Last Life - a few lessons for game design hobyists

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Last Life - a few lessons for game design hobyists

Unread postby Papai » 12 Feb 09, 12:02 am

Yup.
Last edited by Papai on 1 Oct 09, 9:47 pm, edited 2 times in total.
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Re: Last Life - a few lessons for game design hobyists

Unread postby TheMeadow » 12 Feb 09, 12:08 pm

Haha Awesome!

Little annoyed this is how I get to see it first thou :P
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Re: Last Life - a few lessons for game design hobyists

Unread postby Burty » 11 Apr 09, 10:04 am

Seems like your group has overcome alot of obstacles!

Mind telling us about the gameplay?
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Re: Last Life - a few lessons for game design hobyists

Unread postby Abyssus » 11 Apr 09, 10:17 am

Nice job.

Can relate very closly on the team issues. Its hard to find people who put the yards in to come up with a tangiable prototype.
Well done.
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Re: Last Life - a few lessons for game design hobyists

Unread postby Papai » 14 Apr 09, 1:28 am

Yup.
Last edited by Papai on 1 Oct 09, 9:47 pm, edited 1 time in total.
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Re: Last Life - a few lessons for game design hobyists

Unread postby TheMeadow » 16 Apr 09, 2:16 pm

Papai wrote:And a dedicated tester - where's the Meadow when you need him?

I can't remember the countless times I offered to play/help code :P
But you never did give it to me! haha
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Re: Last Life - a few lessons for game design hobyists

Unread postby Papai » 18 Apr 09, 7:22 pm

Yup.
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