Battle Medics!

TF2 is a team focused first person shooter combining fast moving action, class based strategy, and ham sandviches.

Moderator: TF2 Admins

Battle Medics!

Unread postby phorphuxsake » 21 Aug 11, 8:57 pm

rant/As the title states this relates to battle medics, do internode servers allow them?
Do internode server rules say how you are allowed to play each class?

Reason I ask is because earlier tonight a friend and I were warned to "play properly and stop being disruptive"... Seriously wtf?
Was and admin unhappy they were not getting healed and that I was choosing to play a class as I see fit?
In the 3-4 years (since beta) I have played this game (TF2) I have never once been accused of disruptive play and tonight because I chose to play a class in the way I wanted to I get and admin warning?
I have many times on different forums defended Node adims saying that I had never seen admin abuse but this was unbelievable.

At the beginning of a round in set up while I waited for my friend to go and relieve himself I/we were warned to get out of spawn be an admin....hmmm
Then I get called a noob med when I try and defend the cart when the whole team is dead or scared of the cart, same person then says he hates me at the end of the next round and after I say I hate him too with a :) (i.e. joke) and suggest he is welcome to go medic, I get and admin warning for disruptive play?

Was someone getting a bit mad because their side was not playing the way they wanted? /rant

Would just like to know if the are rules on how each class is allowed to be played on node servers, cheers
phorphuxsake

n00bie
 
Offline
Posts: 4
Joined: 21 Aug 11, 8:36 pm

Re: Battle Medics!

Unread postby Matty » 21 Aug 11, 9:08 pm

Battle medics should be fine for play.

Are you sure they were an admin?

Rules are here bud. viewtopic.php?f=208&t=131280
Matty

User avatar
Never goes to sleep
 
Offline
Posts: 4095
Joined: 26 Aug 10, 12:23 pm
Location: Adelaide

Re: Battle Medics!

Unread postby Fireslide » 21 Aug 11, 9:10 pm

You can play however you like. If people want everyone to play seriously then they should join the clan war / scrim scene.
Image
Fireslide

User avatar
Moderator
 
Online
Posts: 3928
Joined: 3 Feb 03, 9:52 pm
Location: Adelaide, SA

Re: Battle Medics!

Unread postby Mythor » 21 Aug 11, 9:22 pm

Fireslide wrote:You can play however you like.
Within reason. If you like setting up teleporter traps, for instance, an admin may have words with you... ;)

Playing as a Battle Medic - if that's what you were doing - is within the rules. It's generally considered polite to try and heal people who're on fire, of course, but running around the front lines as a Medic is not against the rules.

Generally speaking so long as you're genuinely trying to help your side to victory, you're fine.
"Wasabi is a sometimes food." - Elmo
Image
Mythor

User avatar
TF2 Admin
 
Offline
Posts: 7158
Joined: 10 Jun 04, 5:45 pm
Location: San Francisco

Re: Battle Medics!

Unread postby phorphuxsake » 21 Aug 11, 9:33 pm

I did not think there was any rules against battle meds.
To the question of am I sure it was an admin, if the message comes up with green (admin) "bhabhabha" I have always thought it is???? Was not just a global chat message.
Sorry for rant before, just really peaved me after years of defending node admins and telling people that they were not telling all the story because node admins are not Nazi...over the top :lol:
phorphuxsake

n00bie
 
Offline
Posts: 4
Joined: 21 Aug 11, 8:36 pm

Re: Battle Medics!

Unread postby Ralph Wiggum » 21 Aug 11, 11:04 pm

It depends by what you mean by being a battle medic. Are you doing any healing at all? Or are you just interested in scoring kills? Some (very few) people go battle medic so that they can charge up the uber quickly through the uber saw. Sometimes I see a 2-medic uber chain going, which is not particularly useful but serves as a distraction. Personally I'm of the belief if a medic isn't healing, then why bother going that class? Is it against the rules? That's a no for now, but I feel that if enough people start playing against the 'spirit' of the game, then I'd put it on the table for a rule to be made.

REGARDLESS of who's doing what, an admin should always be professional in the way they interact with the players, and never engage in mud-slinging against players. There's two sides to every story so I wouldn't know what happenned on the server you played and couldn't tell you who I believe is right or wrong.
Ralph Wiggum

User avatar
Forgotten What The Sky Looks Like
 
Offline
Posts: 2265
Joined: 21 Mar 05, 11:59 pm
Location: Standing on top of the 20th Century Fox logo

Re: Battle Medics!

Unread postby GoToadGo » 21 Aug 11, 11:33 pm

Ralph Wiggum wrote:It depends by what you mean by being a battle medic. Are you doing any healing at all? Or are you just interested in scoring kills? Some (very few) people go battle medic so that they can charge up the uber quickly through the uber saw. Sometimes I see a 2-medic uber chain going, which is not particularly useful but serves as a distraction. Personally I'm of the belief if a medic isn't healing, then why bother going that class? Is it against the rules? That's a no for now, but I feel that if enough people start playing against the 'spirit' of the game, then I'd put it on the table for a rule to be made.
Agreed, if you want to kill people why would you not choose a class designed to do so? The Medic is clearly not made for being on the front line and is designed as a support class. If you're a Medic and there are 2 other Medics on the team healing, you're wasting a spot. I understand you think it's fun to play but you're also part of a team when you play this game. Charging into the front line as a class that has little health and poor weapons is not helping your team.
GoToadGo

User avatar
Jedi Upstart
 
Offline
Posts: 631
Joined: 5 Jul 07, 3:56 pm
Location: Wollongong, NSW

Re: Battle Medics!

Unread postby DarkMellie » 21 Aug 11, 11:37 pm

Pfft, play whatever class you like. I got similar treatment in BF2 on IO servers when I'd run around with the Anti-Tank kit... "I'm not a tank you noob" and so on.
ImageImage
Image
DarkMellie

User avatar
Moderator
 
Offline
Posts: 4372
Joined: 13 Sep 06, 6:58 pm
Location: I've fallen and I can't get up

Re: Battle Medics!

Unread postby SgtMoo » 21 Aug 11, 11:59 pm

I don't see the medic as strictly a support class, when it comes to melee only fights (degroot and sudden death) the medic seems much more suited to offence. I use the Amputator in my loadout for healing purposes (which are rare but it beats the bonesaw) however when I try using it for heals in those modes I tend to die quite quickly, be it from team incompetence or the other team thinking "MEDIC, KILL IT!". If I go on the offensive I tend to last much longer raking up many kills. The medic seems to have a higher crit ratio (dunno why) and being the second fastest class is harder to hit. Having self HP regen doesnt hurt either. These 3 points tend to make the medic perfectly viable for battle under melee only situations.

Uber chaining if done correctly can decimate a team, the longer it goes the more damage it does (increased crit chance from damage output) and in addition to killing people is a very good distraction. What it comes down to is there's a time and a place for everything. Battle medics don't come up often but if you can get the kills and do your bit in helping push then I wont complain. If you're just running in and becoming cannon fodder while the heavy on the front line gets blown to bits then expect backlash.
Image
SgtMoo

User avatar
Padawan
 
Offline
Posts: 130
Joined: 15 Sep 09, 7:13 pm
Location: Waiting in queue for TF2 #02

Re: Battle Medics!

Unread postby Fireslide » 22 Aug 11, 9:08 am

Yeah. I should have clarified, so long as you're not intentionally disrupting your team. It's fine.

Otherwise we get into the slippery slope area where we start saying. If you're not playing your class 'properly' you get punished, then to if you're not playing the correct class for the situation you get punished and so on. Because really, what's the difference between someone wanting to play battle medic, or battle engy vs someone wanting to play a spy or sniper, when your team already has 3 of each.
Image
Fireslide

User avatar
Moderator
 
Online
Posts: 3928
Joined: 3 Feb 03, 9:52 pm
Location: Adelaide, SA

Re: Battle Medics!

Unread postby zeusch » 22 Aug 11, 10:07 am

i absolutely hate battle medics on my team BUT assuming that they are not cheating or griefing people should be able to play however they want, sure they might be a hindrance to the team but so are 5 snipers/spies
end of the day they are pub servers and you have to take the good with the bad

also if things happened the way the op says that admin should be absolutely ashamed of themselves
zeusch

Padawan
 
Offline
Posts: 376
Joined: 30 Sep 07, 9:42 am
Location: tassie

Re: Battle Medics!

Unread postby Gismo » 22 Aug 11, 10:54 am

That's a bit rough saying an admin should be ashamed of themselves, based on one person's version of the events. Remember, there are three sides to every story - there's one side, the other and then there's the truth
</Usher>

Anyway, I think you'll find disruptive play and unsportsmanlike behaviour are feasible in a battle medic situation if it's perceived that the medic is just charging in and dying with little consideration of support for the rest of the team. Also, noting your points about waiting to leave spawn during setup could be interpreted as you being pocket medic to only your friend and thus not aiding the rest of the team, and your point about slanderous comments (albeit a joke) being made could lead to the inference that you weren't there to play with everyone else on a nicely-nicely basis.
Gismo

User avatar
Yes, I'm a real girl
 
Offline
Posts: 754
Joined: 3 Aug 05, 7:59 am
Location: My own private New York.

Re: Battle Medics!

Unread postby Otto-matic » 22 Aug 11, 11:00 am

I'm fine as long as they are not actually hindering their team in some way (tele traps, griefing, etc).

A person being completely useless is annoying but fine (ie purposefully running at a sentry over and over). Most competent battle medics do more damage than some of the 'combat' classes.
Otto-matic

User avatar
1337 p0st3r
 
Offline
Posts: 1395
Joined: 24 Dec 04, 12:34 am
Location: Space

Re: Battle Medics!

Unread postby zeusch » 22 Aug 11, 11:22 am

Gismo wrote:That's a bit rough saying an admin should be ashamed of themselves, based on one person's version of the events. Remember, there are three sides to every story - there's one side, the other and then there's the truth
</Usher>

did you miss the part where i said if things happened the way the op said? i have yet to see said admin present their side of the story

Gismo wrote:Anyway, I think you'll find disruptive play and unsportsmanlike behaviour are feasible in a battle medic situation if it's perceived that the medic is just charging in and dying with little consideration of support for the rest of the team. Also, noting your points about waiting to leave spawn during setup could be interpreted as you being pocket medic to only your friend and thus not aiding the rest of the team

everything you just said perfectly describes your typical new/ftp player of the multitude of heavy medic combos that stick together like glue should we kick them too?
if you want to play on pub servers you have to expect pub players
zeusch

Padawan
 
Offline
Posts: 376
Joined: 30 Sep 07, 9:42 am
Location: tassie

Re: Battle Medics!

Unread postby Matty » 22 Aug 11, 11:40 am

As long as you are not intentionally causing trouble you can play how you want. I often play on the front lines as sniper, by standard definition of the community I shouldn't be doing this.

Sure battle medics in the opinions of some may not be an efficient use of the resource, but you are allowed to play which ever strategy you feel is fitting. Technique =/= griefing.
Matty

User avatar
Never goes to sleep
 
Offline
Posts: 4095
Joined: 26 Aug 10, 12:23 pm
Location: Adelaide

Next

Return to Team Fortress 2

Who is online

Users browsing this forum: No registered users and 2 guests

x

#{title}

#{text}