Tribes: Ascend Launches

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Tribes: Ascend Launches

Unread postby News Portal » 13 Apr 12, 11:16 am

The F2P shooter that nobody expected, [app=8130]Tribes: Ascend[/app], has now left beta and officially launched. The final release features nine classes, sixteen maps and five game modes, as well as a preview of Hi-Rez's 'Custom Server' functionality that they hope to offer to all players soon. Best of all, Tribes: Ascend actually has Australian servers.

Grab it right now from our file mirror!

Read full article by GON News
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Re: Tribes: Ascend Launches

Unread postby PyRoFyRe » 13 Apr 12, 12:10 pm

Does GON have Tribes: Ascend file mirror?
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Re: Tribes: Ascend Launches

Unread postby Slazza » 13 Apr 12, 12:11 pm

Raindance is back!

Aww yeah!
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Re: Tribes: Ascend Launches

Unread postby exe3 » 13 Apr 12, 12:16 pm

When they get custom servers up and running I think this should be put in the GON olympics.
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Re: Tribes: Ascend Launches

Unread postby Mearehear » 13 Apr 12, 12:21 pm

exe3 wrote:When they get custom servers up and running I think this should be put in the GON olympics.


Agreed
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Re: Tribes: Ascend Launches

Unread postby purehybrid » 13 Apr 12, 12:24 pm

just a heads up, it is very pay2win... you'll have to spend at least 30bucks and(not or) 100hours to be remotely competitive
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Re: Tribes: Ascend Launches

Unread postby Syncourt » 13 Apr 12, 12:35 pm

purehybrid wrote:just a heads up, it is very pay2win... you'll have to spend at least 30bucks and(not or) 100hours to be remotely competitive


Pfft... get real.

I haven't even spent any of my pre-order gold and aren't even close to 50 hrs. Every important class and items are unlocked.
Last edited by Syncourt on 13 Apr 12, 12:36 pm, edited 1 time in total.
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Re: Tribes: Ascend Launches

Unread postby SkyzoRz » 13 Apr 12, 12:35 pm

purehybrid wrote:just a heads up, it is very pay2win... you'll have to spend at least 30bucks and(not or) 100hours to be remotely competitive


Whaat?! I use the default weapons and im mostly on the top leader boards of my team :)

If anyone wants 250 gold there's a tribes promotion on facebook : https://apps.facebook.com/freegoldtribes/?ref=ts

It ends on the 31st of May.
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Re: Tribes: Ascend Launches

Unread postby Brunius » 13 Apr 12, 12:43 pm

purehybrid wrote:just a heads up, it is very pay2win... you'll have to spend at least 30bucks and(not or) 100hours to be remotely competitive


This is the least pay2win game I've seen in a while. No idea what you're on about.
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Tribes: Ascend Launches

Unread postby Klas » 13 Apr 12, 1:06 pm

If you don't install Tribes you're not a PC gamer! :p

You can pay to unlock small advantages faster but it's not really pay to win. A skilled player is going to school you no matter how much more unlocks you have.

If the custom servers are working can we add this to the GON Olympics? :D
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Re: Tribes: Ascend Launches

Unread postby Tas » 13 Apr 12, 1:09 pm

I tried beta, but it just isn't tribes to me. it's slow/er, it caters to the COD crowd which is just plain offencive hehe. In end I couldn't get into it.
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Re: Tribes: Ascend Launches

Unread postby purehybrid » 13 Apr 12, 1:18 pm

'cos topping a pub = competitive >.> :?

its model is very much like LoL... once you make that initial investment, everyone is on a reasonably level playing field... until that point it is pretty lopsided. Unfortunately this is compounded by the perma xp bonus for payment.
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Re: Tribes: Ascend Launches

Unread postby Syncourt » 13 Apr 12, 1:25 pm

Tas wrote:I tried beta, but it just isn't tribes to me. it's slow/er, it caters to the COD crowd which is just plain offencive hehe.


Not sure how. First time I played cod 4 I wiped out some 24 people in a row.
First time I played T:A I struggled to get 8 kills throughout the entire match.

AFAIK the main appeal to COD was how easy it was for anybody to rack up some kills. I know a number of non-gamer girls who love COD and swear by it, but they wouldn't step foot near something like T:A.

Most of the hitscan weapons have been nerfed a lot and there is no speed cap, how long ago did you try it?

It's definitely not as elite as the previous tribes games were I'll give you that, but look how fast the populations were reduced to the same old players every night and eventually empty games. The new model of T:A seems to be the perfect balance between promoting skill and attracting a large population. In the end it doesn't matter how pro a game is if there is nobody to play it against what's the use?

When they allow private custom servers (which is soon) I'm sure there will be some around that are modified to be more like the originals.

purehybrid wrote:'cos topping a pub = competitive >.> :?

its model is very much like LoL... once you make that initial investment, everyone is on a reasonably level playing field... until that point it is pretty lopsided. Unfortunately this is compounded by the perma xp bonus for payment.


I think you're missing the point of Play for Free. If you want to jump right in and play competitive, perfectly balanced clan matches with every single option available, you should be paying for the game. The play for free model is to allow people who aren't so dedicated to be able to try it and play it casually without having to decide between this and another FPS game for purchase. Increasing the overall population and sucking in a number of them to become competitive and dedicated to the game.
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Re: Tribes: Ascend Launches

Unread postby diamondd » 13 Apr 12, 1:47 pm

hmm, I didn't really enjoy the beta for this that much. I love the much-hyped "old-school" values but its just too spread out and boring for me.

Quake live is where its at :D
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Re: Tribes: Ascend Launches

Unread postby Tas » 13 Apr 12, 1:55 pm

I have not tried it for last month or 2. maybe they changed it a bit. But I was really unimpressed the first day I got in. I was maybe expecting "Tribes 2" remake which it isnt. It has unlocks which I hate (catering to cod). The COD generation have to have unlocks or they throw a tantrum. Still, nothing can do about it it's just how things turned out. Game makers are nothing if not creatures of habit. if they see something that pays they stick to it like glue.
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