Extra Armours & Weapons Patch

Extra Armours & Weapons Patch

Unread postby Laszlo » 29 Nov 11, 4:40 pm

Download the patch to access new armours and helmets

Currently the games_on_net_Battle server is letting you access more armour and items.
You don't need the patch to play. But if you have the patch installed you can buy the new armour.


If you join a standard Native server with the patch installed, you will see the new armours but if you select them you will of course not spawn with them. :)
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Re: games_on_net_Battle_M

Unread postby pomke » 29 Nov 11, 7:13 pm

Pomke recommends :)

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Re: Extra Armours & Weapons Patch

Unread postby pomke » 1 Dec 11, 7:52 am

So I notice today that dojo_eddison has not bothered to put his opinion down here, however after 4 hours of repeating the same points over and over I think I can sum up his arguments;

1) The new items do not have new stats, therefore change nothing and are pointless.

2) Having more items is confusing for new and old players, who have to 'learn' what they do.

3) transphobia about the guys who were wearing dresses (and because of how the game was designed, also had female bodies with male heads). Some points about how this ruins the immersion of the game.

4) The mod was not put to a poll by the community for voting and therefore it's addition is invalid.
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Re: Extra Armours & Weapons Patch

Unread postby pomke » 1 Dec 11, 8:15 am

Here are my considered responses to dojo_eddison's complaints, I'm not affiliated with GON or KoS in any way and my opinions are my own, I welcome dojo_eddison to respond.

1) The new items do not have new stats, therefore change nothing and are pointless.


As a female player of warband I found the single player campaign's treatment of women to be fairly reasonable (without breaking the medieval feel), it is one of the things that attracted me to the game, and then on to multiplayer (I've never really gone in for this kind of pvp/3ps/whatever it is kind of game before but warband is something different.) I especially liked that women were not subjected to 'chainmail bikini syndrome' at all and had practical armour.

At the lower end of the armour scale in the single player there were some nice medieval dresses, and I asked Laszlo recently if there was any way they could be accessible within the multiplayer game as the male equivalent are the only options by default. Laszlo has very kindly come up with a way to make more of the items from the single player game available on Naitive, and I can attest that this simple change has had a real practical effect on the game of making women feel more welcome and considered.

Sure these items are 'flavour' but they are far from pointless, I point to the fact that the server had 25+ players online solidly from 7-midnight without the usual drop-outs to siege or duel servers, and despite the constant ongoing argument from dojo_eddison and others.

2) Having more items is confusing for new and old players, who have to 'learn' what they do.


Really? As I was trying to say last night if someone is wearing a dress or plate, how does this change your strategy at all? you still have to successfully hit them until they die right? So even if a new bit of clothing did confuse you, what would it change? I also think that the new armour is fairly obvious, heavy armour is the shiny metal stuff with chain everywhere, a dress is obviously not much defence at all, I figured it out in under.. no wait it didn't take any time at all to figure it out, its plain obvious.

3) transphobia about the guys who were wearing dresses (and because of how the game was designed, also had female bodies with male heads). Some points about how this ruins the immersion of the game.


I thought this argument was very immature, the cries of 'trannys are ruining the game' were pretty disgusting and I think says alot about some people's own insecurities TBH. That said I do think putting a male sized head on a female body shape does look pretty silly (the immersion argument), and while I doubt this will go on for long (the novelty will wear off and people will go back to having better armour) I guess Laszlo could detect character's gender and not offer outfits that don't have male/female models to go with the textures, but as I said I think the novelty will wear off in a day or two.

4) The mod was not put to a poll by the community for voting and therefore it's addition is invalid.


Management of the GON warband servers is not some kind of democracy, no one is taking away your 'rights' (you have none btw in this context) and I'd point out that the new maps were introduced without a vote and most people love them.

As Laszlo said repeatedly, the community will judge, if having some neat new outfits is really ruining the game for you, don't play on the server (there are others in AU) and if enough people do this Laszlo will remove the mod. Vote with your feet!
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Re: Extra Armours & Weapons Patch

Unread postby Laszlo » 1 Dec 11, 10:13 am

I'll add my thoughts to points 2-3

2) When I fight I basically classify my opponent's armours like this:

Naked / Tunic - very light and fast opponent who will use footwork to dodge your attacks

Medium Armour - (leather / gambesons / padded cloth etc.) Just an ordinary opponent

Heavy Armour - opponent will be a bit slow, I can dodge his blows if I'm in lighter armour, if I don't strike him well I'll thud my blows. If I have a free sword, run away! (nah jk)

Super Heavy - (Coated plates, Banded Armour, Elite Armour) same as heavy armour but to a higher extent.


This whole notion that a player would encounter an unfamiliar piece of armour and have his or her own 'tactical decisions' or fighting style hamstrung by their surprise at a strange armour...
... It's just an absolute joke!
My new armours blend in well. The fur armour looks like medium armour, the Mail Shirts look like mail armour. It's that easy.
If I had implemented the Tabard with the same stats as the Coat of Plates - then yes that would cause confusion, stuff up peoples fighting styles, but I didn't and so it doesn't.

3) Transphobia - I agree with this point. I don't actually think people have transphobia, only that it can kill the immersion to see an army of dress-wearing men charging into battle. I mean, it DOES look silly you can't deny that. If I can restrict dresses to females only, I will. But if I can't I probably won't remove them anyway because that just makes it unfair on female players. But that's up to the community.
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Re: Extra Armours & Weapons Patch

Unread postby cheeky_demon » 1 Dec 11, 12:59 pm

i hate to be a pain, but you should really post this stuff on the AUS/NZ taleworlds forum, a lot more of the community reads that forum than this one
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Re: Extra Armours & Weapons Patch

Unread postby Laszlo » 1 Dec 11, 7:27 pm

True. Mind you I'm tempted to embrace KEEN_John's conspiracy theory and just try to entice people over to this GoN forum.

Also, check out the view count for the threat. Not bad.
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Re: Extra Armours & Weapons Patch

Unread postby cheeky_demon » 1 Dec 11, 8:04 pm

true the view count is high, but only because they saw the link on TW and then came here to download it.
Also, the whole rest of the warband community (global) is at TW, why would you want to separate from them, and what about the gamearena servers. Should we use the GA forum for them?

I'm not trying to start an argument here, I'm just making some points
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Re: Extra Armours & Weapons Patch

Unread postby Laszlo » 1 Dec 11, 8:38 pm

Oh, just because we've got a whole forum here at our disposal instead of just a thread. I stuck it out with the community thread for a while but it doesn't seem like enough people use it. Maybe we'd have more luck here, who knows.
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Re: Extra Armours & Weapons Patch

Unread postby Gondor » 2 Dec 11, 11:31 am

Will the wearing of dresses be restricted to the archer/xbow class? lo
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Re: Extra Armours & Weapons Patch

Unread postby ACC1 » 2 Dec 11, 11:44 am

lol no, but with the new admin mod on this server we are able to limit troop classes if we feel the need.
Run by fools.
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