by Bronze_D » 2 Apr 12, 3:34 pm
spawneh wrote:What's done to prevent the game from just feeling like a big zergfest? Seems if everyone can do everything, that almost no pre planning or strategy is required.
correction: everyone can do everything PROVIDED that they are set for it because you only carry limited set amount of active at any time, and while you can change them out of combat, in combat you better damn well have a clue of what's going on and what your plan is with the team.
so the key essentially is getting the right combination that works with your team and when to apply them and where.
It's more or less similar to GW1 but expanded in some ways and streamlined in others, in GW1 each class have literally myriads of skills but only carry a handful active so they must build their character around the handful of skills they carry ... for many players it'll take ages for a player to get intimate with the skills and how and where to use it and when, and what COMBINES well with it
In other MMORPGs tanks hold the aggro by using their aggro boost or what not..
In GW we don't exactly have a tank but if someone wants to hold aggro on the monster (say a warrior) they do so by FORCING the enemy to attack them, a melee foe that is crippled for example by a warrior only have 2 choice... either attack the melee warrior that is crippling him and stabbing him in the back, or limp around trying to reach the other party members at the speed of a snail. Alternatively they body block the enemy or knock him down, anything essentially that will remove the ability of the enemy to reach and harm someone else.
