by Bronze_D » 7 Nov 11, 5:47 pm
Ooshp wrote:TRB wrote:"any good" and "amazing" are not interchangeable.
and no all console games look like **** by 2011 standards.
You mean every cross-platform game looks like **** because it was partially console developed, or just the console versions look ****?
I've only got a PC so I don't really know, but the PC versions of many cross platform games look pretty damn good to me.
Besides that, before the console market exploded, you had to buy a new $500 video card every 6 months if you wanted to play anything that looked decent on PC. If you want to go back to those days, you're obviously wealthy as ****.
They don't technically look ****, but the console are almost at the ceiling of the potential...
so instead they do the more sensible thing with limited hardware power, they mask it as best as they can...
you don't technically need to fill the scene in a game with the best high poly objects and best resolution textures to impress someone, you can impress 'MOST' ppl with good use of filter, proper placement of lighting, and by subtly directing ppl's attention AWAY from things you don't want them to scrutinize.
You can wow ppl with 'seemingly' vast landscape on console even if they are nothing but decoration skybox with minimal actual objects involved (which are expensive to compute).
This is what console makes game dev good at. But eventually... no amount of sharp dressing and makeup will hide the limitation, and we're either almost there... or already there for quite a while.
It's all fine and good, but the same technique means there is a limit to what gameplay is available... some things are obviously harder to mask properly and will be avoided, others which are easy to be dressed up pretty will be more favourable... and this is the part where console is a BAD influence.
