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Marius wrote:I'm with Bronze here...
Regardless of whether you're in Australia or right on top of the server, mass world PvP lags in The Old Republic and Age of Conan as well. Australian players seem to see oceanic servers as the holy grail, but if players from New York are always complaining about world PvP lag, I'm not sure what people expect local servers to do.
The problem is always pronounced in MMOs with a new engine, too.
Guild Wars 2 seems to be much in the same position as Age of Conan when it launched. Pretty engine, but very new. So I hope they're able to adjust quickly, rather than struggle with it.
Bring on The Secret World.


psychofruiterer wrote:Isn't that what instances are for?
And if it's simply a case of running too many instances on one server, you would think thats an easy fix, run less of them!
And make the instance servers optimized differently?
As far as i can tell it's just the same thing as an fps server really, hitscan and aoe weapons,health and position tracking...

Nekosan wrote:
What you have to remember is that U.S. gamers don't really have a concept of what real "lag" is, in games like League of Legends i constantly hear American players whine about "lag" when they have 60ms instead of their usual 40ms, whereas most Aussies think that 220ms plays just fine.Often what Americans call lag doesn't even factor in for us, it's barely noticeable.


Giblet1 wrote:All this talk about lag, go try vs an American in Street Fighter or Mortal Kombat while here in Australia and watch your arse get handed to you simply because of the lag (unless they are terrible). Games such as this will not work unless they put in local servers.

Marius wrote:But am simply saying that distance lag can't account for every little thing wrong with a game... which is the position that many Australian gamers seem to take. When TOR Australian servers come out later this year, I'll bet good money that Illum will be just as bad.

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