So why are those two things not in your list of ideas or changes in your own version Sky?(
viewtopic.php?f=207&t=192921)
FYI, I honestly have read all your posts looking for ideas for Rebalanced (as well as Undertow, Baskerville, Wraith and Imp).
This is what you attempted:
Increased AT prices, moved vehicles around the factory lists, dropped price of aircraft, made AA more expensive.
I did all that (and more) yet you're criticizing me for making the same changes that you and Wraith made

Repeating myself again, but play with "Unit Balancing = Disabled" and you can keep all the standard armaments. The majority of armament/price changes I made are all dependent on that single parameter. It's that simple!
Benny really didn't do much with the Unit Balancing parameter. He really just treated it as a "Side Balancing" parameter and made sure both teams had an equivalent counterpart. AH1Z vs KA52, Tunguska vs Linebacker/Avenger. 3 units is all he effectively edited!
I went one step further and made it so all the "Units" were "Balanced" between the different levels of Light, Heavy and Air, as well as East-vs-West. So now a Kamov can't kill 50 tanks in one game. Aircraft don't have to fly at 1000m altitude to avoid the Tunguska's and Linebackers anymore, which only resulted in them using their tab-locking missiles for everything anyway. How boring!
Here's a recap of some famous Sky Monster quotes:
Sky Monster wrote:Aircraft are too expensive...
The way BIS have implemented AA and Benny's pricing of AA is horrible and it breaks the game. If you want a broken tabspam ground warfare game so be it. ...
(Jets on sale at 40%-80% off! Still not happy are you...)
Sky Monster wrote:I remember dogfighting you and Wartorn F35/Su34's with cannon, was fun as hell, even the people on the ground were having fun watching us.
(All aircraft have flares, AA missiles reduced across the board!)
Sky Monster wrote:A good player in a Tung > good player in Aircraft 80% of the time.
Fairly true. No more tab-locking noob Tunguska's!
Lots more here
search.php?author_id=92260&sr=postsDo you see what I'm getting at here? From what I see, there's no consistency between your suggestions and criticisms.
You complain "the Tung and Linebacker's are bullsh!t sometimes" in how effective they are, are "way under-priced", and will "usually beat a player in any aircraft 80% of the time"!
No matter how expensive you make the Tunguska, the above problems still remain. If you limit missiles to 2KM, then the Tunguska cannot counter BLUFOR aircraft as they're most effective when stationary (engine off) and catching them by surprise. They can't do that if they have to drive 1-3KM into the combat zone, as aircraft will spot them on radar, fly within missile range and shoot them (while dumping flares). Tunguska = Dead, aircraft = safe! Sky = still crying...
Simple solution, if you believe this idea will fix everything, play normal B.E with the "Incoming Missile Range" parameter set to 2000m.