Jagged Alliance: Back in Action Dated For February 10

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Jagged Alliance: Back in Action Dated For February 10

Unread postby News Portal » 13 Jan 12, 1:27 pm

Kalypso Media has announced that [app=8031]Jagged Alliance: Back in Action[/app] will go on sale in European territories on February 10, and in the United States on February 14, making it a perfect Valentine's Day gift for that special military strategy fan in your life.

Sporting a brand new graphics engine, and a novel new blend of turn-based planning and real-time action, Jagged Alliance: Back in Action promises to deliver a fresh take on a strategy classic...

Read full article by James Cottee
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Re: Jagged Alliance: Back in Action Dated For February 10

Unread postby Nekosan » 13 Jan 12, 1:37 pm

Want.
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Re: Jagged Alliance: Back in Action Dated For February 10

Unread postby MuscularTeeth » 13 Jan 12, 1:43 pm

i cant wait.
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Re: Jagged Alliance: Back in Action Dated For February 10

Unread postby Jez » 13 Jan 12, 1:50 pm

I played one of the JA games off GOG for a while with a mod, damn hard game to get into, but if they can remake it and ease the learning curve/explain more of the mechanics it would be brilliant. Used to annoy the hell out of me that I couldn't figure out how far away things were or have an idea of whether certain shots would hit or not.
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Re: Jagged Alliance: Back in Action Dated For February 10

Unread postby DarthLondar » 13 Jan 12, 2:25 pm

Wonder if it'll still have a sci-fi mode? Those bugs were bloody hard to kill
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Re: Jagged Alliance: Back in Action Dated For February 10

Unread postby Bronze_D » 15 Jan 12, 6:51 am

nah, CAWS with buckshot or rocket rifle make short work of them... failing that i loaded my best gunner with M60 loaded full of 5.56mm hollow points (incidentally they are great anti bloodcat weapon too, those bloodcats are honestly far more scary than anything else in the game, not even the elite royal guards with rocket rifle is as scary as bloodcats pack)

and of course the bug queen ate mustard gas grenade...

super easy clock mode.

Yeah i played too much JA and JA2 and JA2 gold... way back then when they came out and i was still in highschool.
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Jez wrote:I played one of the JA games off GOG for a while with a mod, damn hard game to get into, but if they can remake it and ease the learning curve/explain more of the mechanics it would be brilliant. Used to annoy the hell out of me that I couldn't figure out how far away things were or have an idea of whether certain shots would hit or not.

it helps to know which are 'cover' and thus stops or block bullets.
and which are 'concealment' that hides you but does not stop bullets.

once that's done, all u need is a rifle (ruger 5.56mm are great beginners rifle) and a decent marksman in a good position and u never have to worry about not hitting them anymore failing some odd cases or when u can't allocate enough points to aim.
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Re: Jagged Alliance: Back in Action Dated For February 10

Unread postby Polarice » 15 Jan 12, 8:52 am

With JA2 a lot of people I knew got frustrated never hitting when they shot or running through way too much ammo. It was because they didn't know of the aim system or right clicking to allocate time points to it
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Re: Jagged Alliance: Back in Action Dated For February 10

Unread postby Bluefire » 15 Jan 12, 11:06 am

^^ Thats why console gamers shouldnt be allowed near a PC..
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Re: Jagged Alliance: Back in Action Dated For February 10

Unread postby Auld » 16 Jan 12, 6:37 am

Wow, never played any JA but always regretted it. By the time I was interested in getting it it was too dated for me to enjoy. This looks really promising.

I hope its moddable, could really dig a FO 1&2 mod on that engine.
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