Sitrep: Brink Audio Interview

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Re: Sitrep: Brink Audio Interview

Unread postby Bronze_D » 5 May 11, 10:06 am

to date at least we've not seen anything resembling that, though given how the revolvers shown thus far are pretty damn big as it is i am not quite sure how to fit in 'visually' and 'gameplay' wise an even bigger revolver.
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Re: Sitrep: Brink Audio Interview

Unread postby Drakand » 5 May 11, 10:09 am

Bronze_D wrote:to date at least we've not seen anything resembling that, though given how the revolvers shown thus far are pretty damn big as it is i am not quite sure how to fit in 'visually' and 'gameplay' wise an even bigger revolver.

I know what you mean, I guess we'll just get to wait and look forward to whats available when its released :D
Though loving the sound potential of what was described in the article :D
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Re: Sitrep: Brink Audio Interview

Unread postby hoilst » 11 May 11, 12:35 am

There's more about foley than the actual processing of sound within the game. Nothing about what API Brink uses. OpenAL, like Doom? Or something useless like FMOD or Xaudio?

Most of the time the interviewer gushes like a schoolgirl meeting Justin Bieber.
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