Mass Effect 3

Forum for unlisted and general RPG game discussion

Re: Mass Effect 3

Unread postby Makena » 4 Mar 12, 6:49 am

Matthyew82 wrote:Is it possible to change your face halfway through a game in and mass effect?


Sort of, you can get save game editors which will allow you to do it, details for each game here:

ME1:
http://www.masseffectsaves.com/tools.php

ME2:
http://www.masseffect2faces.com/index.p ... l=saveEdit

(Backup your save first though)
ImageImage
Makena

User avatar
Has 1 million gon bucks
 
Online
Posts: 1537
Joined: 22 May 04, 4:00 pm
Location: Melbourne

Re: Mass Effect 3

Unread postby TRB » 5 Mar 12, 12:33 pm

I've been playing the demo MP a fair bit and I still think the 'heat clip' system carried over from ME 2 makes no sense and is a stupid idea.
TRB

Story Teller
 
Offline
Posts: 1518
Joined: 13 Apr 04, 6:29 pm

Re: Mass Effect 3

Unread postby Auld » 5 Mar 12, 12:46 pm

TRB wrote:I've been playing the demo MP a fair bit and I still think the 'heat clip' system carried over from ME 2 makes no sense and is a stupid idea.


Yeah its ****, much prefer the ME system.
Auld

User avatar
Story Teller
 
Online
Posts: 1852
Joined: 28 Aug 06, 10:47 am
Location: Orc-land

Re: Mass Effect 3

Unread postby Anon. E. Moose » 5 Mar 12, 1:19 pm

Does anyone know if ME2 will need to be installed to detect and transfer saved games? Or do I just need my backed up saved games stored somewhere? I can't exactly recall how it worked for ME2.
Steam: Shpleboy
Minecraft: LogicalHero
Battlefield 3: LogicalHero
Has a significantly better avatar than lee.
Anon. E. Moose

User avatar
Story Teller
 
Offline
Posts: 1724
Joined: 5 Oct 10, 12:40 pm
Location: ACT

Re: Mass Effect 3

Unread postby Slazza » 5 Mar 12, 1:49 pm

Pretty sure it just used the saves out of the ME folder in "My Documents".
Image
Slazza

User avatar
Forgotten What The Sky Looks Like
 
Online
Posts: 2167
Joined: 5 Apr 08, 11:22 am
Location: Central Coast, NSW

Re: Mass Effect 3

Unread postby Serval » 5 Mar 12, 2:34 pm

I think the game launcher has an "import save files from ..." option, which defaults to somewhere in My Documents.
Serval

User avatar
Padawan
 
Offline
Posts: 290
Joined: 18 Jul 10, 5:13 pm

Re: Mass Effect 3

Unread postby Nemesis_22 » 5 Mar 12, 2:49 pm

All right, so the game guide dropped here at work. I've had a look through it, and some things that I have learned are making me already want to cheer and weep at the same time.

Some little things I've learned (do NOT read these if you don't want spoilers!!!!)


Hidden: show
EDI is a companion, given a cybernetic body to join you.
You bring peace between Geth and Quarian if you do EVERYTHING exactly right. Otherwise, NOPE.
You can pilot the mechs seen in the preview if you kill the pilots with a sniper rifle at certain stages.


As for how it ends... no. Not going there. You'll see.
Image
Nemesis_22

User avatar
NWN DM
 
Offline
Posts: 2551
Joined: 23 Mar 04, 9:48 pm

Re: Mass Effect 3

Unread postby Agent_Dark » 5 Mar 12, 3:10 pm

Auld wrote:
TRB wrote:I've been playing the demo MP a fair bit and I still think the 'heat clip' system carried over from ME 2 makes no sense and is a stupid idea.


Yeah its ****, much prefer the ME system.

I dunno tbh. I'm playing ME1 atm, and the heat system gets a little silly later when your weapon is modded to the point where it has no heat build up. You just hold down Mouse1 and kill everything.

At least ME2 gives a more interesting visual feedback to the shooting system, with reload animations.
Image

What is the GoonBandito?
Agent_Dark

User avatar
Forgotten What The Sky Looks Like
 
Offline
Posts: 2203
Joined: 17 Mar 04, 4:57 pm
Location: hi

Re: Mass Effect 3

Unread postby TRB » 5 Mar 12, 5:01 pm

Agent_Dark wrote:
Auld wrote:
TRB wrote:I've been playing the demo MP a fair bit and I still think the 'heat clip' system carried over from ME 2 makes no sense and is a stupid idea.


Yeah its ****, much prefer the ME system.

I dunno tbh. I'm playing ME1 atm, and the heat system gets a little silly later when your weapon is modded to the point where it has no heat build up. You just hold down Mouse1 and kill everything.

At least ME2 gives a more interesting visual feedback to the shooting system, with reload animations.


The problem though is that it doesn't make sense.
It might be ok if you were just swapping out heatsinks, but why would they suddenly be no good?

a HMG gunner doesn't throw his barrel away when it overheats, he swaps it for a fresh barrel and keeps the hot one for reuse once its cool.

I'm not against having some sort of heat management system but such a cheap change which is just ammo by another name feels wrong.

it would have been better, IMO, for ME2 to tweak the heat values of weapons and upgrades so you always had to manage the heat output, using the 'lore' reason that weapons became more powerful in the 2 years shep was dead so they make more heat and heat dissipation tech can't keep up.

I'm not against a change for gameplay reason I'm just annoyed by the way they did it, feels totally out of place.

having just played through 1 and 2 again this is fresh in my mind too.
TRB

Story Teller
 
Offline
Posts: 1518
Joined: 13 Apr 04, 6:29 pm

Re: Mass Effect 3

Unread postby Marius » 5 Mar 12, 6:27 pm

TRB wrote:The problem though is that it doesn't make sense.
It might be ok if you were just swapping out heatsinks, but why would they suddenly be no good?

a HMG gunner doesn't throw his barrel away when it overheats, he swaps it for a fresh barrel and keeps the hot one for reuse once its cool.

I'm not against having some sort of heat management system but such a cheap change which is just ammo by another name feels wrong.

Well the entire mass effect relay system breaks the laws of physics so I dunno why you're complaining about this little thing.

Maybe thermal clips degrade? Like silencers? HMG barrels are pretty robust, but when you have a smaller, more fragile thing (like a silencer, which is a closer analogy imo), it can just break if subject to enough heat and stress.

Or you can look at it like a temporary absorbtion. Many things can only absorb so much gas before being useless - like a gas mask can't be left to 'cool down'. Once it's done, it's done. So you could argue that the weapons give off gas which clogs up the thermo clips. Gas venting cools the weapon down, but the clip can only absorb so much. Once enough gas has vented, it can no longer exchange it.

In that explanation, the clips are more effective than traditional venting, because they prevent the weapon from being completely useless and prevent dangerous overheats (think of plasma weapon overheating venting from War 40K). But without the thermal clips in place to absorb the venting, the weapon is simply too dangerous to use.

Lots of ways to explain it if you don't think of it like a big chunk of metal that's robust enough to be reusable.
Last edited by Marius on 5 Mar 12, 6:38 pm, edited 1 time in total.
Image
Marius

User avatar
Needs more Cleric
 
Offline
Posts: 6198
Joined: 18 Aug 05, 12:12 am
Location: Getting off the Citadel in time

Re: Mass Effect 3

Unread postby Auld » 5 Mar 12, 6:37 pm

Marius wrote:
TRB wrote:The problem though is that it doesn't make sense.
It might be ok if you were just swapping out heatsinks, but why would they suddenly be no good?

a HMG gunner doesn't throw his barrel away when it overheats, he swaps it for a fresh barrel and keeps the hot one for reuse once its cool.

I'm not against having some sort of heat management system but such a cheap change which is just ammo by another name feels wrong.

Well the entire mass effect relay system breaks the laws of physics so I dunno why you're complaining about this little thing.

Maybe thermal clips degrade? Like silencers? HMG barrels are pretty robust, but when you have a smaller, more fragile thing (like a silencer, which is a closer analogy imo), it can just break if subject to enough heat and stress.


Thats a bit of a silly argument, this was a significant change they made to gameplay. If it was clips from the start I'm sure we would be having this discussion. TBH the clips are too small on the semi-auto handguns, they should have slower heat build up not faster.

I suppose my gripe is that it was poorly thought out and introduced.
Auld

User avatar
Story Teller
 
Online
Posts: 1852
Joined: 28 Aug 06, 10:47 am
Location: Orc-land

Re: Mass Effect 3

Unread postby Marius » 5 Mar 12, 6:39 pm

Did you read my alternate explanation that makes it seem more like a 40K plasma rifle gas venting?

It's even sillier to equate a 19th century weapon with a sci fi heat management system imo.
Image
Marius

User avatar
Needs more Cleric
 
Offline
Posts: 6198
Joined: 18 Aug 05, 12:12 am
Location: Getting off the Citadel in time

Re: Mass Effect 3

Unread postby TRB » 5 Mar 12, 7:23 pm

Marius wrote:Well the entire mass effect relay system breaks the laws of physics so I dunno why you're complaining about this little thing.


Except it wasn't that way in ME1, where as ME1 has mass effect relays.
also its totally different dealing in theoretical physics than heatsinks.

Maybe thermal clips degrade? Like silencers? HMG barrels are pretty robust, but when you have a smaller, more fragile thing (like a silencer, which is a closer analogy imo), it can just break if subject to enough heat and stress.

But they don't, otherwise that would be the reason used in-game as to why you replace them.
and in any case heatsinks don't degrade like that, they don't have contact with moving parts and don't contain moving parts.


Or you can look at it like a temporary absorbtion. Many things can only absorb so much gas before being useless - like a gas mask can't be left to 'cool down'. Once it's done, it's done. So you could argue that the weapons give off gas which clogs up the thermo clips. Gas venting cools the weapon down, but the clip can only absorb so much. Once enough gas has vented, it can no longer exchange it.

no.
just no.
There is zero reason to be collecting "gas" of any kind.
if it were collecting gas you'd just take the damn thing off and let the 'gas' vent to the atmosphere. [or lack thereof].
there is simply no reason to be collecting any 'gas' or for 'gas' to be passing through a heat sink.
and no one would be using 'gas' to cool anything, vapours of any kind are less efficient at exchanging heat then a liquid or solid.
Diamond has the highest heat exchange efficiency [off the top of my head] so you'd be better off using solid diamond [manufactured] heatsinks and just swapping them around as they cool off or using a liquid heat exchanger to a backpack mounted radiator unit.
or using a backpack fed liquid nitrogen system where the nitrogen is vented to atmosphere as it sinks heat away from the weapon.

there is no logical [real or imagined] system that has disposable parts.

In that explanation, the clips are more effective than traditional venting, because they prevent the weapon from being completely useless and prevent dangerous overheats (think of plasma weapon overheating venting from War 40K). But without the thermal clips in place to absorb the venting, the weapon is simply too dangerous to use.


illogical.
Particularly given that a couple of weapons [like geth weapons] are the exact same weapon in ME1 without disposable clips.

Lots of ways to explain it if you don't think of it like a big chunk of metal that's robust enough to be reusable.


I'm yet to see any of these ways to explain it that fits the ME1-2 story and have any kind of engineering logic.
add to that that nonsense that is the fact that in ME2 there is suddenly 0 non-clip weapons available, did they burn all the weapons from ME1 so no one had any?

Its totally illogical with-in the mass effect universe.


edit: btw, in the game there is a weapon that freezes stuff, why not just have a back mounted version of that with a liquid heat exchanger cooling the weapon continuously?
makes way more sense.
TRB

Story Teller
 
Offline
Posts: 1518
Joined: 13 Apr 04, 6:29 pm

Re: Mass Effect 3

Unread postby revengous » 5 Mar 12, 7:31 pm

I simply assumed they added thermal clips for a challenge? if I had my mass effect 2 guns with unlimited ammo then I'd be head shotting krogans with my widow sniper rifle all day every day

me2 was more action based, I think me3 will be the same

except I hated weapons training, I think just a restriction of weapons would've been suffice (infiltrators using pistols? I keep dying :<)
revengous

User avatar
Forgotten What The Sky Looks Like
 
Offline
Posts: 2048
Joined: 13 May 10, 4:42 pm
Location: Eating your pants.

Re: Mass Effect 3

Unread postby Serval » 5 Mar 12, 9:20 pm

I think they removed the restrictions in ME3, but added weight increases power cool-downs.
Serval

User avatar
Padawan
 
Offline
Posts: 290
Joined: 18 Jul 10, 5:13 pm

PreviousNext

Return to General RPG

Who is online

Users browsing this forum: No registered users and 0 guests

x

#{title}

#{text}