
diamondd wrote:The sole purpose of dota 2 is to offer the same gameplay experience with modern features and a few extras to soften the learning curve.
lol is fundamentally a simpler game, for example the champions don't really fall under any particular team roles
as for the bold, that may be true of lol but its not in dota. Many heroes require you to micro summoned units, illusions, etc so to be able to handle them like you would in an RTS is essential. You may not like it but its never a problem. Ctrl+1 is not a hard thing to do.
Think of dota like quake, many of the "flaws" of the WC3 engine became key parts of the game much like strafe jumping in quake. Sure, they may not have been intentional but they work and taking them away would ruin the game (or at least greatly change the experience).
exe3 wrote:lol is fundamentally a simpler game, for example the champions don't really fall under any particular team roles
Honestly no, Dota I can imagine actually, the way stats work in Dota (from my admittedly very limited experience so far) it looked as if you'd want to build every stat anyway (your abilities don't even get enhanced from items so why build mage?). In LoL however champions have very specific roles (5 general roles compared to Dota's 3 in fact) and if you think otherwise you mustn't have played LoL much. Some champions can build multiple ways which drastically change their roles and abilities depending on how you build (AP/AD Sion or Yi for example) but if you build some champs a certain unoptimal way they will be useless. eg: Tank Mundo, he just doesn't have the kit to protect your allies or disrupt the enemy.
tl;dr Don't mistake the ability to build multiple different ways as making everyone roleless, it actually provides a far greater depth to the game.

exe3 wrote:Also pressing Ctrl 1 to allow you to actually have an easy way to reselect your main unit is unacceptable, there should already be a default way in which to do this at the very least.

exe3 wrote:diamondd wrote:The sole purpose of dota 2 is to offer the same gameplay experience with modern features and a few extras to soften the learning curve.
Modern features to me also includes updates to the core game that achieve the same gameplay goals but in a far more intuitive way. Anything else is keeping things the same for the sake of keeping them the same. Do not be afraid of change especially if it doesn't change the game itself but instead improves on it.
And Dota 2 graphics are bad. They're nice to look at sure but in their ability to function and show you what is happening on screen they're an abysmal failure.lol is fundamentally a simpler game, for example the champions don't really fall under any particular team roles
Honestly no, Dota I can imagine actually, the way stats work in Dota (from my admittedly very limited experience so far) it looked as if you'd want to build every stat anyway (your abilities don't even get enhanced from items so why build mage?). In LoL however champions have very specific roles (5 general roles compared to Dota's 3 in fact) and if you think otherwise you mustn't have played LoL much. Some champions can build multiple ways which drastically change their roles and abilities depending on how you build (AP/AD Sion or Yi for example) but if you build some champs a certain unoptimal way they will be useless. eg: Tank Mundo, he just doesn't have the kit to protect your allies or disrupt the enemy.
tl;dr Don't mistake the ability to build multiple different ways as making everyone roleless, it actually provides a far greater depth to the game.as for the bold, that may be true of lol but its not in dota. Many heroes require you to micro summoned units, illusions, etc so to be able to handle them like you would in an RTS is essential. You may not like it but its never a problem. Ctrl+1 is not a hard thing to do.
I still need to play these champions to determine this for sure but right now I don't agree, you still have that main champion you will be going back to the most and I feel my quick proposal would still allow that micromanaging without the potential of losing your champ. Dota may be an RTS mod but that doesn't mean it should have untouched RTS controls.
Also pressing Ctrl 1 to allow you to actually have an easy way to reselect your main unit is unacceptable, there should already be a default way in which to do this at the very least.Think of dota like quake, many of the "flaws" of the WC3 engine became key parts of the game much like strafe jumping in quake. Sure, they may not have been intentional but they work and taking them away would ruin the game (or at least greatly change the experience).
The difference is that rocket jumping enhanced the game, denying doesn't (nor last hitting), it goes directly against the goals of the game. I have no issue with emergent gameplay, I take issue with keeping such examples in when they harm the overall game. eg: Jungling was emergeant gameplay but only certain characters with very specific masteries/runes and a specific jungle route could do it, and that was very poor design. I was less than impressed with jungling in that form. Then Riot did the jungle remake making it a legitimate practise and piece of gameplay that added to the game which I was very supportive of and frankly felt it was long overdue.
DarkMellie wrote:Disco LT wrote:Bek..that video makes me want to play S.T.A.L.K.E.R .. I go through these phases, but I never buy the damned games.
Buy it then immediately patch it with one of the Complete mods (there's one for each title). Just do it!

Disco LT wrote:DarkMellie wrote:Disco LT wrote:Bek..that video makes me want to play S.T.A.L.K.E.R .. I go through these phases, but I never buy the damned games.
Buy it then immediately patch it with one of the Complete mods (there's one for each title). Just do it!
Shadows of Chernobyl is the first game, right??
diamondd wrote:*sigh* knew I was opening a can of worms.
bold1: rubbish, you just don't know the abilities yet. I can clearly tell when, where and what spells are being used at any time. I know the feeling of "HOLY CLUSTERF*CK WHAT IS GOING ON!" but that passes as you become familiar with with what's going on and when you get to that point you'll realise how wonderfully clear everything actually is.
bold2: we're going to have to concede that neither of us have played much of our least preferred games because I may have been wrong about lol and you're certainly wrong about dota if you think it works like that. For one there are way more than 3 roles on a team...
bold3,4&5: *hero.
bold6: if that's all you want I'm pretty sure you can click your portrait... the only time you ever even have the potential for this to be an issue is using the courier anyway and honestly its just one click.
bold7: nice opinion, sure it would be great to see a MOBA style game that didn't rely on last hitting or denying but such a game would not be dota. Go ahead and say you don't like the mechanic but DON'T argue that it shouldn't be there. Not having to concentrate on that very much was a huge reason why I found early game lol to be tediously boring.
bold8: how is that poor design? that's like saying BF3 is poorly designed because only one class gets a rocket launcher. That's kind of the whole point, it should be an exclusive thing because if everyone could jungle it would defeat the purpose.
Giblet1 wrote:That's the way Dota is played though, depending on what heros you get you either have to end the game fast (eg if you have a lot of casters, early game heroes ect) or drag the game out so your late game heroes shine and smash the
early game heroes.
And even then, you can buy items to make the casters and early game heroes stand a chance late game. Some of those support items area great (sheep stick, mechanism, windwalk stick ect) and can really help out, its not all about the damage/stats.
exe3 wrote:6. I had this issue far more than I should have in my match. Might not have been as bad if you had character faces on the minimap like LoL does.

exe3 wrote:I wasn't having a go at Dota as different games play differently. I was defending LoL as it most definitely isn't a simple version of Dota. It has its own setup of very deep nuances. Different=/=simplistic yet 99.99% of Dota players just can't get over the fact that it isn't Dota and feel the need to look at it as a lesser game via some stupid superiority complex.

Slazza wrote:exe3 wrote:6. I had this issue far more than I should have in my match. Might not have been as bad if you had character faces on the minimap like LoL does.
Holding Alt shows hero faces on the minimap.
You can also turn them on permanently in options.
Giblet1 wrote:exe3 wrote:I wasn't having a go at Dota as different games play differently. I was defending LoL as it most definitely isn't a simple version of Dota. It has its own setup of very deep nuances. Different=/=simplistic yet 99.99% of Dota players just can't get over the fact that it isn't Dota and feel the need to look at it as a lesser game via some stupid superiority complex.
I agree, but out of the most 3 I've played (LoL, HoN and Dota 2, also use to play a lot of Dota) LoL would have to be the noob friendliest (which isn't a bad thing). I think people get 'noob friendly' and simplistic mixed up, and if they did change Dota 2 in ways like that, the outrage would be huge. I for one love the fact that they have stuck exactly the old game almost, to many games these days try to change things when they make a sequal and it ends up being for the worse.
exe3 wrote:Calm down guys i'm just stating some points, i've already stated that i'll continue playing so i'm more than open to be proven wrong on anything i've said.diamondd wrote:*sigh* knew I was opening a can of worms.
bold1: rubbish, you just don't know the abilities yet. I can clearly tell when, where and what spells are being used at any time. I know the feeling of "HOLY CLUSTERF*CK WHAT IS GOING ON!" but that passes as you become familiar with with what's going on and when you get to that point you'll realise how wonderfully clear everything actually is.
bold2: we're going to have to concede that neither of us have played much of our least preferred games because I may have been wrong about lol and you're certainly wrong about dota if you think it works like that. For one there are way more than 3 roles on a team...
bold3,4&5: *hero.
bold6: if that's all you want I'm pretty sure you can click your portrait... the only time you ever even have the potential for this to be an issue is using the courier anyway and honestly its just one click.
bold7: nice opinion, sure it would be great to see a MOBA style game that didn't rely on last hitting or denying but such a game would not be dota. Go ahead and say you don't like the mechanic but DON'T argue that it shouldn't be there. Not having to concentrate on that very much was a huge reason why I found early game lol to be tediously boring.
bold8: how is that poor design? that's like saying BF3 is poorly designed because only one class gets a rocket launcher. That's kind of the whole point, it should be an exclusive thing because if everyone could jungle it would defeat the purpose.
1. Understanding everything because of the countless hours you've already been exposed to it doesn't count, this stuff needs to be easily understandable visually from the word go of which Dota 2 most definitely is not. I've already stated that only once did I even see the visual effect for the nature guys ulti.
2. Ok I may be wrong but I got the 3 roles thing from a Dota players post. maybe they were talking about Agility/Intelligence/Strength? I don't know.
3/4/5. Um ok?
6. I had this issue far more than I should have in my match. Might not have been as bad if you had character faces on the minimap like LoL does.
7. I didn't say it *shouldn't* be in the game per say but that it's a bad mechanic that directly contradicts the goals of the game. I frankly think last hitting needs denying for the reasons you've stated (I also find laning to be idiotically boring), doesn't make the mechanics in and of themselves anything but archaic. I very much look forward to Blizzard DOTA for a game that does away with both of them.
8. It's actually not and that's a terrible comparison. Maybe a better comparison would be that you are required to be lvl30 before you're only able to JUST survive sniping otherwise you insta die all the time for meaningless reasons (not enough numbers, ie: you can still snipe but you don't have the number to actually do well). But regardless there was no skill in the old jungle as the 'challenge' was to merely survive it as it was never designed to be 'jungled'. It was essentially an exploit like denying but it was retooled and legitimized by Riot.Giblet1 wrote:That's the way Dota is played though, depending on what heros you get you either have to end the game fast (eg if you have a lot of casters, early game heroes ect) or drag the game out so your late game heroes shine and smash the
early game heroes.
And even then, you can buy items to make the casters and early game heroes stand a chance late game. Some of those support items area great (sheep stick, mechanism, windwalk stick ect) and can really help out, its not all about the damage/stats.
I wasn't having a go at Dota as different games play differently. I was defending LoL as it most definitely isn't a simple version of Dota. It has its own setup of very deep nuances. Different=/=simplistic yet 99.99% of Dota players just can't get over the fact that it isn't Dota and feel the need to look at it as a lesser game via some stupid superiority complex.


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