Tekkit 3.1.2

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Re: Tekkit 2.0

Unread postby MrEMan » 2 Apr 12, 6:55 pm

Is the server down??? I want to see what you've all built.
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Re: Tekkit 2.0

Unread postby Parmacoy » 2 Apr 12, 7:08 pm

The server crashed the second bolgimo joined the server, was fine before that, i wonder what he has been up to...
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Re: Tekkit 2.0

Unread postby Hydra » 3 Apr 12, 7:03 am

It probably isn't his fault - I'll check what caused the crash when I get into work :)
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Re: Tekkit 2.0

Unread postby Hydra » 3 Apr 12, 10:05 am

Redpower broke again, I had to disable the mod and re-enable it again, breaking anything that was using redpower.
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Re: Tekkit 2.0

Unread postby Blankw » 4 Apr 12, 6:15 pm

Here's one of the creations: Bolgimo's HV solar array production line. It's not quite automatic, requiring lots of intervention.
(Yes, that is an AFK CharlieSierra.)

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Output chest is the big one on the left.

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Big bunch of stuff being generated using EMC and piped to the automatic crafting tables that need them.

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Last and hopefully more encompassing shot.

I think he said it takes about 6 real-life days to generate a single HV solar array?
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Re: Tekkit 2.0

Unread postby Blankw » 5 Apr 12, 7:58 pm

Charlie and I made a somewhat insanely-lit cube.
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Re: Tekkit 2.0

Unread postby Trixxter » 5 Apr 12, 9:47 pm

Blankw wrote:Charlie and I made a somewhat insanely-lit cube.
[ http://i.imgur.com/NLC2e.png ]

Aperture laboratories. DO IT.
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Re: Tekkit 2.0

Unread postby Blankw » 5 Apr 12, 11:08 pm

That's the first thing Bolgimo wrote on a sign when he looked in there (he's on the right in the image).
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Re: Tekkit 2.0

Unread postby bolgimo » 6 Apr 12, 2:52 pm

here it's going full tilt now, makes a HV panel about every 10 minutes until something jams up
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Re: Tekkit 2.0

Unread postby eggy2125 » 11 Apr 12, 4:39 pm

Map reset/chunk regen/load an archived map, please.
Lots of stuff exploded, huge crater near spawn/at communal house.
Also, the server is lagging massively.
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Re: Tekkit 2.0

Unread postby Parmacoy » 11 Apr 12, 10:52 pm

If people decide to ruin spawn, that doesn't grant them their wish i hope for a map reset, that would be unfair
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Re: Tekkit 2.0

Unread postby Parmacoy » 12 Apr 12, 9:48 am

Okay... now it LOOKs like the map has been reset, yet spawn is bedrock bottom, and yet land is far away, also is it so laggy, i guess i'll ask for another map reset, to fix the newly reset map
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Re: Tekkit 2.0

Unread postby chair » 12 Apr 12, 10:23 am

yup.... spawn is broken :/ literally nothing at spawn just some bedrock lmao
how does this even happen
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Re: Tekkit 2.0

Unread postby Hydra » 12 Apr 12, 3:08 pm

I've wiped the world again, wow that was broken!

Not sure if that was because of a terrain gen bug, or if it was someone nuking spawn.
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Re: Tekkit 2.0

Unread postby Nitephyre » 12 Apr 12, 6:15 pm

Lol, sounds like this is super temperamental... or people keep building nukes :P
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