Ridge Racer Unbounded

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Ridge Racer Unbounded

Unread postby Cas Bitton » 30 Mar 12, 9:55 am

Ridge Racer Unbounded

If you have played the Flatout series (same dev!) and Burnout and want a solid arcade racer that's been missing from PC for years. This is probably going to fill that void.

The advanced editor that ships with the game was also used to create all of the levels, in game.

Locally hosted trailers:
http://games.on.net/file/49444/Ridge_Ra ... or_Trailer
http://games.on.net/file/49497/Ridge_Ra ... nt_Trailer
More: http://games.on.net/filelist.php?app=8045&menu=14







Why should you care? One answer really.

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http://en.wikipedia.org/wiki/Bugbear_Entertainment


About the Game
The latest title in the RIDGE RACER franchise, RIDGE RACER Unbounded gears up to carve its own destructive path with a new breed of arcade racing. RIDGE RACER Unbounded brings an unexpected dimension to the series, delivering an original blast of ferocious racing adrenaline. Join the Unbounded street racing gang, lead by Kara Shindo, and test your driving skills against rivals in every street and alley of Shatter Bay. Prove your worth, get respect and expand your turf. Crash through everything - Cutting edge physics and effects combine to bring direct destruction like you’ve never seen before. Unleash your rage to obliterate everything in your way and carve your own path.

Key Features
Race in urban environments - Shatter Bay lives by its own rules and is ripe for being torn apart by the overpowered vehicles rampaging through its many areas, including the commercial zone, refinery, port, and high-rise construction site.
New breed of racing machines - Traditional racing machines are out and dozens of badass street machines are in, including the legendary RIDGE RACER Angel and Devil cars.
Easily create tracks, share them online and compete against your friends.

System Requirements
Minimum:

OS:Windows XP, Vista SP2 32-bit, 7. [Windows up to date and latest service pack installed]
Processor:Dual Core Athlon x2 2.6 GHz or Intel Equivalent
Memory:2 GB RAM
Graphics:512 MB RAM, ATI Radeon 4850 or higher, NVIDIA GeForce 8800 GT or higher
DirectX®:90c
Hard Drive:3 GB HD space
Sound:DirectX Compatible
Other Requirements:Broadband Internet connection


http://store.steampowered.com/app/202310/

Is it on the local Australian steam mirror? Well I can't say for certain, but......for me it was :icon14:

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Re: Ridge Racer Unbounded

Unread postby Makena » 30 Mar 12, 10:05 am

Soon my pretty.

Hopefully it plays nice with my ps3 controller being emulated to a 360 pad :<
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Re: Ridge Racer Unbounded

Unread postby Mythor » 30 Mar 12, 10:07 am

That track editor looks like bunches of fun. I wonder how easy it is to actually use though?
I kind of want to set up stupid ramps everywhere... :)
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Re: Ridge Racer Unbounded

Unread postby AzzA82 » 30 Mar 12, 10:25 am

Hey I'm still downloading 30%,but can i add you guys to steam or add me so we can all race
Steam: AzzA82

Edit: Silly steam was giving Gotham City Imposters 1.5meg/s had to pause that.
I'm jealous 5meg a sec Cas ....... droolz I can get 2 on a good day. NBN is only up the road now ...... Soon my precious :lol:
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Re: Ridge Racer Unbounded

Unread postby Cas Bitton » 30 Mar 12, 10:27 am

AzzA82 wrote:Hey I'm still downloading 30%,but can i add you guys to steam or add me so we can all race
Steam: AzzA82


Done :icon14:

AzzA82 wrote:Edit: Silly steam was giving Gotham City Imposters 1.5meg/s had to pause that.
I'm jealous 5meg a sec Cas ....... droolz I can get 2 on a good day. NBN is only up the road now ...... Soon my precious :lol:


hehehe, I wish I could get speeds like this at home :icon14:

Glad to have it prepped and downloaded early, I'm looking forward to the weekend :D
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Re: Ridge Racer Unbounded

Unread postby AzzA82 » 30 Mar 12, 10:30 am

50% now 1st thing im making is a track like the old Flatout ones with cross over jumps everywhere. CHOAS only the lucky will win
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Re: Ridge Racer Unbounded

Unread postby DarkMellie » 30 Mar 12, 10:37 am

I wonder if this can pip TM2?

Downloading.
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Re: Ridge Racer Unbounded

Unread postby Makena » 30 Mar 12, 10:43 am

Quick first impressions, looks good, but the only graphics settings you can change is resolution and AF (on a slider) is it (And I'm unable to find any files I can modify settings in directly). So I can't maintain 60fps at 1920x1200 (Native res) on my 5850/i7-930, which takes away some of the fun of playing a racing game.

Gameplay seems good, but I'm getting a bit of stuttering which makes it hard to line up good takedowns (or Frags as it calls them).

Guess I'll play some more to see how I feel after more racing.
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Re: Ridge Racer Unbounded

Unread postby tranquil » 30 Mar 12, 10:50 am

Only 1.5gb? Normally i don't care how big a game is, but that seems suspiciously small by todays standards, makes me question the amount of content & quality packed in with the game.

I never got into Ridge Racer so i'm not sure what to expect, can anyone summarise what's in the game exactly? amount of cars, courses, customisations, game modes, etc. I'd like to know before buying, because it does look good.
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Re: Ridge Racer Unbounded

Unread postby Cas Bitton » 30 Mar 12, 11:01 am

tranquil wrote:Only 1.5gb? Normally i don't care how big a game is, but that seems suspiciously small by todays standards, makes me question the amount of content & quality packed in with the game.


Entirely different genre but Skyrim was a 5gb (8 with the new HD texture pack) download. I wouldn't let the filesize dictate content in games :)
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Re: Ridge Racer Unbounded

Unread postby AzzA82 » 30 Mar 12, 11:05 am

Anyone else having problems with gamepads, I can change to a 360 pad but the setting never sticks.

I'm really not winning with this one :lol: zlib error on map creation.

Ahh real shame Flatout 1 and 2 were awesome and played flawless.
what's bugbear doing?
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Re: Ridge Racer Unbounded

Unread postby DarkMellie » 30 Mar 12, 11:11 am

Sure does look pretty. Is there a handbrake? None of my buttons seem to work so cornering is almost non-existent.

As to the game size, iirc Trackmania 2 was around the same and that was a bunch of fun!
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Re: Ridge Racer Unbounded

Unread postby AzzA82 » 30 Mar 12, 11:14 am

DarkMellie wrote:Sure does look pretty. Is there a handbrake? None of my buttons seem to work so cornering is almost non-existent.

As to the game size, iirc Trackmania 2 was around the same and that was a bunch of fun!


Apparently you need to hold the drift button the whole duration of your drift, so i've heard.

EDIT: LMAO its updating now was too quick got in b4 day 1 patch we will see soon. And patch is the whole game size again. And it's slow as 160- 300kbs whole world must be re-downloading. Oh well back to bf3 for 2 hrs.
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Re: Ridge Racer Unbounded

Unread postby Makena » 30 Mar 12, 11:16 am

AzzA82 wrote:Anyone else having problems with gamepads, I can change to a 360 pad but the setting never sticks.

I'm really not winning with this one :lol: zlib error on map creation.

Ahh real shame Flatout 1 and 2 were awesome and played flawless.
what's bugbear doing?


Detected and configured itself for my pad fine (Ps3 pad being emulated as a 360), there is a (very short) thread on the steam forums about that error, no info for a fix though.

DarkMellie wrote:Sure does look pretty. Is there a handbrake? None of my buttons seem to work so cornering is almost non-existent.


As far as I can tell you have a normal brake, and a drift button, which acts as a handbrake.
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Re: Ridge Racer Unbounded

Unread postby Makena » 30 Mar 12, 11:29 am

Eugh, patch the size of the game, suggests it's getting the entire game again to add whatever changes were put in. That's a bit annoying, wonder if anyone who hasn't downloaded it would need to get it once? Or have to do what's now a 3GB download. Or if it was the wrong version made available, and they've now corrected that.

Slight annoyance in racing, when you're on a ramp and you drive up the side, if you're on a bumper cam view, it stays completely horizontal, even though your car is on a very sharp angle, makes it hard to judge jumps and stuff when the camera isn't actually showing what the car is doing (not an issue if you prefer playing with a chase camera I guess).

Pictures to demonstrate:

Hidden: show
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Seems to be a bit of a range of game modes, In the first district (of the 8 or so available) there is 7 races, which include straight up racing, a destroying cars/city one, a stunt/token collection one.

I just wish I could run it without the slight stuttering I'm getting, which even happens at lower resolutions for me. Hope this "patch" or whatever it is fixes it (Wishful thinking lol)

More info re drifting from Bugbear twitter; Press and hold during a corner, it changes how you corner, and they recommend doing that in every corner.

https://twitter.com/#!/bugbeargames/sta ... 4992311297
https://twitter.com/#!/bugbeargames/sta ... 5134769152
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