by Mekon » 29 Feb 12, 1:34 pm
Jez wrote:I think you're comparing apples and oranges in that there's a proven market for indie games that take an existing formula and refresh it
In which case... why participate in the competition, why not just release it yourself? Assuming you don't get Atari's lawyers blocking release due to infringement of their IP/brand.
At the end of the day, it's pretty upfront - Atari is going to grant you a license to the PONG brand. If you produce one of the 10 best modern variants of *their* IP, you win money ($50k for the top 3, $5k for the next 7), they will market it for you (using the backing of an incredibly well-known brand) and give you a share of the royalties... which admittedly is rather odd, in that all 10 finalists share equal parts of the (close to industry-standard) 20% royalty share. Which has some additional gotchas in the sense of being capped and time limited, but that is their prerogative, what with it being their brand.
It's not a case of submitting your own new IP and them stealing it from you, you're being given a license to theirs. It's something Gamasutra has apparently glossed over in their analysis (eg. references to "if you come up with a great idea for a game").
Not saying it's a great deal, but it's hardly as evil as some are making out.
