Warfare .71 now out

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Re: Warfare .71 now out

Unread postby Baskerville » 28 Jan 12, 10:35 pm

The Huey is $12000 coin which is a tad pricy considering it has no flares.

The price of mobile AA will be increased.
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Re: Warfare .71 now out

Unread postby Freeborne » 28 Jan 12, 11:00 pm

I think the prices are pretty fantastic now. The game is not dominated by who can get a jet or attack chopper up first.

Tunguskas and Linebackers are both equally effective, but anyone who flies around blindly, in enemy territory, and doesn't use cover, deserves to lose that expensive air asset.

Air is so expensive, that few people bother buying air, unless they know how to use it. Even the noobs, sitting on 100k in their pockets ask the team "anyone want money for a chopper, I'm not good at flying". So it means if you get one, there isn't likely to be many enemy Tunguskas or Linebackers. If you're smart and skilled you can wipe out most of the enemy team who are rolling around in T90s or M1A1's before they start churning out AA to stop you.

We had two enemy KA52's flying around, but when they were both shot down (after losing several Linebackers) we knew the skies were safe again. This was a new feeling. Previously, Warfare games turned into a stalemate late in a game, because both sides would just keep churning out air, stopping any ground forces from moving forward. *yawn*

I finally got a AH1Z tonight (donated from a player who left), and mopped up around 30 vehicle kills. I took out at least 6 tungs, and had dozens of AA missiles fired at me, which I avoided with flares, high altitute, or hiding behind mountains.

AT weapons are still dirt cheap, and easily take out enemy tanks that cost 10x as much. Why aren't you crying about that? It's even worse because we all respawn with AT for free and yet some players still think tanks are too cheap...
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Re: Warfare .71 now out

Unread postby Baskerville » 29 Jan 12, 12:50 am

AT weapons are still dirt cheap, and easily take out enemy tanks that cost 10x as much. Why aren't you crying about that? It's even worse because we all respawn with AT for free and yet some players still think tanks are too cheap...

Thousands of people cry about that and have done for ages. e.g Metis towers
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Re: Warfare .71 now out

Unread postby UnderTow » 29 Jan 12, 1:22 am

ye i agree with freeborn

i love the new pricing scheme Jets and attack choppers cant get spammed, and the prices of transport heli's reguardless if they have radar or not are back to normal, which reduces spamming of spy choppers/ planes.

i would always like to see tanks more expensive but thats what specialization is for.

all in all im happy with the new version.
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Re: Warfare .71 now out

Unread postby Goshawk » 29 Jan 12, 8:53 am

The problem now is that certain vehicles are now priced out of the game. People arent going to risk spending that kind of dosh on a transport chopper so we wont see them. Eventually this will just turn into Tank Fighter as players cant/wont wait the time it now takes to save up for good vehicles. A 12000 huey is useless and even if a team is makin a good 600 income per minute thats still almost half an hour before you afford the worst chopper in the game.

All this is doing is just going to encourage base hunting as players get bored of the stupidly long games where the only way to get a nice vehicle is hang around the server for the whole six **** hours these matches go for these days.

As for increasing AT prices, im sought of against that as its not difficult for tanks to just sit on a mountains top tab locking and sniping **** from miles away. However the guided AT does need to be looked at (metis in particular.)
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Re: Warfare .71 now out

Unread postby Sky Monster » 29 Jan 12, 10:18 am

I *DO* complain about AT, a lot.

Javelin is **** compared to Metis.

All guided weapons need a lock on time of at least 5 seconds.

BLUFOR tech is infinitely better, excluding Metis and KA52 (which is only useful now it has AA on it).

High Air cost means BLUFOR can merrily spam TUSKS which >everything ground based OPFOR has (minus Metis/Barracks/Tower "exploit").

If air stays this expensive, Mobile AA needs to cost at least 150% of what it is now.

You say a good pilot can hold back an entire team and keep his Air asset alive indefinitely. What if the only good pilot on the team is the commander or MASH man who is busy doing something else like capping towns, keeping HQ alive or assaulting enemy base? I often find myself put in this position and it's actually very very unenjoyable, fly or lose the game... Not everyone ENJOYS flying around all the time regardless of how good they are at it.

Specialisation in .070 worked just fine if people wanted a less Air intensive game, he had no reason to increase air prices by this much in the .071 non-specialised game. In .070, I would grumble when I saw specialisation turned on, but I would keep playing because I know that someone who shoots our air assets down will have paid a lot of money for his AA tank.

I'll end this by saying Benny is being mentally defective again.
8-)

Freeborne wrote:Well said. I agree with Baskerville!


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Re: Warfare .71 now out

Unread postby uncoitus interruptus » 29 Jan 12, 11:32 am

Armor spam was just as bad as air spam i dunno why he only nerfed the air, specialisation was **** cause you had to pay stupid amounts for an APC or transport chopper to get your infantry anywhere.
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Re: Warfare .71 now out

Unread postby Sky Monster » 29 Jan 12, 1:41 pm

Just played BLUFOR, A10 costs $100,000

Benny really has lost the plot.
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Re: Warfare .71 now out

Unread postby PlacidBox » 29 Jan 12, 1:53 pm

Sky Monster wrote:Just played BLUFOR, A10 costs $100,000

Benny really has lost the plot.


Even with all the towns on the map that's a good hour and a half of income...

Also, who the hell uses the A10 when it has no MWS and AA missiles are practically free?
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Re: Warfare .71 now out

Unread postby UnderTow » 29 Jan 12, 10:23 pm

i have aboslutely no problem with aircraft prices

nothing has been priced out of the game, u just dont see as many of them.

every game ive played since this new version has been a very tough even ground battle. generally the team with the best team work wins
No more spamming overpowered aircraft and just dominating the other team for hours on end till they all quit.

i find the games extremely balanced, every game has had attack aircraft built just not on the crazy levels that it was b4. means people need to take care of their assets instead of spamming them and having 6 wildats flying around or 6 SUs dominating.

again the games have been brought to a more land based match rather than ending in 1 team just dominating over the other team, teams now need to use team work and strategy instead of which team can produce the most money.
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Re: Warfare .71 now out

Unread postby sp0rk » 29 Jan 12, 10:44 pm

i reckon the price of air is pretty spot on. Attack helicopters / jets should be assets that the whole team work towards, and in turn help the whole team. Last game i played though ended up in commanders spamming tanks, sending them to towns...
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Re: Warfare .71 now out

Unread postby Baskerville » 29 Jan 12, 10:55 pm

Undertow just so we are clear you have absolutely no problem with the A10 being worth $100,000 dollars.

Keep in mind that this particular aircraft has no RWR and no flares.

Maybe it's a secret attempt by Benny to stop people buying them.
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Re: Warfare .71 now out

Unread postby Freeborne » 29 Jan 12, 11:48 pm

SkyMonster, I'm not sure I agree with you on anything you just said.

Yeah, some prices should be adjusted, such as Huey and A10, however they still need to remain expensive (just less expensive then their superior counter-parts like a UH60).

I don't know why anyone ever gets a Huey anyway, just get a Mi8T. BLUFOR don't have a Huey counterpart, so you can't complain.

$15,000 for those choppers, with ability to airlift is still damn effective. It only takes 30 minutes to save up if you sit on your arse, and I say even then you don't deserve it. Earn your cash by capping towns and getting bounty, and you can get it in 15-20 minutes.

Javs are not ****? A metis takes time and skill to aim. Jav allows any noob to easily take out tanks, across large distances, while being completely hidden (and outside the range of a tank). Jav is fire and forget, metis is not.

BLUFOR can spam TUSKS? You seem to have forgotten OPFOR have T90's that are just as good if not better.

As UnderTow said, almost every game with .71 has been a long evenly matched game. We haven't seen any weapon or vehicle dominate the game. This has meant 3-5 hour games, without lots of rage quiting or one person dominating the game.

Again, another silly comment you made was complain when your team only has one good pilot. If you only have one good pilot, and he is 'busy' doing something else, your whole team DESERVES to suffer. Why do you think you can have **** pilots who should be able to dominate all the tanks and vehicles on the other side, simply because they have more money? You're still missing the point here though, and that is your team doesn't NEED to buy air to survive and win the game anymore. IF you have a good pilot, he can make a big difference, but air is not the game ender it used to be.


When tab-locking is removed in next update (?) the prices will all need a MAJOR overhaul. Base sniping tanks have always been a problem. Commanders should know better by now when placing factories.
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Re: Warfare .71 now out

Unread postby UnderTow » 30 Jan 12, 3:00 am

yep i have no probs with A-10s costing 200k! - mainly coz they are ****

only people who have no idea about the game buy them

they are slow and easy targets and have now radar = useless

i would prefer to see the game based on the ground. and have air as support but not to dominate the entire game.

ive been wanting prices like this for years now.
as soon as tanks are double the price ill be happy

and as far as huey and an2 go what exactly do u want to do with them and why do u think they should be super cheap?

if its to transport troops.. then u should have to pay to send 10 men from 1 side of the map to the other in 2mins.
if its to go hunting then u should have to pay also

Aircraft are super overpowered in this game even transport choppers and aircraft.
if people havent learnt how to take cover or hide in valleys or use aircraft properly then imo they shouldnt be using them in an online match.

imo they should all cost a fortune if they can so easily dictate the game.

in the end its wat the games are like whilst having such prices implemented

i remember weeks ago i setup a match with had specialisation on,
high air and veh prices

the game was a good hard fought battle- and every1 praises how good a match it was compared to the usual spam fest.

0.071 has the same effect

so..
how easy it is to kill a weapon shouldnt determine the price.
how easily the weapon can kill things or effect the game should!

my opinion like it or lump it thats how i roll.. :)
>end rant<
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Re: Warfare .71 now out

Unread postby Goshawk » 30 Jan 12, 9:50 am

Javs are not ****? A metis takes time and skill to aim. Jav allows any noob to easily take out tanks, across large distances, while being completely hidden (and outside the range of a tank). Jav is fire and forget, metis is not.


You really have no idea do you? The handheld Metis is used in exactly the same way the NLAW is used. You simply point it at the target you want, push fire and then go do whatever else you want. The missile has no range limit and has no lock time whatsoever aand will kill anything short of a TUSK in one hit. It is hands down the BEST AT in the game.

Compared to the Metis the Javelin is **** with its 10 second lock time, its minimum range and that it shows up on the MWS of the better tanks means it is nowhere near as effective as the Javelin.

I dont mind the Jav myself as I do enjoy grabbing a few AI with back packs of ammo and heading up a mountain to kill you lazy **** driving around in tanks all day. The downside to this is that I move slowly and have to go long distances to rearm unless i use a vehicle but that makes me more detectable.

I hate to say it but clearly pricing isnt the best way to balance air maybe a unit limit or pilot only slot is the way to go?
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