Anyone else finding more explosive spamm now?

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Re: Anyone else finding more explosive spamm now?

Unread postby Mythor » 29 Mar 10, 2:13 pm

It's a one shot kill if it lands close enough or hits someone directly, with a fairly long reload time and a firing arc that makes it impractical or difficult to use reliably at longer ranges. It already has plenty of drawbacks.
And, again, it's designed to be strong against infantry. That is its purpose.

If you decrease the damage but increase the splash radius you'd only make it more effective as a weapon since it will be even easier to hit people with two of them. Or at least more annoying since you'd spend a lot more time shellshocked...

Have any of the anti-GL brigade taken a look at their own tactics to work out why they might be vulnerable to GL?
Not that I think it's anything more than lingering bias from other games anyway...

Splat wrote:I think alot of people spam it to get guys hiding around corners... which is a bloody good use for it.
Which is unsurprising since that is what it was designed to be good at - hitting people you can't with bullets.
Last edited by Mythor on 29 Mar 10, 3:12 pm, edited 1 time in total.
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Re: Anyone else finding more explosive spamm now?

Unread postby Spl@! » 29 Mar 10, 3:00 pm

That's true, 7/10 people I estimate, that I see using it, fire off one, then get mowed down by anybody nearby straight away. Especially on Rush maps.
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Re: Anyone else finding more explosive spamm now?

Unread postby Bronze_D » 29 Mar 10, 3:13 pm

Mythor1 wrote:It's a one shot kill if it lands close enough or hits someone directly, with a fairly long reload time and a firing arc that makes it impractical or difficult to use reliably at longer ranges.


this would be actually difficult if the said person is actually vulnerable while doing so, but the fact of the matter is that since bullets generally takes at least a while to kill someone (unless it's an M60 of course) it becomes a pretty straightforward fashion to just pop out, launch a 40mm or Gustav etc.., pop back in. Sure he suffers more difficulty in guaranteeing a kill at longer range, but nor does he need to... if he missed, he'll just pop back in, reload and try again... he's got unlimited ammo after all. Throw enough explosives and eventually he'll get someone.

you don't suffer accuracy penalty, nor is it necessary to stay out for extended period... just pop out, launch, pop in, reload.

Now multiply that by 10 and well... it's not really a fight anymore, more like a grenade and explosive lobbing war.
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Re: Anyone else finding more explosive spamm now?

Unread postby Maxxxx » 29 Mar 10, 3:24 pm

*pats his platinum Gustav.* 8)

Quite easily the lamest thing Ive tried to get in a game. But it was fun.
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Re: Anyone else finding more explosive spamm now?

Unread postby Spl@! » 29 Mar 10, 3:25 pm

I too like the Gustuv.
it's bright green sticks out a mile away.. good for sniper/combat knife kills :lol:
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Re: Anyone else finding more explosive spamm now?

Unread postby Mythor » 29 Mar 10, 3:34 pm

Bronze_D wrote:Now multiply that by 10 and well... it's not really a fight anymore, more like a grenade and explosive lobbing war.
As opposed to "regular" wars, which don't make much use of explosives at all? :o

If they're popping out of cover to do it then you have a chance to shoot them.
If they don't know where you are, they're less likely to hit you with one.
Etc.
It's not like the Gustav, where even at very long ranges you just aim a little above someone's head and they eat a rocket...

If your medic is smart he won't be sitting around humping your leg and will be on hand (ie; alive) to revive you anyway.

It's not that big a deal. :|
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Re: Anyone else finding more explosive spamm now?

Unread postby SilverforceX » 29 Mar 10, 3:35 pm

Why wouldn't you spam, i mean grenades are there to be used, no?

Dying with your load unspent is meh..
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Re: Anyone else finding more explosive spamm now?

Unread postby Bronze_D » 29 Mar 10, 3:41 pm

Mythor1:
it's not so bad of a deal that i'd go out of my limbs to whine about them, but it does warrant a reconsideration when the 40mm grenade is as a matter of fact more effective in a good number of circumstances and scenario than the very rifle it's attached to.

quite similar as to how the Gustav is often more effective in various situation rather than whipping out the SMG once u learn it's arc.

I mean i could try and shoot this guy with my gun... or i could just lob an explosive right at him which stands a 50/50 chance of killing him outright and even if he does survive, it takes .5 second to flip back to the gun and shoot him dead (assuming he survived of course).

heaven forbid it's a good thing we don't have dedicated GL, the riot from the player would be shittastic.

And it's not surprising really... i mean the chance of you killing someone instantly with the bullet is slim even if your aim is good since u cannot OHKO someone with a headshot unless he's already wounded.

But the explosives like 40mm grenades have no such restriction... so naturally you'd use it as an opening. Better still, it requires very short firing sequence and you don't even need to aim down.
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Re: Anyone else finding more explosive spamm now?

Unread postby PrimeTime » 29 Mar 10, 3:51 pm

Sorry, I didn't elaborate on the splash change. Yes the splash increases but then the damage fall-off would be higher. The shellshocked factor is part of assaulting though, its meant to shellshock/stun entrenched defenders, so that you can rush in to assault the objectives, not exactly outright kill them.

It would also change the scenario of say, someone running around with a nade launcher out as a primary weapon running into someone who uses the gun first. The person with the gun out will shoot the person with the nade launcher first but ultimately loses due to a nade insta-kill shot.
This change will be so, the nade launcher primary soldier will end up losing as the nade launcher will not insta kill and will be vulnerable after using his one trick pony shot. Meaning that once again... guns may rise to power!

From memory actually, for the people who played Desert Combat didn't the grenade launcher work the same way? It was like a 80-100% weapon if you landed directly on the person or 1cm from their feet but the dmg drop-off was significantly less if it was like 2m from them. Which mean that guns and aiming were a more significant force?

Its just some ideas anyway and I'm open to suggestion and debate, after all that's what forums are for ya? :)
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Re: Anyone else finding more explosive spamm now?

Unread postby Cougr » 29 Mar 10, 4:47 pm

PrimeTime wrote:imo... 50% dmg nerf to CG/40mm, so it takes 2 shots to kill inf. RPG-7 should remain a 1 shot (so that ppl might actually use it).


Why would anyone wanna fire 2 grenade rounds to kill someone? 2 well placed bullets can kill someone, why would it take 2 grenades?

Leave weapons as is, maybe tone down the M60 a little, but I am not fussed it's not that kick ****, just don't run in front of it.
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Re: Anyone else finding more explosive spamm now?

Unread postby Tas » 29 Mar 10, 4:53 pm

the 203 isn't the main problem in game, its all the idiots who run round with Gustav, an Anti Tank weapon they think is a bloody assault rifle. Irony is, they cant hit anything if they don't use it.
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Re: Anyone else finding more explosive spamm now?

Unread postby PrimeTime » 29 Mar 10, 4:59 pm

Cougr wrote:
PrimeTime wrote:imo... 50% dmg nerf to CG/40mm, so it takes 2 shots to kill inf. RPG-7 should remain a 1 shot (so that ppl might actually use it).


Why would anyone wanna fire 2 grenade rounds to kill someone? 2 well placed bullets can kill someone, why would it take 2 grenades?

Leave weapons as is, maybe tone down the M60 a little, but I am not fussed it's not that kick ****, just don't run in front of it.


Lol. In that case, you can kill someone with 1 well placed bullet. Why would anyone use anything but a M95 at any range?

Ok, perhaps 50% reduction is too drastic.

Fact is for the ease of use, splash damage and split-second n' fire/forget from CG/40mm shouldn't equate to an insta-kill.
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Re: Anyone else finding more explosive spamm now?

Unread postby Kyorisu » 30 Mar 10, 7:58 am

Should only result in an insta kill if it's a direct hit.
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Re: Anyone else finding more explosive spamm now?

Unread postby Shinanigans » 30 Mar 10, 9:04 am

Chucky wrote:Love Mortars and Noob Tubes...Hate Gustav's :evil:

Not sure why but I think they kill me the most :(

+1 don't have a problem with either 40's or 60 mike mike's. Gustav can go DIAF.

On Normal you've gotta get a 40 pretty close to them to kill them in one, especially if they've got armour. I've thrown a few that they've run away from. No chance in HC though heh.
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Re: Anyone else finding more explosive spamm now?

Unread postby Succinct » 30 Mar 10, 9:15 am

i've gotten sick of just being blown up by 40mm and Rockets, and the hit reg for shooting people is so freakn dodgy. the only sure way to kill someone is a rocket or 40mm up their ****.
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