Moderator: TF2 Admins
Within reason. If you like setting up teleporter traps, for instance, an admin may have words with you...Fireslide wrote:You can play however you like.
Agreed, if you want to kill people why would you not choose a class designed to do so? The Medic is clearly not made for being on the front line and is designed as a support class. If you're a Medic and there are 2 other Medics on the team healing, you're wasting a spot. I understand you think it's fun to play but you're also part of a team when you play this game. Charging into the front line as a class that has little health and poor weapons is not helping your team.Ralph Wiggum wrote:It depends by what you mean by being a battle medic. Are you doing any healing at all? Or are you just interested in scoring kills? Some (very few) people go battle medic so that they can charge up the uber quickly through the uber saw. Sometimes I see a 2-medic uber chain going, which is not particularly useful but serves as a distraction. Personally I'm of the belief if a medic isn't healing, then why bother going that class? Is it against the rules? That's a no for now, but I feel that if enough people start playing against the 'spirit' of the game, then I'd put it on the table for a rule to be made.
Gismo wrote:That's a bit rough saying an admin should be ashamed of themselves, based on one person's version of the events. Remember, there are three sides to every story - there's one side, the other and then there's the truth
Gismo wrote:Anyway, I think you'll find disruptive play and unsportsmanlike behaviour are feasible in a battle medic situation if it's perceived that the medic is just charging in and dying with little consideration of support for the rest of the team. Also, noting your points about waiting to leave spawn during setup could be interpreted as you being pocket medic to only your friend and thus not aiding the rest of the team
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