Bek wrote:random thoughts about multiplayer gaming after just playing warband.
So multiplayer games often have great replayability because you compete with real humans who are less predictable than AI npc's in single player. However once you've played the map a hundred times, used all the weapons etc, basically you feel you've "done everything", the game becomes less interesting / too predictable. Of course this is aided by other aspects of the game such as social interaction, particularly in small communities where everyone knows each other. Anyway as technology evolves, game designers can squeeze more interactive elements into a game to increase the number of things you can do, such as adding explosive barrels to the map (ala doom/quake) or more recently (red faction, bf, minecraft) have destructible environments. So that's cool and all, and does help randomise the experience so not every match is the same, but it's not the most efficient way to spice up a game.
With destructible elements, every match still starts equal, it's just how, where and when they degrade that changes the experience by a small margin. On one hand this is great for balancing, but not so much for randomisation. Instead, what if lots of other parameters about the map were randomised every match? Say number / placement of rocks, height of water/rivers, placement of destructibles, availability of vehicles/weapons, spawn points... This would be a nightmare for balancing and therefore doesn't lend itself towards competitive/serious matches well, but is an interesting idea for the fun factor. Maybe there's an opportunity for a mod that changes things up by creating more randomisation for each match.
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