Server allowed modifications

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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Scott_NZ » 25 Dec 11, 7:54 pm

Hmm, I wasn't able to join with it last night...
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Freeborne » 26 Dec 11, 9:54 pm

i read that SixUpdater has v2 keys for every mod on SU network, could switch to them and only accept v2 keys.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Gunso » 28 Dec 11, 10:42 am

i tried n found out that these mod is rejected by server 1#

1. Warfx blastore (explosion eye candy)
2. Saku driver (Better AI vehicle cornering)

Currently using

1. JSRS
2. Zeus
3. Inko
4. CBA
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Baskerville » 28 Dec 11, 11:16 am

You can fix the blastcore by following this link http://www.gamefront.com/files/20359021 ... Keys.rar// and then replacing the old keys with these new ones.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Ball0fire » 28 Dec 11, 3:28 pm

yeah i joind #1 last night running blastcore 1.2? just fine, baskers hotfix is required
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Gunso » 28 Dec 11, 4:22 pm

k thanks, i'll try that
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Ball0fire » 30 Dec 11, 11:41 am

so i got the new JSRS 1.4 v2 keys on the servers

so that should be all up and working,
dont ferget that there was a small patch for it to take it to 1.4.1, fixed a few things

i also got the latest CBA v0.7.4.157 key on there too


i was playing with jsrs last night, not baaaaad
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Dinga » 6 Jan 12, 9:45 am

Is the list on the front page updated at all? It states "ZEUS AI BAD RAWR" but then people in the thread are saying that they use it fine.

Edit: Scratch that, kind of sussed it out.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Baskerville » 7 Jan 12, 10:27 am

ANZINS Upgrades

I hate crosshairs but dislike being near-helpless inside 50m nearly as much. This mod was created for use on our servers and retrofits guns from both A2 and OA with new OA features, in particular with some form of close-quarters sighting mode for several weapons with a magnifying optic. In a few cases they've also had their correct TI shader added (or in one case losing the TI shader in order to achieve the CQB thing).

http://www.armaholic.com/page.php?id=11189&highlight=ANZINS


ASR AI Addons

AI units equip with weapons and ammo on their own.

http://www.armaholic.com/page.php?id=12105


CBA

Common frameworks for extending ArmA2. Used with Blascore effects and J.S.R.S ect.

https://dev-heaven.net/projects/cca/files


M-Family Replacement Config

This is the latest build of M-Family Weapons Replacement config for ArmA II.
These files are only configs, you will need "RH M4/M16 Pack ver 1.01 Rearmed" weapon pack by RobertHammer in order to use this replacement (see "Required files" for links).

http://www.armaholic.com/page.php?id=8084


CSM2 modular sound mod

CSM2 is heavily focused on weapon and combat sounds.
When you are in the midst of a firefight our aim is that you will enjoy
immersion to the point where you are genuinely shocked & surprised.

http://www.armaholic.com/page.php?id=9049


GDT Mod Plants

This Addon changes the plants.

- Downscaled textures.
- Several of the first LODs removed.
- More FPS and less GPU memory usage.
- Grass does not change distance-related.

http://www.armaholic.com/page.php?id=7549


GLT OPA Backpacks for All

Allows the picking up of backpacks across ARMA 2/OA.

http://www.armaholic.com/page.php?id=11496


HiFi Weapons

A modular sound conversion by the HiFi FX team.

http://www.armaholic.com/page.php?id=8843


INKO Disposable

This addon for ArmA2CO makes the M136, NLAW and RPG-18 man-portable anti-tank launchers disposable as they are in real life. After one shot the tube is spent and cannot be reused in any way.

http://www.armaholic.com/page.php?id=6973


J.S.R.S. Soundmod

"JSRS" is a audio-modification for Arma2 CO. The mod puts their attention to noises of weapons, explosions and vehicles.

http://www.armaholic.com/page.php?id=11549


RH heli sounds OA

This changes heli sounds like MH-60 , UH-1Y , AH-1Z , Mi-17/8 , Mi-24 , Ka-52 and others.

http://www.armaholic.com/page.php?id=6182


Driving AI fix

It tweaks the AI driving variables to the point that vehicles are able to turn more accurately, with fewer back and forth motions.

http://www.armaholic.com/page.php?id=6882


SAP clutter

This addon reduces the size of the clutter on Chernarus for a better view and a very small performance boost.

http://www.armaholic.com/page.php?id=6042


SDP cannon fix

The addon brings you fully working 2x30mm AA-Gun and working second missle launcher to the 2S6M "Tunguska" and fully working 4x23mm AA-Gun to the ZSU "Shilka".

http://www.armaholic.com/page.php?id=5928


ShackTac Fireteam HUD (STHUD)

Provide situational awareness on where your fireteam members are and what their orientation is. This is intended to represent both peripheral vision, as well as the extended awareness one has in reality. You only see your fireteam members relative to you - no terrain, no other players/units.

http://www.armaholic.com/page.php?id=9936


TGW Vehicle Fixes

This mod changes and adds to the way the new thermal imaging system is displayed and applied to vehicles in ArmA2 Combined Operations.

http://www.armaholic.com/page.php?id=12127


TGW Zeroing

This mod adds the ability to zero in sights.

http://www.armaholic.com/page.php?id=11590


TGW Thermal Scopes

The Thermal Scopes mod isn't meant to be realistic, as it gives the thermal imaging to FN FAL with the PVS-4 scope and to the NSPU version of the SVD. It's purpose is simply to add thermal sights to more OPFOR weapons than just the AK-74 GOSHAWK.

http://www.armaholic.com/page.php?id=11589


WarFX : Blastcore

Makes explosions and general effects more complex.

http://www.armaholic.com/page.php?id=12975 Hotfix also required http://www.gamefront.com/files/20359021/Blastcore-Keys.rar


TR Fixed Wing AC Sound Module

TangoRomeo`s Fixed Wing AC Sound Module for ArmA 2.

http://www.armaholic.com/page.php?id=9191&highlight=TRSM


VFTCAS

Collision avoidance system for AI pilots.

http://www.armaholic.com/page.php?id=8118&highlight=VFTCAS


VopSound

This soundmod changes all default sounds.

http://www.armaholic.com/page.php?id=5884


Zeus AI Combat Skills & AI Spotting modular

This mod improves the ability of AI soldiers in a number of key areas.

http://www.armaholic.com/page.php?id=8250
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby uncoitus interruptus » 7 Jan 12, 11:11 am

This site displays all the allowed signatures as well.

http://arma2.swec.se/server/data/110680
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby lilwilly » 7 Jan 12, 4:53 pm

sweet thats wat we needed an updated list. few mods i needed there, installed asr ai,zeus, m-family replacement, sdp cannon fix. :2gunsfiring_v1:
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Baskerville » 9 Jan 12, 2:35 pm

They don't change the keys when they update CBA anymore ballo? I can join with the latest 0-8-3.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Ball0fire » 9 Jan 12, 4:03 pm

Baskerville wrote:They don't change the keys when they update CBA anymore ballo? I can join with the latest 0-8-3.


yeah they still release new key with every release. i updated to the latest one a week or so ago 0.8.3.175
so that would be the latest, if thers a new one since last week, they can go get stuffed :)
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Krawmax » 12 Jan 12, 8:16 pm

Hey, I'm just wondering if all these mods work with each other if used at once. For instance does JSRS work with other sounds mods, likewise do all the AI mods work ok together?
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Ball0fire » 12 Jan 12, 8:32 pm

generally only mods that do different things will work together. being ai and sound mods etc will work together, but 2 diff sound mods no, generally clash
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