by asmodai » 21 Mar 12, 1:17 pm
Artful-dodgeR wrote:Because I'm an idiot.
That and considering the ~600 hours I've played 50c an hour ain't too bad

Bingo.
Think about 600 hours at the pub (~$9000). 600 hours at the movies (7500). 600 hours at a restaurant(~$22,500) (note: all figures loosely based around what I would spend per hour)
Personally, I've never been that interested in TF2 stuff, but I've sunk cash on ROM stuff, LOTRO/DDO (turbine points), ME3 (bioware points for MP unlocks).
Vencha88 wrote:To those warbling on about Pay-To-Win, World of Tanks isn't pay-to-win and very very few games are. As a game system have no other way to win but to give money is an absolutely horrible idea. Which is why it never really happens. The large majority of free games out at the moment, yes even in "The East", involve being able to access the core game and compete without paying a cent, but having a store to help players do something quicker or gain earlier access to content.
If a game was truly pay-to-win it simply wouldn't do well.
Indeed. Someone said 'pay to shortcut' and that's more accurate. League of Legends comes to mind, you can buy toons using riot points or IP, but runes (the real performance enhancers) are all IP. So instead of grinding IP to unlock a character, you can pay to play it asap. The only things restricted to real money transactions are skins and boosts iirc.
And it's a ridiculously popular model with plenty of people paying. Same with DDO/Lotro etc.
I think part of the popularity is casuals. The can jump in to the action and bypass some grinding for a few bucks, but don't feel like they're wasting a monthly sub fee if they aren't on 6+ hours a day.