extremedavo wrote:Cougr wrote:64-player maps
Definately no more 64 player maps - too spammy and arcadey for me, but each to their own.
64-player maps where only seemed spammy because there where so many vehicles, it's just all out war. I believe BF3 should support 64-player maps because that's what Battlefield has always been about, big maps, lots of players.
Cougr wrote:Jets, choppers, boats, jeeps, tanks, other stuff that goes boom
I wouldn't mind seeing Jets again, but the Anti-air needs to be such so you can actually shoot em down (if the pilot sucks).
A large array of vehicles really makes for a great BF experience.
Considering the current AA in-game, I'd say jets would have a bit of trouble in the sky, but yes the AA needs to be just right. Throw in a laser designator with the pistols as an option and give the jets some hellfire missiles, laser designating hellfire missiles would be fun.

Cougr wrote:Large arrangement of weapons that are customizable
Definately more weapon combos, much like BC2, that are highly customisable are a must.
More than BC2 would be good but there's still a lot in BC2, add in silences I reckon.
Cougr wrote:Ability to go prone
May it long stay dead and buried.
You may be right there, it would probably create hit box problems.
Cougr wrote:Music in choppers (never going to happen

)
Seems like a cool idea, especially for Vietnam era BF games.
Yeah in BF Vietnam they have music in the choppers, so much fun flying around the jungle maps with the music blaring. But they'll never add that to BF3, just wishful thinking.
Cougr wrote:A new kit, sort of like an assassination kit, throwing knives for kicking **** close range but the down fall is your primary weapon doesn't have a long range, give the kit a good amount of different traps, bombs etc.
The idea of assassination kit just doesn't seem right given the context of the BF series. Something a little more realistic maybe like a signaler class, who can call in all sorts of air strikes, coordinate attacks, relay enemy positions to team etc.
Yeah that's very true, it wouldn't suit the game. Now that I think about it maybe just make the kits already there a little more flexible, some more customizations that are different to the normal kit items would be good.
Other things I've thought of is:
They need to bring back specific requirements to get pins, ranks etc. It adds a real sense of achievement when you get it. i.e. the old college war badge and gold pins. Really exciting when I got mine, pre nerf.
They have specific requirements for medals, pins etc. I also like the way the gold star works now, you can tell how much experience someone has with a weapon and if they have a platinum star you know they're good with that weapon.
Definitely needs destruction, can not play another FPS without it.
For sure! If they didn't add destruction it would be a huge back step.
The BC2 game modes are awesome, hope they use something similar.
I'd say it'll be a lot like BC2 game modes. I'm still hoping with the bigger maps, more room to add in another mode.

I really dug the commander, need to bring that back in some way.
Oh yes! A good Commander was a very good asset to have in BF2, I agree it needs to be brought back, the amount of times a Supply crate would have come in handy.
Remake Karkand!
How crazy would that be! Destructible Karkand would be insane, it would probably get a little boring quickly though because it has still been played so much. A map like Karkand with more rooftops you can get on, a big rooftop battle would be intense!
