Had my first extended play on this mission on Friday night. When I finally left due sleep deprivation the game had been going for over 6 hours (I believe it ended not long after). The teams had been pretty even player wise and the sides were neck and neck for the majority of the match. A really enjoyable contest, but there were areas I felt could be improved:
1. The Economy was too sluggish
, even our team controlled a 1/3 of the map and had supply fully upgraded by the mid game point. Money wasn't too bad for the early game, but Supply took forever to accumulate due to the 2 min income interval. I prefer the long game and it certainly makes upgrade decisions very strategic when Supply is so precious, but I felt things were moving a little too slowly as a result, and several players commented about it. I strongly suggest the option to pick an income interval of 1min or 90secs be considered.
2. Due to the Ecomonic restrictions both sides struggled to use Air Factories
. The vast majoirty of the fighting was done by Heavy and Light vehicles, as everyone struggled to accumulate much in the way of money. I recall $20,000 being the most I ever managed to save (although I admit I spent most of my money on upgrades as I was the blue comm). I never saw a single jet from either side and never saw opfor even use a helicopter. At 6 hours in the only air units blufor managed to use were littlebirds and hueys in low numbers only.
3. We played with Arty calls enabled and set to short range. I think this was the only reason bases started to fall so fast in the end game. Both sides started using rocket artillery to soften up a base (killing the statics and units set in defence) before sending in either ground vehicles or air assaults to kill the factories. I like that the base buildings are easier to destroy, but I caution anyone about setting Arty range to anything further then short range
4. I liked the unit balance between the two sides. We had lots of cool tank battles last night and I wasn't being hit with Metis every 2 mintues which was a nice change. I support the high AT ammo prices as a result, it made for a more enjoyable game
In conclusion based on last night's game - in my opinion the economy needs to be tweaked to enable both sides to use the aircraft you have spent so much time tweaking, as well as all the other high end ground units. The Supply income needs to be about double what it currently is, while the income should increase by roughly 25% to 50% of its current level
If you make this change then I can look forward to cool air battles that resemble the great ground armour balance I see you have already acheived.
Thanks for all the hard work to date! I almost forgive you for finding and blowing up all our bases so bloody often!