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Marcus Dunn wrote:Yep, it’s what I’ve been calling accessible realistic strategy. It’s basically the love child of RUSE, World in Conflict and ARMA. The game deftly handles the realism and the detail, letting you look after the strategy and tactics – it’s seriously refreshing, and the more you play, has layers of depth. The key part IMO is that you don’t need to be a military history buff to enjoy it – despite the super European façade.
FYI it has 22 campaign missions, a suite of multiplayer maps and currently the ability to scrim 1v1 vs AI. The dev’s have mentioned they’re working on adding the ability to co-op vs ai in larger games due to popular demand (ETA 1 month).
The missions are broken up into various campaigns of 5ish missions. The kicker is you have a limited number of units to use during these missions, so if you are complacent with your tanks early on…by mission 4 or 5 when you really need some solid armour support, you’re in for pain. The campaign is very challenging, and very addictive. It's lacking a story beyond the retelling of events in a newslike manner, and dont expect any showy cutscenes or the like, but the gameplay is king. Reminds me of TC's Red Storm Rising (the book - not any game)
The game looks bloody brilliant too. You’ll spend most of your game zoomed out, but anytime you go in close, damn if it doesn’t look great. Almost every part of the game world is relevant too. Drive tanks through a forest? Expect treads stuck in mud debuffs. There’s a great system of ‘moving fast’ where if you click on a unit and command it to ‘move fast’ to a destination, it’ll beeline for the closest road and will arrive at its destination considerably faster. The drawback is it wont return fire if its ambushed – but it’s great for using in areas you think are somewhat secure (ie between your own lines).
There’s a gazillion units to choose from, but ultimately it comes down to a tank/support/air/infantry cat and mouse type game, based around the lay of the land. Things like hedgerows, high ground, forests, towns etc are all stupidly important, and neglect scouting them before you bring high value targets close at your utter peril.
I am thoroughly loving this game – moreso because somehow it wasn’t even on my gaming radar – and I am generally all over RTS.
Marcus Dunn wrote:Yep, it’s what I’ve been calling accessible realistic strategy. It’s basically the love child of RUSE, World in Conflict and ARMA.
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