by Plonker » 20 Feb 12, 3:05 pm
Rather disappointing change to be honest.
Jay Wilson might wobble on about it being "concentrated coolness", but it just feels like "streamlined laziness" to me. They've taken away yet another major part of the game and replaced it with a watered-down equivalent. While not much has changed from a mechanics point of view, you still get variations of each skill with each type of rune, it seems to take a massive chunk of itemisation and discovery out of the game.
Being given all these "runes" from just levelling up really takes away from what Diablo is about - looting items. If you wanted a high-level Crimson runestone for a particular skill, you'd have to go out and find one. It might take you 6 hours of slaughter to find one, but that's what separates you from someone who is willing to settle for less. That's what makes an item feel valuable, makes your character feel powerful and unique.
Now everyone gets all the available options just for getting to level 60?
The concept of finding a specific runestone and augmenting one of your skills appealed to me. It would make my game experience feel more rewarding and productive, like I had achieved something to progress my character and make it feel more customised. Now the "runes" are just part of the levelling process, they are more akin to variations of the same skill, rather than an augmentation or enhancement.
It just feels like they've removed an entire system from the game and replaced it with 5 variations of each skill. It was a cool, interactive system that felt like part of the game world - now it just feels like part of the user interface.
Cheers.