So what do you actually think?

Re: So what do you actually think?

Unread postby Vencha88 » 23 Dec 11, 11:56 am

Oh my rotation is fine, I meant the delay between my press and it actually happening from lag.

Yeah I notice that my interrupt, Force Kick (awesome) doesn't actually play it's animation when I am also doing PVP. The enemy will be interrupted, but I wont do my awesome spinning kick.
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Re: So what do you actually think?

Unread postby Marius » 25 Dec 11, 7:43 am

That's kind of a good thing. The smuggler dirty kick roots us in place for a second.

Speaking of smugglers, has anyone else done the 'Distressed' class mission yet?

Bioware comedy writing at its finest. Lul.
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Re: So what do you actually think?

Unread postby schnappy103 » 26 Dec 11, 8:51 pm

I have found myself posting in a lot of these posts lately...

Most of the reviews I have seen are for the early lvl's of the game the boredom doesn't set in until about lvl 35 IMO. When it does however you start to realise the game is quite bad really.

To keep it some what short my top 5 negatives in no order are:
* Talent bloat. Don't know if its just my chosen class (IA) but i have about 5 'main nukes' and several secondary damage spells that are more or less exactly the same. they could have rolled them all into 2 abilities and freed up 5 hot keys. The design is fundamentally bad IMO
* No UI/Macro support and the in game one though functional to a point is lacking a lot of stuff. I don't even think it provides enough buttons for all my talents... FAIL!
* Lvling post about lvl 35 is just a massive slow grind.Lvling in general is just a grind. Pre lvl 35 you are lvling fast enough so i don't think u notice it too much. There are only 3 types of quests from 1-50: kill things, pick up items or destroy items. There are no vehicle quests AT ALL (not including space ship). there is absolutely nothing apart from grinding mobs or clicking on items either to pick them up or destroy them. You also spend an inordinate amount of time going back and forth between both planets and quest hubs on a single planet (i assume just so they can put in the 'story driven' elements of you talking with characters int he game). It is a massive waste of time :S
* Story driven part: I skipped it all, I mash space bar like most other pplz. I actually don't mind that this is in the game, for some pplz it works and they like it and for those that don't they can skip it. My issue i guess is the 10's of millions of dollars they would have spent on it and countless hours of pplz working on it when they could have been adding something dun to the game.

Things i think that work in the game are:
* companions: they are well done and its a good idea. You have a ship full of them and you can pick the one you need. WHen your not using them they can be put to work on crafting and stuff.
* Map and quest tracking for the most part is great
* Worlds and graphics: A lot of pplz have hated on this but if you have a computer and can put every thing on max I think it looks pretty good. Maybe except for the sky.

Thats just what I have experienced so far in the game, I'm lvl 47. I hav done about 10 BG's and the PvP is pretty bad from what I have seen.

I have done a few flash points, they are the high point but they are pretty short and basic. Yet tho see an operation.

All up I think they have about 3-6 months to fix a lot of stuff or the hype will be well and truly over. the star wars and bioware names will carry this game only so far. As it stands they have basically copied wow but wow has 7 years of content and more importantly refinement. I just don't see how a game that is so similar but does things poorer can compete.. There is very little apart from the 'story driven' part to differentiate this game from WoW.

I also wonder how they will add content given that it will have to be 'story driven'... 1 million dollars to add a single quest if they have to get all the voice actors back? or will they just give up on that idea and introduce quest text?
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Re: So what do you actually think?

Unread postby $had0w » 26 Dec 11, 8:58 pm

you skip all of the story, in a bioware story driven game?

I think you're doing it wrong massivly.
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Re: So what do you actually think?

Unread postby Marius » 26 Dec 11, 9:29 pm

schnappy103 wrote:* Talent bloat. Don't know if its just my chosen class (IA) but i have about 5 'main nukes' and several secondary damage spells that are more or less exactly the same. they could have rolled them all into 2 abilities and freed up 5 hot keys. The design is fundamentally bad IMO

You could just not put them on your hotbar, if there's no difference. :P

I think the high number of talents is to allow for different builds. For example, I run a smuggler gunslinger, but have no real use for the aimed shot skill, since I focus on explosives. Yet sharpshooter gunslingers would use it heavily.

I like this, as it means even within the one advanced class, different builds play differently depending on what skills they've powered up, rather than use the exact same skills.

You can also activate extra hotbars.
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Re: So what do you actually think?

Unread postby SuBw00FeR » 26 Dec 11, 9:32 pm

Marius wrote:I like this, as it means even within the one advanced class, different builds play differently depending on what skills they've powered up, rather than use the exact same skills.


I'm playing gunslinger as well and went Saboteur, you'd be amazed how well Aimed shot actually is, even in a default state, in pvp it crits over 3.5k, coupled with a sab charge and thermal grenade I can burst down someone about 8k in about 3gcds.
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Re: So what do you actually think?

Unread postby Marius » 26 Dec 11, 9:34 pm

I'll give it another go, then. :)

With sab charge though I prefer the pandemonium instant critical charged burst, since you deliver all your damage in a single global cooldown.
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Re: So what do you actually think?

Unread postby SuBw00FeR » 26 Dec 11, 9:37 pm

Marius wrote:I'll give it another go, then. :)

With sab charge though I prefer the pandemonium instant critical charged burst, since you deliver all your damage in a single global cooldown.


Aimed shot is a 3sec cast, start off with it and mash an instant ability (either by pandemonium or a thermal grenade/sab charge, nice amount of burst in it, I'm 24 and aimed shot has crit for over 1k in pve.
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Re: So what do you actually think?

Unread postby Mythor » 26 Dec 11, 9:40 pm

You can also open a hotbar on either side of the screen. I tend to put my buffs and toggles over on the right where they can be clicked if I need to swap/re-buff, but they're out of the way otherwise.
My Trooper Vanguard has Full Auto available on the second hotbar but it's not hotkeyed as she really only uses it to finish things off occasionally. You can certainly get away with dropping some things off the bars if you don't find yourself using them very often.

Skipping the story would certainly make it more of a grind. A lot of the quests do amount to "go here, click this" but knowing why you're going there and what the consequences might be for not following instructions or turning the thing over to a different person... Makes things much more interesting.

And thanks, Marius and SuBw00FeR, now I'm itching to start a Gunslinger. My Scoundrel already has a lot of fun shooting up the place and she's really meant to be a Medic. :mrgreen:
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Re: So what do you actually think?

Unread postby SuBw00FeR » 26 Dec 11, 9:43 pm

Mythor wrote:And thanks, Marius and SuBw00FeR, now I'm itching to start a Gunslinger. My Scoundrel already has a lot of fun shooting up the place and she's really meant to be a Medic. :mrgreen:


Hehe, Gunslinger is heaps fun, I just got Sweeping Gunfire - Amazing. :D The AoE increase in dmg/crit in the Sab tree just makes it sooooo good to use on every pack you fight, does pretty well on single targets to. I rerolled from my 33 Jedi Guardian as I didn't have too much fun with it.
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Re: So what do you actually think?

Unread postby Marius » 26 Dec 11, 9:53 pm

Sweeping gunfire is great, though I still like thermal grenade spam. Cheap shot (get it at 30) makes thermal grenade even better. Since when the knockdown happens you run up and start punching.
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Re: So what do you actually think?

Unread postby GoToadGo » 26 Dec 11, 10:07 pm

schnappy103 wrote:* Talent bloat. Don't know if its just my chosen class (IA) but i have about 5 'main nukes' and several secondary damage spells that are more or less exactly the same. they could have rolled them all into 2 abilities and freed up 5 hot keys. The design is fundamentally bad IMO

If there were less, you'd be complaining there wasn't enough choice and every class only has 5 spells. The more there are, the more choice people have in play styles. This is a good thing.
schnappy103 wrote:* No UI/Macro support and the in game one though functional to a point is lacking a lot of stuff. I don't even think it provides enough buttons for all my talents... FAIL!

There are more than enough buttons if you turn on all the bars, including the ones on the side. You can't really expect UI mods to have been released so soon after launch can you?
schnappy103 wrote:* Lvling post about lvl 35 is just a massive slow grind.Lvling in general is just a grind. Pre lvl 35 you are lvling fast enough so i don't think u notice it too much. There are only 3 types of quests from 1-50: kill things, pick up items or destroy items. There are no vehicle quests AT ALL (not including space ship). there is absolutely nothing apart from grinding mobs or clicking on items either to pick them up or destroy them. You also spend an inordinate amount of time going back and forth between both planets and quest hubs on a single planet (i assume just so they can put in the 'story driven' elements of you talking with characters int he game). It is a massive waste of time :S

Can't speak too much on this as I have only gotten to level 13 so far, but I don't even notice that the quests are fetch quests as it all gets broken up by the story,
schnappy103 wrote:* Story driven part: I skipped it all, I mash space bar like most other pplz. I actually don't mind that this is in the game, for some pplz it works and they like it and for those that don't they can skip it. My issue i guess is the 10's of millions of dollars they would have spent on it and countless hours of pplz working on it when they could have been adding something dun to the game.
So you're saying they should have spent more money on something other than the story in a clearly story driven MMO? I think this is the wrong game for you my friend. I think what they've done is remarkable, and it's truly impressive. To have this much voice work done in a game like this and have it at the quality that it's at is no small feat.
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Re: So what do you actually think?

Unread postby $had0w » 27 Dec 11, 2:18 am

I agree with everything toad says.

I dont even feel that the quests are all the same, and im level 36.

Sure the bonus' of 'kill 50 of these guys' can get annoying, but honestly its quite fun.
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Re: So what do you actually think?

Unread postby NamelessABC » 27 Dec 11, 4:34 am

I've only gotten to level 23 highest as a Jedi Guardian and 18 as a Sith Assassin

My opinions:
Voice acted quests are awesome, so far I've been more than happy to sit through the dialogue. I am wondering if I will enjoy it the next play through.

The decisions you can make in dialogue can be annoying as the options you're given as responses don't really suit what is being said by the character, and at level 18 on my Sith I notice that his sayings will repeat a lot.

Quests mostly seem to be Fetch or Kill quests, I don't mind that much as this point because the quest dialogue breaks it up a bit. I would prefer if quests had alternate paths rather than slaughtering your way through these hallways until you reach the objective. It would be cool if you could convince a guard to let you talk to his boss as an alternative to killing a small town to reach him.

To me combat can be a bit tedious, I was hoping for a more fast paced and deadly combat system that would reflect the Starwars world better, i.e Getting stabbed with a Lightsaber that can cut through pretty much everything would kill you. Everyone seems to have Vibro-blades and shields and reflexes to match a Jedi that makes it hard to imagine force users or highly trained bounty hunter with state of the art technology being anything special. This seems more like a MMO problems more than anything but it would of been nice if an alternative system was implemented to make combat more epic.

Despite my hopes for the combat system it is fun, questing can be more difficult that other MMOs because pulling an extra NPC, using an ability wrong or not using cooldowns can result in death. Questing isn't something to sleepwalk through and is quite refreshing.

Apart from my personal wants for the game it is fun, there are a few minor bugs but most don't really bother me. The only one that does bother me is a slight combat delay which I can't seem to get around no matter what I try.
People that can explain it better than I can:
http://www.swtor.com/community/showthread.php?t=84943
While the delay can annoy me, it isn't enough to make me quit (yet) but if it isn't fixed it would probably prevent me from bothering with PvP or end games groups if it gets to be too much of a problem.

Anyway it's 3 AM and I probably shouldn't have written this at this time, hope it makes sense.
I am bad with words.
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Re: So what do you actually think?

Unread postby Slazza » 27 Dec 11, 7:40 am

So I disabled the ability queue timer.

It fixed all of the issues I had with the melee combat, abilities playing the animation but not doing any dmg.. etc.
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