That is why we have mods…Syncourt wrote:Impressive!
Looks like this one will rely a heap more on efficient placement and planning than the previous ones did, especially with roads.
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That is why we have mods…Syncourt wrote:Impressive!
Looks like this one will rely a heap more on efficient placement and planning than the previous ones did, especially with roads.
PinothyJ wrote:[color=#063fe8]I am at work so I do not know what I can do from here but here goes!caitsith01 wrote:Care to recommend some mods?PinothyJ wrote:I have only just gotten into SimCity 4 and the intricacy of the mods and the features and control they give over every little piece of the game is mind-blowing enough. I have been left flabbergasted at the sheer work and dedication the modders of SC4 have put in and the YEARS the spend just developing one mod.
My, oh my…


vcatkiller wrote:XViper wrote:I'm a little (not much) worried about the "images not representative of actual gameplay" disclaimer at the very end >_>
I think in this case they're talking the visuals rather than gameplay mechanics, ie lots of placeholder objects that will be updated before final release. I could be wrong of course. (could also mean that the clip wasn't meant to demonstrate gameplay, just certain mechanics of the Glassbox Engine)

Tas wrote:theres a sim city type of game out there that's very good, but too hard for me, called CITY"S IX or something....
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