by Aphyosis » 30 Aug 10, 11:52 pm
Mr_Cyberpunk wrote:The horses are a welcomed addition, I felt that AC2 was lacking in mounted combat so hopefully now that we'll see more mounted units there will be plenty more opportunities to use the horse in combat. And the Assassins guild I felt was a logical expansion of the Villa system, but yeah I'll admit its looking a lot more gimmicky than what I was expecting.
Mounted combat would be cool, that's not really why i'm feeling kinda underwhelmed. I just miss the AC1 system of you know, actually
Assassinating people?
Planning a route in and out, going for a clean, surgical kill, then getting the hell out. The AC2 style of everyone knowing who you are and having to butcher 20 guys to kill the target in a swordfight was a major turn off for me, as was the fact most of the Assassinations were very linear with limited methods of execution. The Villa was a gimmick and something I'd just as soon get rid of and for a game that was delayed for months to make it run better it ran like utter **** on my PC. We're not talking a weak system here either. My graphics were at 10% usage and it was feeding me 20fps.
I dunno, the game seems to be going in a quick action direction. Yahtzee said it was good, but I'm more of a work hard for the satisfaction of succeeding kinda gamer. The bloke who's on the boat in AC2 whom you gun down was infuriating for me. I blended and worked my way forward over the course of a few minutes and waited for an opportunity to escape after i killed him, only to be told i had to shoot him and my carefully timed plan to jump, stab and flee on a hijacked gondola in one clean motion could go to hell in favor of a weapon I'd frankly rather not use.
Don't get me started on that retarded weapon wheel either.
Edit: In my opinion, AC would benefit GREATLY From taking a leaf out of Hitmans book. Give the target(s) a schedule they stick to and allow you multiple areas and ways to do the kill. If you wish to butcher your way through, you certainly can but it will make the target worried and potentially change their schedule. Of course, you could anticipate this and be in position to intercept the fleeing target... Alternatively, you could do a silent kill and slip into the night without the guard even being alerted.