JonDogg wrote:Hope they spend heaps of time on this game to make it worth while. The graphics look good though. And what was the Umpire doing in that video, running straight at the contest and through the Geelong player's head. Still some work to be done.
AFL Live for Big Ant, I truly believe, has been a labour of love. It’s a game that has been in development for three long years, and has been built from the ground up. I don’t doubt most, including myself, will criticize it for being bare bones feature wise; though I implore gamers to just have faith. Just listening to Ross today talk about his vision for future iterations and where they plan on taking the series made me realize that while AFL Live won’t be the perfect game, it’ll be the perfect foundation on which to build a remarkable sporting franchise we’d be proud to call home-grown.
It’s been a long wait, but footy fans might finally be getting a good and fun AFL game. Developer Big Ant seems intent on providing an accessible and enjoyable platform for future iterations, and AFL Live 2011 most definitely looks to be the perfect candidate for that. Not only has considerable effort been put into its presentation, but also the gameplay has been designed to re-create the ambiguous nature of the sport as accurately as possible. Simplicity just wouldn’t work with a game like this, and yet the development team has molded complex football skills into practical control mechanics. AFL Live 2011 has been a few years in the making now, but it most definitely seems to have been worth the wait.
Ambrose Burnside wrote:I pre-ordered yesterday, because apparently there's a pretty cool pre-order bonus (plus EB offer 7 day returns so if it's a turd I don't lose anything)
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