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Different classes can also spec in different ways. So if you want to play a 'dedicated' healer you can always be a water elementalist and refuse to switch.
Klas wrote:[*]Nobody is a tank (The AI will usually attack whatever it feels like)
Marius wrote:Klas wrote:[*]Nobody is a tank (The AI will usually attack whatever it feels like)
This is a really good thing, I think, and PvE might rely on actual tactics rather than exploits for once (I consider the whole system of aggro management a mechanic exploit as it makes AI have an IQ of about 20... no one ignores the high damage output, 'easy' kills in a fight not hobbled by game mechanics).
What it basically means is that DPS will need to learn how to save themselves through the use of switching to 'tanking' weapon sets. So if a thief is blasting away with pistols and someone suddenly comes for them, they'll need to break out the sword and start parrying, just like in a real fight - archers have swords for a reason.
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