I've made a draft of some major changes to price of AT and AA. Would like some feedback on these.
Jav and Metis ammo bumped to $600, and the launchers made 2-3 times more expensive. Ammo is cheaper than the launchers, so it's economical to stock up on spare ammo, and not just respawn to get more ammo (as you then have to pay the higher price of the launcher).
Remember, bounty is 35% so you still earn a good reward for killing tanks despite the higher AT prices. Using a Metis on a GPK will result in $220 loss instead of only -$8, but used on a T34/M1A1 would net $240/$1370 profit (and that's assuming tank prices are not increased which they probably will be).
Bounty examples to compare against the AT prices (including crew kills):
GPK = $1090 x 0.35 = $380
BDRM = $1340 x 0.35 = $465
T34 (Res) = $2540 x 0.35 = $965
M1A1 = $6010 x 0.35 = $2130
T72 = $5260 x 0.35 = $1840
T90 = $6610 x 0.35 = $2310

This should discourage everyone from running around with heavy AT and over-supply of ammo and using weapons like the Metis as an all-in-one solution for everything from GPK's to Tusks. When attacking towns, camps will need to be captured to allow for AT resupply, or other methods used to neutralize tanks like static launchers, or your own tanks.
If people strongly oppose these changes please let me know why, and what kind of balance would be better.
Basker, AFAIK the version.sqf defines what version of Warfare you use and it is set to CombinedOps. I haven't used the
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if (WF_A2_Vanilla) then {
either but maybe I'll try something different like
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if (WF_A2_CombinedOps) then {
instead of no If statement.