
You just plug in the controller and install the drivers and it works straight away.
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Re: Mellie's Random Game Discussion Thread

Unread postby diamondd » 16 Apr 12, 3:54 am

Novocaine wrote:
Disco LT wrote:Hey guys, with the 360 controllers for PC - are there any cheaper knockoff models that are just as good? Or do you have a particular one that you'd recommend I get?


Stock Xbox controllers work really well and a lot of games auto detect it and adjust the game accordingly. I have an Onza just because I'm a trendy **** (PC thinks it's an official Xbox controller.

Tera wrote:If you have a PS3 you could use that controller.


Do not recommend doing this. You need to use 3rd party drivers and go through a whole lot of **** around just to get it working properly.

really? I loved everything about those except for the D-Pad... its horrible!
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Re: Mellie's Random Game Discussion Thread

Unread postby Mearehear » 16 Apr 12, 4:23 am

Slazza wrote:Using MotioninJoy DS3 tool is so damn simple, hardly any messing about.You just plug in the controller and install the drivers and it works straight away.


I tried that driver and kept getting nag screens everytime, and it didnt pick up the controller correctly. Maybe something was dodgy about it cause nothing about it was simple like it should have been.
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Re: Mellie's Random Game Discussion Thread

Unread postby Novocaine » 16 Apr 12, 4:28 am

Nah I like it, but it's not much better than a standard Xbox controller, and it's more expensive. Agree about the d-pad but I don't really use it much.

Slazza wrote:Using MotioninJoy DS3 tool is so damn simple, hardly any messing about.
You just plug in the controller and install the drivers and it works straight away.


Less simple than plugging it in and working:P
When I set up a PS3 controller I had to do more than install motion joy; I had to download some other strange drivers from a shady looking site so that my PC would recognize the pad as well, and even then it didn't recognize the pad properly. that was a good 20-24 months ago though so maybe something got improved. It would be nice if Sony spent a little bit of time and made the pad officially compatible.

Besides, the Xbox controller design is better (for me anyway).
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Re: Mellie's Random Game Discussion Thread

Unread postby diamondd » 16 Apr 12, 4:51 am

Novocaine wrote:Nah I like it, but it's not much better than a standard Xbox controller, and it's more expensive. Agree about the d-pad but I don't really use it much.

*looks at avatar*

but, but, but...

:P
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Re: Mellie's Random Game Discussion Thread

Unread postby Novocaine » 16 Apr 12, 5:21 am

diamondd wrote:but, but, but...

:P


I guess what I meant to say was I use the sticks more than I use the dpad out of all of the games I use it for.
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