Review: Blacklight: Retribution (PC)

General news and announcements

Moderator: Content Admins

Review: Blacklight: Retribution (PC)

Unread postby News Portal » 11 Apr 12, 3:54 pm

A free-to-play shooter that's actually surprisingly slick, well-balanced and impressively playable? James Pinnell was amazed as well - read on for all of his thoughts.

Read full article by James Pinnell
News Portal

User avatar
News news news news news...
 
Offline
Posts: 7039
Joined: 23 Apr 06, 9:01 pm
Location: Internode Server Farm

Re: Review: Blacklight: Retribution (PC)

Unread postby Syncourt » 11 Apr 12, 4:04 pm

No Australian servers


Well that sort of crushes all interest I had in the game. :(
Syncourt

User avatar
Story Teller
 
Offline
Posts: 1628
Joined: 3 Oct 05, 10:30 am
Location: Vic, Australia

Re: Review: Blacklight: Retribution (PC)

Unread postby Drakand » 11 Apr 12, 4:11 pm

This sounds like a yes to me, will grab that d/l once i get home :D

thanks for the review james!
Image
Drakand

User avatar
Forgotten What The Sky Looks Like
 
Offline
Posts: 2107
Joined: 11 Nov 09, 6:36 pm
Location: In the land of the Descendants of Prometheus!

Re: Review: Blacklight: Retribution (PC)

Unread postby James Pinnell » 11 Apr 12, 4:44 pm

Syncourt wrote:
No Australian servers


Well that sort of crushes all interest I had in the game. :(


You'd be surprised how well it plays! The devs have made an enormous effort to balance high latency by being very clever with prioritising client side input. If anything, it's worth a try due to the fact it's completely free.

Drakand wrote:This sounds like a yes to me, will grab that d/l once i get home :D

thanks for the review james!


Thanks mate, enjoy!
James Pinnell

User avatar
Contributor
 
Offline
Posts: 266
Joined: 7 Oct 04, 11:08 pm
Location: Brisbane, QLD

Re: Review: Blacklight: Retribution (PC)

Unread postby Bronze_D » 11 Apr 12, 4:52 pm

All good until you get smashed by a hard suit...

prioritizing client input is all fine and dandy though unfortunately that also means that if a hard suit pilot sees you and put a railgun slug into your head then you'd be dead before your client gets a chance to accurately describe to you that you are in a situation where a slug is about to pulverize your head.
Image
Bronze_D

User avatar
Never goes to sleep
 
Offline
Posts: 4351
Joined: 5 Sep 03, 4:32 pm
Location: Yuri paradise

Re: Review: Blacklight: Retribution (PC)

Unread postby InAUGral » 11 Apr 12, 4:56 pm

I like the way the review sums up at the end its much like the system that gaming magazines have been using for years. I skim read the review and it actually doesn't sound too bad. I really don't enjoy any of the F2P FPSs out there especially korean ones.
Image
InAUGral

User avatar
Story Teller
 
Offline
Posts: 1783
Joined: 17 Sep 07, 7:27 pm
Location: Takistan

Re: Review: Blacklight: Retribution (PC)

Unread postby James Pinnell » 11 Apr 12, 5:22 pm

Bronze_D wrote:All good until you get smashed by a hard suit...

prioritizing client input is all fine and dandy though unfortunately that also means that if a hard suit pilot sees you and put a railgun slug into your head then you'd be dead before your client gets a chance to accurately describe to you that you are in a situation where a slug is about to pulverize your head.


I have to admit, hard suits are unbelievably powerful. I usually run my nuts off once I see it to locate a kiosk and grab a launcher, or just run to the other side of the map and pick off the guys flanking it.

InAUGral wrote:I like the way the review sums up at the end its much like the system that gaming magazines have been using for years. I skim read the review and it actually doesn't sound too bad. I really don't enjoy any of the F2P FPSs out there especially korean ones.


Out of every single one I've played, and believe me, I've played a lot researching games for TT - this one is easily the best by a huge margin. Nothing comes close.
James Pinnell

User avatar
Contributor
 
Offline
Posts: 266
Joined: 7 Oct 04, 11:08 pm
Location: Brisbane, QLD

Re: Review: Blacklight: Retribution (PC)

Unread postby elliotENGi » 11 Apr 12, 5:33 pm

I played the beta a few weeks ago, and my sli gtx 570's couldn't run it on medium specs. Not sure what the problem was, but I'm hoping theyv'e fixed it since launch.

And yes I agree - this seems like the best f2p ever made. It's not nessecarily pay for fun.
Putting the voice of reason back into the internet.
elliotENGi

User avatar
Regular
 
Offline
Posts: 62
Joined: 15 Mar 11, 12:08 pm

Re: Review: Blacklight: Retribution (PC)

Unread postby Bronze_D » 11 Apr 12, 5:49 pm

That's probably because the game was actually already decent before it was F2P.

The original Blacklight was actually decent, however it suffered the same fate as Shattered Horizon ie: no one played it.

Then they moved to F2P with the next iteration on top of all the improvement they made to the original Blacklight.
Image
Bronze_D

User avatar
Never goes to sleep
 
Offline
Posts: 4351
Joined: 5 Sep 03, 4:32 pm
Location: Yuri paradise

Re: Review: Blacklight: Retribution (PC)

Unread postby Tera » 11 Apr 12, 6:15 pm

Got the client from node, but it need to patch 4gb worth of data... Pass.
Image
Tera

User avatar
Head of the International GONlympics Commission
 
Online
Posts: 2025
Joined: 10 Dec 03, 4:54 pm
Location: Gold Coast QLD.

Re: Review: Blacklight: Retribution (PC)

Unread postby Marcus Dunn » 11 Apr 12, 6:30 pm

It feels slightly sluggish due to the latency, but it's actually quite good considering it's an FPS shooter on international latency.

The thing i find the most clunky about it is the customization. Maybe i'm going through a dumb phase, but the whole menu system based around progression and unlockables is about the most unintuitive pos I've come across.
Marcus Dunn

Contributor
 
Offline
Posts: 687
Joined: 10 Jul 07, 9:17 pm
Location: Melbourne

Re: Review: Blacklight: Retribution (PC)

Unread postby Marcus Dunn » 11 Apr 12, 6:31 pm

Tera wrote:Got the client from node, but it need to patch 4gb worth of data... Pass.


Yeah it's a 2 gig client download, then surprise, 4 gigs await thee.
Marcus Dunn

Contributor
 
Offline
Posts: 687
Joined: 10 Jul 07, 9:17 pm
Location: Melbourne

Re: Review: Blacklight: Retribution (PC)

Unread postby James Pinnell » 11 Apr 12, 6:48 pm

Marcus Dunn wrote:
Tera wrote:Got the client from node, but it need to patch 4gb worth of data... Pass.


Yeah it's a 2 gig client download, then surprise, 4 gigs await thee.


I think the client is quite out of date, it's from the Open Beta - maybe we could rally Cas to get the latest client? (http://blacklight.perfectworld.com/download/client - 4gb direct download)

Marcus Dunn wrote:It feels slightly sluggish due to the latency, but it's actually quite good considering it's an FPS shooter on international latency.

The thing i find the most clunky about it is the customization. Maybe i'm going through a dumb phase, but the whole menu system based around progression and unlockables is about the most unintuitive pos I've come across.


I didn't think it was too bad - the stuff you can use is available at the front of the list, the rest is unlock/pay/out of your level range. It *does* get easier after you play for a while.
James Pinnell

User avatar
Contributor
 
Offline
Posts: 266
Joined: 7 Oct 04, 11:08 pm
Location: Brisbane, QLD

Re: Review: Blacklight: Retribution (PC)

Unread postby Marcus Dunn » 11 Apr 12, 7:27 pm

James Pinnell wrote:I didn't think it was too bad - the stuff you can use is available at the front of the list, the rest is unlock/pay/out of your level range. It *does* get easier after you play for a while.


That's probably it to be honest.
Marcus Dunn

Contributor
 
Offline
Posts: 687
Joined: 10 Jul 07, 9:17 pm
Location: Melbourne

Re: Review: Blacklight: Retribution (PC)

Unread postby gore12321 » 11 Apr 12, 10:59 pm

I hope they bring in Australian servers. It looks like a fantastic game but I can't for the life of me play with high latency.

They stated they were going to bring them in, but the question is when that'll be I guess.

Fingers crossed for sooner rather then later.
gore12321

Player
 
Offline
Posts: 15
Joined: 9 Sep 10, 11:48 am

Next

Return to News:: General

Who is online

Users browsing this forum: No registered users and 9 guests