by PieSeXual » 2 Apr 12, 1:20 pm
Marius wrote:Klas wrote:[*]Nobody is a tank (The AI will usually attack whatever it feels like)
This is a really good thing, I think, and PvE might rely on actual tactics rather than exploits for once (I consider the whole system of aggro management a mechanic exploit as it makes AI have an IQ of about 20... no one ignores the high damage output, 'easy' kills in a fight not hobbled by game mechanics).
What it basically means is that DPS will need to learn how to save themselves through the use of switching to 'tanking' weapon sets. So if a thief is blasting away with pistols and someone suddenly comes for them, they'll need to break out the sword and start parrying, just like in a real fight - archers have swords for a reason.

Totally agree with you and this is probably the main reason I'm really looking forward to GW2. I've always hated the "tank, healer, DPS" system, especially because it made its way into tabletop RPGs and I found my group talking about needing someone to "tank" in fights or other players being "squishies". The way I see it GW2 is saying "everyone can do damage, everyone can avoid taking damage, you just have to do the moves to make it happen". What you're left with is the abilities you chose to use when confronted with a situation and how well you pull off your moves, on your own or working together as a team. Everything the article and people have said so far confirms this for me.
I'm not to cluey on the GW world though. I played the first one for a bit but never really got into it. So if I play a water elementalist I can heal people? This appeals to me greatly. Will they/do they limit which races can play which classes?
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